Developer ScottHansen Posted April 21, 2022 Developer Share Posted April 21, 2022 Fixed a client crash while using a number of popular mods. Fixed a bug where objects would not spawn in the ruins. This also fixes a small save/load window where the Atrium would fail to respawn the items in the ruins. Reverted the recent changes around mounting and waking up Beefalo. Fixed the loot dropped from the Ice Bream Adjusted the fish selection weights in the Waterlogged biome and the Fallounder during Autumn. Wood Gates and Hollow Stumps can now be extinguished while smoldering but can no longer be used while smoldering or burning. View full update 26 3 1 1 Link to comment Share on other sites More sharing options...
PetulantPansy Posted April 21, 2022 Share Posted April 21, 2022 Scott you got me excited for a sec there! 6 6 Link to comment Share on other sites More sharing options...
SmallBirdHungry Posted April 21, 2022 Share Posted April 21, 2022 I wish I could crash the game with healthbar mods on console m 1 Link to comment Share on other sites More sharing options...
Omninano Posted April 21, 2022 Share Posted April 21, 2022 Came here expecting WX modifications, but these are nice changes at least. 2 Link to comment Share on other sites More sharing options...
Faintly Macabre Posted April 21, 2022 Share Posted April 21, 2022 20 minutes ago, ScottHansen said: Reverted the recent changes around mounting and waking up Beefalo. So out of curiosity, what was all of this about? What was the original change meant to achieve, what caused it to make sleeping beefalo unmountable (since this was said to be unintended), and why was it all ultimately reverted? 4 Link to comment Share on other sites More sharing options...
iiuitto Posted April 21, 2022 Share Posted April 21, 2022 Day 320 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted April 21, 2022 Author Developer Share Posted April 21, 2022 5 minutes ago, Faintly Macabre said: What was the original change meant to achieve There was a crash and some other bugs around trying to mount beefalo that was bound to a player (via the Beefalo Bell) while they were disconnecting from the server. The original fix caused a knock-on that you could not mount sleeping beefalo any more, which lead to the "wake them up" design, but there more knock-ons, so the original bug has been fixed properly and the other changes were reverted instead of chasing after more bugs. 15 9 1 Link to comment Share on other sites More sharing options...
loopuleasa Posted April 21, 2022 Share Posted April 21, 2022 13 minutes ago, ScottHansen said: There was a crash and some other bugs around trying to mount beefalo that was bound to a player (via the Beefalo Bell) while they were disconnecting from the server. The original fix caused a knock-on that you could not mount sleeping beefalo any more, which lead to the "wake them up" design, but there more knock-ons, so the original bug has been fixed properly and the other changes were reverted instead of chasing after more bugs. so youre telling us we can just mount beefalos as before? 1 1 1 1 Link to comment Share on other sites More sharing options...
Jaud75 Posted April 21, 2022 Share Posted April 21, 2022 30 minutes ago, ScottHansen said: There was a crash and some other bugs around trying to mount beefalo that was bound to a player (via the Beefalo Bell) while they were disconnecting from the server. The original fix caused a knock-on that you could not mount sleeping beefalo any more, which lead to the "wake them up" design, but there more knock-ons, so the original bug has been fixed properly and the other changes were reverted instead of chasing after more bugs. This is exactly what I needed! an explanation, I thank you from the bottom of my heart for the changes and for giving us an explanation, thank you so much ❤️ 4 Link to comment Share on other sites More sharing options...
Faintly Macabre Posted April 21, 2022 Share Posted April 21, 2022 2 hours ago, ScottHansen said: There was a crash and some other bugs around trying to mount beefalo that was bound to a player (via the Beefalo Bell) while they were disconnecting from the server. The original fix caused a knock-on that you could not mount sleeping beefalo any more, which lead to the "wake them up" design, but there more knock-ons, so the original bug has been fixed properly and the other changes were reverted instead of chasing after more bugs. Gotta love those games of dominoes. Thanks very much for taking the time to explain! 1 Link to comment Share on other sites More sharing options...
Spino43 Posted April 22, 2022 Share Posted April 22, 2022 7 hours ago, ScottHansen said: Reverted the recent changes around mounting and waking up Beefalo. Yes. This is just what we needed. Thank you. Link to comment Share on other sites More sharing options...
twitchgabo Posted April 22, 2022 Share Posted April 22, 2022 Hi Scott! Thanks for the update! Amazing job as always!. Have you guys checked the attack animation delay bug that has been in the game for a while? I noticed it from some patches ago that right after you press F or CTRL + F to attack, the character takes a slight delay before doing the action. This may sound silly but it is pretty relevant for kiting enemies Thank y'all! Link to comment Share on other sites More sharing options...
Dany7621 Posted April 22, 2022 Share Posted April 22, 2022 (edited) On 4/21/2022 at 1:39 PM, ScottHansen said: Fixed a client crash while using a number of popular mods. Fixed a bug where objects would not spawn in the ruins. This also fixes a small save/load window where the Atrium would fail to respawn the items in the ruins. Reverted the recent changes around mounting and waking up Beefalo. Fixed the loot dropped from the Ice Bream Adjusted the fish selection weights in the Waterlogged biome and the Fallounder during Autumn. Wood Gates and Hollow Stumps can now be extinguished while smoldering but can no longer be used while smoldering or burning. View full update Well there are nice changes but im still thinking that royal module still pretty underpower in comparation. what if idk wx with that module can regenerate a small amount of health to nearby players like the life what they recovers with that or something. Idk just please make that module worthly pls Edited April 22, 2022 by Dany7621 Link to comment Share on other sites More sharing options...
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