Mike23Ua Posted April 19, 2022 Share Posted April 19, 2022 While I’m not able to play in the Beta for WX78’s rework I do have a basic understanding of how it’s new circuits work, and there’s one in particular to me that stands out: The Health Regeneration one. Currently people say it sucks, because in order to get it you need Royal Jelly Beans and by that point you could’ve just munched the Jelly Beans themselves & the healing is supposedly too low. However.. what if we instead just made WX78 have health Regeneration built in as a unique passive ability?, making its gameplay unique & unlike any other (closest you’d get is maybe Wigfrids Vampirism) If health passively regenerated we could then be able to just get rid of the circuits that boost its health to higher numbers, (I could live off just 50hp if it passively regenerated.. but a more reasonable value would be 100-150) getting rid of the Health increasing circuit allows lead way for a new more interesting perk, randomly spit balling ideas here: but what about a Power Zapper circuit? An AoE Emp like pulse that steals power from nearby Electronical items and Rejuvenates WX78 power? (examples would be lightning rods, Winona structures, Electric Eels from cave ponds, and Clockwork enemies) This would in turn open WX78 up to being able to have a battery that allows socketed circuit abilities to perform better or worse based on how much charge the battery has, for example when fully juiced up WX’s Moggles circuit works flawlessly, but when it dips down to 40% power or lower it flickers in and out (same way Wendy can stand in complete Darkness and will hear Charlie’s warning sounds but Abigail will fly back to Wendy’s side to restore light right before the attack) and at 0% Battery it obviously stops working until charged up again. When I read reviews & feedback on the current beta: Most people seem to feel the rework doesn’t offer much of anything new for WX’s playstyle (aside from the whole bio data scanning thing) Passive Health Regeneration could also mean being able to take the risk of healing using food and healing items removed from them as a character (increase the passive regeneration speed and you won’t even care about or notice this) This is very similar to Wanda’s rollback clocks.. except this would be passively part of who they are as a character. Maybe Food can be combined with another robot ingredient (like gears, frazzled wires or Oil) To create Bio-Fuel (which speeds up the Passive Health Regeneration) WX78 being a non-humanoid robot survivor opens up huge doorways to take them in a bold new direction, no one wants WX to still do mostly the same stuff it’s always done- we want a new and completely unique experience, While I can’t play Beta.. still most the feedback seems to imply it’s still just not unique enough- and I feel like the above suggestions would certainly go a good way to help in making the robot character even further unique in having its own playstyle. Would people be willing to play a WX that plays like this, Yes or No? If not can you please explain why not.. I think this would be fun, and further separate them from feeling like a human type character. Link to comment https://forums.kleientertainment.com/forums/topic/139412-re-reworking-wx-from-the-ground-up/ Share on other sites More sharing options...
HowlVoid Posted April 19, 2022 Share Posted April 19, 2022 Remove the last one, don't do that... It will hurt your credibility. Link to comment https://forums.kleientertainment.com/forums/topic/139412-re-reworking-wx-from-the-ground-up/#findComment-1560481 Share on other sites More sharing options...
Random Guy000 Posted April 19, 2022 Share Posted April 19, 2022 No 600 hp mention? Link to comment https://forums.kleientertainment.com/forums/topic/139412-re-reworking-wx-from-the-ground-up/#findComment-1560527 Share on other sites More sharing options...
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