goblinball Posted April 15, 2022 Share Posted April 15, 2022 I think the acceleration lvl 2 circuit requiring you to scan a rook makes sense, even if it’s not really a “bio” scan. However, I personally would prefer if it was smth else, as depending on the scenario this could be an incredibly easy scan or an incredibly tedious one, as if you find a rook on the surface it’s relatively easy however if everyone else in the server kills the rooks first or there just aren’t any, you’ll need to take a visit to the ruins or set up a marble rook statue. I’m not sure what would be bio scanned instead of the rook, there are a variety of options. Either way, I would much prefer if the rook scan was replaced by smth else. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/ Share on other sites More sharing options...
HowlVoid Posted April 15, 2022 Share Posted April 15, 2022 Beefalos are pretty speedy Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558042 Share on other sites More sharing options...
Cheggf Posted April 15, 2022 Share Posted April 15, 2022 2 minutes ago, HowlVoid said: Beefalos are pretty speedy I think beefalo or koalephants would be good. Both are pretty quick and not too troublesome to find. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558048 Share on other sites More sharing options...
goblinball Posted April 15, 2022 Author Share Posted April 15, 2022 1 hour ago, Cheggf said: koalephants Koalephants were one of the first things I thought of, too. I’m not sure when exactly the player is intended to get the acceleration lvl 2 circuit, though. It’s difficult to tell if Koalephants would be too easy or the lvl 2 circuit was designed to be obtained that early in progression. I imagine Koalephants would be too easy considering the circuit is basically a “permanent” 25% speed boost, and there’d be almost no time between getting the acceleration lvl 1 and lvl 2; but again, it’s hard to tell. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558098 Share on other sites More sharing options...
Frogzard Posted April 15, 2022 Share Posted April 15, 2022 Is your issue here with effort requirement of time requirement? If it were the effort requirement I could see that seeing as if there are no more rooks/AG, you would have to either kill fuelweaver or assemble the marble pieces. There are other chips of comparable effort (like having to get goat milk or spawn crab king), but this offers a better buff IMO and is also conditional on there no longer being any rooks or AG. If it were the time requirement, then I would ask you if you have the same issue with the chips that require you to wait for bearger or deerclops to spawn. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558104 Share on other sites More sharing options...
sudoku Posted April 15, 2022 Share Posted April 15, 2022 2 hours ago, Cheggf said: I think beefalo or koalephants would be good. Both are pretty quick and not too troublesome to find. Thats precisely why they went with mobs found in the ruins, to encourage players to venture down there and not the 2 mobs that even brand new players could find in the first 2 days. Im sure, theres some balance consideration at play as well. Im sure they want some effort in obtaining a speed perk. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558126 Share on other sites More sharing options...
goblinball Posted April 15, 2022 Author Share Posted April 15, 2022 48 minutes ago, Frogzard said: Is your issue here with effort requirement of time requirement? My problem is that the difficulty of getting the acceleration lvl 2 circuit is inconsistent. If there are any clockwork rooks remaining on the surface then it’s one of the easiest circuits to get. On the other hand, if there aren’t any clockwork rooks on the surface, it’s a pain to get. It also screws over other players, since if you’re on a public server or smth and you encounter a rook in the wild, now there’s an obligation not to kill it because “what if a WX spawns and needs to scan it?” Which isn’t a very fun question to have to ask yourself. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558127 Share on other sites More sharing options...
sudoku Posted April 15, 2022 Share Posted April 15, 2022 4 minutes ago, goblinball said: My problem is that the difficulty of getting the acceleration lvl 2 circuit is inconsistent. If there are any clockwork rooks remaining on the surface then it’s one of the easiest circuits to get. On the other hand, if there aren’t any clockwork rooks on the surface, it’s a pain to get. It also screws over other players, since if you’re on a public server or smth and you encounter a rook in the wild, now there’s an obligation not to kill it because “what if a WX spawns and needs to scan it?” Which isn’t a very fun question to have to ask yourself. So basically it seems like this is the perfect scenario. Get the rook scanned on the mainland for easy scouting in the early days then once it is killed, in order to continue to obtain the best perk in the game, you need to put in some effort and explore the ruins. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558128 Share on other sites More sharing options...
Cheggf Posted April 15, 2022 Share Posted April 15, 2022 11 minutes ago, sudoku said: Thats precisely why they went with mobs found in the ruins, to encourage players to venture down there and not the 2 mobs that even brand new players could find in the first 2 days. Im sure, theres some balance consideration at play as well. Im sure they want some effort in obtaining a speed perk. But they aren't removing surface clockworks so they aren't hard to find at all. New players find rooks in the first 2 days all the time. 9 minutes ago, sudoku said: So basically it seems like this is the perfect scenario. Get the rook scanned on the mainland for easy scouting in the early days then once it is killed, in order to continue to obtain the best perk in the game, you need to put in some effort and explore the ruins. The perfect scenario: if you play on a private server it's super easy since you can keep the rook alive and it's just screwing over pub players for no reason. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558133 Share on other sites More sharing options...
Frogzard Posted April 15, 2022 Share Posted April 15, 2022 2 minutes ago, goblinball said: My problem is that the difficulty of getting the acceleration lvl 2 circuit is inconsistent. If there are any clockwork rooks remaining on the surface then it’s one of the easiest circuits to get. On the other hand, if there aren’t any clockwork rooks on the surface, it’s a pain to get. It also screws over other players, since if you’re on a public server or smth and you encounter a rook in the wild, now there’s an obligation not to kill it because “what if a WX spawns and needs to scan it?” Which isn’t a very fun question to have to ask yourself. Ah, I see your point. I think it's quite reasonable considering there's already precedent for people interacting with RNG in unsavory ways in this game (for example, I've seen people straight up leave and join another server if they see that it's a twiggy tree world. I've also seen people check if there's a triple mactusk setpiece or a second deciduous forest and just reroll the world if neither of those are satisfactory. For WX players checking for a rook on the surface could be just another one of those things.) Honestly considering how good the circuit is, I wouldn't mind if they just made it so only AG can be scanned. On the other hand, that would make it disproportionately difficult for players who joined late into the server to get the scan compared to every other scan. What's the next hardest scan -- bearger or deerclops? Spider queen or Crab king? Compare killing fuelweaver to waiting a year in game or waiting for a queen to spawn or gathering 9 gems. I don't really know what the answer is. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558136 Share on other sites More sharing options...
sudoku Posted April 15, 2022 Share Posted April 15, 2022 15 minutes ago, Cheggf said: But they aren't removing surface clockworks so they aren't hard to find at all. New players find rooks in the first 2 days all the time. The perfect scenario: if you play on a private server it's super easy since you can keep the rook alive and it's just screwing over pub players for no reason. I think its fine tbh. The speed perk is the strongest and the one players will want the most. Before the rework it was insanely annoying to overcharge WX to get the speed perk. Possibly having to go to the ruins to get the perk is drastically easier while still requiring a manageable amount of effort. Scanning a beefalo or a rabbit that are plentiful on the mainland requires barely any effort. Even Wormwood has to sail out to the ocean to get his speed perk. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558138 Share on other sites More sharing options...
reallychina Posted April 15, 2022 Share Posted April 15, 2022 3 hours ago, goblinball said: I think the acceleration lvl 2 circuit requiring you to scan a rook makes sense, even if it’s not really a “bio” scan. However, I personally would prefer if it was smth else, as depending on the scenario this could be an incredibly easy scan or an incredibly tedious one, as if you find a rook on the surface it’s relatively easy however if everyone else in the server kills the rooks first or there just aren’t any, you’ll need to take a visit to the ruins or set up a marble rook statue. I’m not sure what would be bio scanned instead of the rook, there are a variety of options. Either way, I would much prefer if the rook scan was replaced by smth else. i disagree. it's a very strong upgrade that requires some gating. i'd personally have it only work on AG and AT MOST damaged rooks Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558142 Share on other sites More sharing options...
sudoku Posted April 15, 2022 Share Posted April 15, 2022 4 minutes ago, reallychina said: i disagree. it's a very strong upgrade that requires some gating. i'd personally have it only work on AG and maybe damaged rooks Exactly i kind of prefer the same, however im fine with it being on regular rooks. People saying that you are screwed over if if the rook is killed is a ridiculous statement. If you dont find a walking cane in the first 2 days are you screwed over? If you do find one then great its treated as a boon and you get an early game advantage. Otherwise you wait until the intended time to obtain one, winter. Its the same thing for WX if they find a rook early great, if not then they head to the ruins later. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558146 Share on other sites More sharing options...
goblinball Posted April 15, 2022 Author Share Posted April 15, 2022 9 minutes ago, sudoku said: Scanning a beefalo or a rabbit that are plentiful on the mainland requires barely any effort. Scanning a surface rook is literally easier than scanning a rabbit if you can find a rook. 10 minutes ago, sudoku said: Even Wormwood has to sail out to the ocean to get his speed perk. Glommer gloop, spoiled fish, compost wraps, and the entire season of spring all activate wormwood’s bloom, and none of those require you to go anywhere near the ocean. 6 minutes ago, reallychina said: i disagree. it's a very strong upgrade that requires some gating. You’re missing the point. I agree that 25% speed boost for 2 slots is powerful, and it probably shouldn’t be obtainable on day 2. However, it is obtainable on day 2, and even more frustratingly, only sometimes obtainable on day 2. 10 minutes ago, sudoku said: f you dont find a walking cane in the first 2 days are you screwed over? If you do find one then great its treated as a boon and you get an early game advantage. The walking cane skeleton set piece is not an accurate comparison due to how uncommon they are. It would be unreasonable to be disappointed when you don’t get an early walking cane. A better comparison would be triple mac tusk. It’s common enough to the point that you can expect to get them in your world, only to be frustrated and disappointed when there’s only one mac tusk in your world. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558151 Share on other sites More sharing options...
sudoku Posted April 15, 2022 Share Posted April 15, 2022 3 minutes ago, goblinball said: Scanning a surface rook is literally easier than scanning a rabbit if you can find a rook. Glommer gloop, spoiled fish, compost wraps, and the entire season of spring all activate wormwood’s bloom, and none of those require you to go anywhere near the ocean. You’re missing the point. I agree that 25% speed boost for 2 slots is powerful, and it probably shouldn’t be obtainable on day 2. However, it is obtainable on day 2, and even more frustratingly, only sometimes obtainable on day 2. The walking cane skeleton set piece is not an accurate comparison due to how uncommon they are. It would be unreasonable to be disappointed when you don’t get an early walking cane. A better comparison would be triple mac tusk. It’s common enough to the point that you can expect to get them in your world, only to be frustrated and disappointed when there’s only one mac tusk in your world. Doesnt Wormwood require growth forumla, which requires bottles- found from the ocean, to get his speed boost outside of spring? At the end of the day you are still relatively gated on when you get a walking cane whether you have a single or triple mctusk. Its the same for WX, except like you said its much easier to find a rook than a walking cane so what exactly is the problem? Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558156 Share on other sites More sharing options...
reallychina Posted April 15, 2022 Share Posted April 15, 2022 17 minutes ago, goblinball said: You’re missing the point. I agree that 25% speed boost for 2 slots is powerful, and it probably shouldn’t be obtainable on day 2. However, it is obtainable on day 2, and even more frustratingly, only sometimes obtainable on day 2. Yes, it shouldn't be obtainable in day 2. That's why it's fine as is (random rook generation luck in maybe 1/3 worlds, realistically way past day 2 cause even if you get a rook, you won't find it that easy). A reasonable solution is to make them obtainable at AG/ damaged rooks only. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558162 Share on other sites More sharing options...
HowlVoid Posted April 15, 2022 Share Posted April 15, 2022 10 minutes ago, sudoku said: Doesnt Wormwood require growth forumla, which requires bottles- found from the ocean, to get his speed boost outside of spring? Nope, you can start blooming as soon as the fish you fished out of a pond has turned to a spoiled fish. Which can be as soon as day 3 if you fished on day 1. I usually have one ready day 5 consistently. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558163 Share on other sites More sharing options...
sudoku Posted April 15, 2022 Share Posted April 15, 2022 2 minutes ago, HowlVoid said: Nope, you can start blooming as soon as the fish you fished out of a pond has turned to a spoiled fish. Which can be as soon as day 3 if you fished on day 1. I usually have one ready day 5 consistently. Oh, huh, neat. Well it stands that a character who cant heal traditionally would have an easier time obtaining his speed boost than a character who doesnt have any real downsides. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558164 Share on other sites More sharing options...
goblinball Posted April 15, 2022 Author Share Posted April 15, 2022 10 minutes ago, sudoku said: Doesnt Wormwood require growth forumla, which requires bottles- found from the ocean, to get his speed boost outside of spring? No, the fertilizers I listed previously also activate his bloom. You probably got confused because whilst super growth formula is a type of fertilizer, one of the crop nutrients is also called “growth formula” and all fertilizers which have this nutrient give wormwood bloom. 12 minutes ago, sudoku said: At the end of the day you are still relatively gated on when you get a walking cane whether you have a single or triple mctusk. Its the same for WX, except like you said its much easier to find a rook than a walking cane so what exactly is the problem? You are not “relatively gated” if you can find a rook early. I assume by “relatively gated” you are referring to how you need to wait until winter and actually kill mac tusk before you can craft a cane. With rooks if you find one, it’s super easy to scan it thanks to wx receiving less aggro from clockworks. It’s also easy to kill in order to get the gears since… it’s a rook. 7 minutes ago, reallychina said: That's why it's fine as is (random rook generation luck in maybe 1/3 worlds, realistically way past day 2 cause even if you get a rook, you won't find it that easy). Why should it be a 1/3 chance to get a 25% speed boost for free? If it shouldn’t be obtainable on day 2 wouldn’t it be better for it to be as rare as the walking cane skeleton set piece, or just not be a possibility at all? Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558165 Share on other sites More sharing options...
reallychina Posted April 15, 2022 Share Posted April 15, 2022 4 minutes ago, goblinball said: Why should it be a 1/3 chance to get a 25% speed boost for free? If it shouldn’t be obtainable on day 2 wouldn’t it be better for it to be as rare as the walking cane skeleton set piece, or just not be a possibility at all? Because you already have a free 25% speed boost but one that locks more slots. Having the upgraded versions means you can get up to 50% speed very easy. Or get slots for other upgrades It should not be a possibility at all, just AG and damaged rooks. I'm saying it's unreasonable to want something even better than what you have now (relatively high chance to get rook in the overworld) Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558167 Share on other sites More sharing options...
Cheggf Posted April 15, 2022 Share Posted April 15, 2022 1 hour ago, sudoku said: Even Wormwood has to sail out to the ocean to get his speed perk. Wormwood has to get lightbulbs or a rotten fish. He can walk into the swamp and get it from the merms that got killed by spiders or tentacles. Creating a koalephant is more effort than scanning a surface rook. 54 minutes ago, sudoku said: Oh, huh, neat. Well it stands that a character who cant heal traditionally would have an easier time obtaining his speed boost than a character who doesnt have any real downsides. Wormwood also has more than one upside. Link to comment https://forums.kleientertainment.com/forums/topic/139138-suggestion-regarding-acceleration-lvl-2-circuit/#findComment-1558185 Share on other sites More sharing options...
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