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[Suggestion] Make all farm plants stack to 40 when raw


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Currently, all farm plants except for durians, pumpkins, watermelons, and eggplants stack to 40 when raw, with those 4 outliers only stacking to 40 when cooked. It can be quite time consuming to have to cook all these just to make them more compact, let alone the fact some of them are better off remaining raw (if only because they spoil slower). I would very much appreciate if they could be changed to all stack to 40 when raw for this upcoming QOL update as it would save me a lot of time standing at the fire pit holding M1 when I play as Wurt. I understand this doesn't make much of a change in gameplay, but considering how simple of a change it would be, I figured why not ask for it. But more than that, frankly, why not? Why should only these four plants have this peculiarity?

5 hours ago, Frogzard said:

Why should only these four plants have this peculiarity?

It has to do with their size and weigh, supposed to reflect how those 4 tend to be the biggest crops, giving them an extra bit of characterisation, something extra to distinguish them. Before Warly Rework brought 6 new crops, it used to be half of the crops that stacked to 40 and the other half to 20.

Sure, they can go all communism on crops but I don't mind the trivial effort to put a minor reflection of reality there.

12 hours ago, SinancoTheBest said:

It has to do with their size and weigh, supposed to reflect how those 4 tend to be the biggest crops, giving them an extra bit of characterisation, something extra to distinguish them. Before Warly Rework brought 6 new crops, it used to be half of the crops that stacked to 40 and the other half to 20.

Sure, they can go all communism on crops but I don't mind the trivial effort to put a minor reflection of reality there.

I'm sure they're slowly working at making all the 'max stacks' make sense, but often stuff doesn't add up, so I'll just add on.
Rocks have varying stacks, yet all walter's rounds stack to 40.
Marble is 40, despite it being heavier than rock. And it's not really a material you get in mass often besides farming.
Down feathers and malbatross feathers stack to 10... despite them being... feathers.
I get theyre boss drops but they shouldn't just make more stacks for no reason.

As for those stacking for the cooked versions of those 40, i didn't really notice because they arent particularly crops you mass produce except pumpkins, which do only +5 hp when cooked.
OP's reasoning is fair because the cooked variants 'halve the size' of the crop under this logic, because cooked versions all stack to 40. It's not like they shrink in size after cooking and still provide the same. I'd be less bothered if the cooked versions if those cooked crops stacked to 20.

1 hour ago, oregu said:

I'm sure they're slowly working at making all the 'max stacks' make sense, but often stuff doesn't add up, so I'll just add on.
Rocks have varying stacks, yet all walter's rounds stack to 40.
Marble is 40, despite it being heavier than rock. And it's not really a material you get in mass often besides farming.
Down feathers and malbatross feathers stack to 10... despite them being... feathers.
I get theyre boss drops but they shouldn't just make more stacks for no reason.

As for those stacking for the cooked versions of those 40, i didn't really notice because they arent particularly crops you mass produce except pumpkins, which do only +5 hp when cooked.
OP's reasoning is fair because the cooked variants 'halve the size' of the crop under this logic, because cooked versions all stack to 40. It's not like they shrink in size after cooking and still provide the same. I'd be less bothered if the cooked versions if those cooked crops stacked to 20.

I believe all of Walter's rounds stack up to 60, might be the highest stack size in the game unless bearger tufts can stack more. But yea, I agree that some fairness in stack size balancing is long overdue, especially for stuff like the goose and malbatross feathers. I get that the devs made them stack less than normal bird feathers since they are giant but It should at least be 20, not quarter. I know marble stacking 40 doesn't make much sense compared to cut stone's 10 but at this point i'm so used to their nice 40 stacks that setting them to 20 would be a little inconvenient. Perhaps both should be made to stack up to 20.

As for the cooked foods, I believe the initial idea is that cooking on fire represents a multipurpose fruit/salad preparation and since they aren't doing it with kitchen tools, the survivors are pretty bad at it, doing it rather inefficiently with a lot of the crop wasted in many cases, judging from the cooked crop images:

Watermelon gets this worst since the end product is simply a slice of it.image.png.5af80a2d47efbc83b6d5909005051879.png

Pumpkin is hacked intı two and it's like a chunky slice.

Durian is hacked open into two, again with one half available to eat.

Eggplant is a bit different as it's skinned and grilled, which shrinks it irl anyway.

Not saying the stack sizes shouldn't be changed for convenience but I can see the logic applied behind why cooking them allows for larger stack sizes: they are prepared into a smaller bit.

18 minutes ago, SinancoTheBest said:

I believe all of Walter's rounds stack up to 60, might be the highest stack size in the game unless bearger tufts can stack more. But yea, I agree that some fairness in stack size balancing is long overdue, especially for stuff like the goose and malbatross feathers. I get that the devs made them stack less than normal bird feathers since they are giant but It should at least be 20, not quarter. I know marble stacking 40 doesn't make much sense compared to cut stone's 10 but at this point i'm so used to their nice 40 stacks that setting them to 20 would be a little inconvenient. Perhaps both should be made to stack up to 20.

As for the cooked foods, I believe the initial idea is that cooking on fire represents a multipurpose fruit/salad preparation and since they aren't doing it with kitchen tools, the survivors are pretty bad at it, doing it rather inefficiently with a lot of the crop wasted in many cases, judging from the cooked crop images:

Watermelon gets this worst since the end product is simply a slice of it.image.png.5af80a2d47efbc83b6d5909005051879.png

Pumpkin is hacked intı two and it's like a chunky slice.

Durian is hacked open into two, again with one half available to eat.

Eggplant is a bit different as it's skinned and grilled, which shrinks it irl anyway.

Not saying the stack sizes shouldn't be changed for convenience but I can see the logic applied behind why cooking them allows for larger stack sizes: they are prepared into a smaller bit.

Yeah, that does make much sense to me more. I thought showing just a slice was kind of a design thing to distinguish the cooked variant more but i see that those can 'shrivel' while cooked and fit into that portion. I guess it doesn't lose any food values when cooked because it only loses water and some of the rind in theory in when you prepare it like that. It would make a lot more sense to call it 'dried' than 'grilled' though. The way I understand it, grilling would assume you just made it hotter and it didn't lose much water mass, otherwise it doesn't make sense how it preserves space yet make the same sustenance.

23 hours ago, SinancoTheBest said:

It has to do with their size and weigh, supposed to reflect how those 4 tend to be the biggest crops, giving them an extra bit of characterisation, something extra to distinguish them. Before Warly Rework brought 6 new crops, it used to be half of the crops that stacked to 40 and the other half to 20.

Sure, they can go all communism on crops but I don't mind the trivial effort to put a minor reflection of reality there.

Kinda cool how item sizes are represented with stack limits, it's part of why i dislike 999 stack limit mods (along with the fact you dont need 999 stacks)

I think it would be more fair if they at least somewhat represented their value if they're going to try to be diegetic about it. While flavour things can be nice in theory I think it's worth bearing in mind that that sort of thing kind of wears thin on your more experienced playerbase. Some of this will also of course be a product of the old farm plots, but durian is a great example. They're supposedly so big they only stack to 20, yet their nutritional value is completely undermined because haha stinky fruit. Which might be all fine and dandy if they were an extremely common autumn crop with little to no fertilizer demands and/or found on the overworld like carrots, but they're just terrible for no discernible reason beyond "durian is smelly lol". 

 

Stack size is something I think should either be done super consistently or done for balance. You cannot have it both ways. If rocks can stack as much as feathers then there's no reason not to be able to ask for a bigger stack size on veggies. And if the argument is balance then big veggies should tend to be the cream of the crop, not mediocre to terrible like watermelon or durian.

To be honest I never even realized the stack size was supposed to reflect the size/weight of the item. I always thought it was just based on the 'tier' of the item (i.e. grass, twigs, rocks, flint stack to 40, then if you refine them to boards/cut stone etc. they go up to only 10) with a few quirky exceptions that I never bothered to question (like logs). In my defense, however, there is a reason I never thought of the mass of the item as being a factor or questioned the logs; the moment I realized flint, rocks, and marble stack to the same amount as the likes of twigs and cut grass, I just threw the possibility out the window. Maybe my brain is just weird (and I don't mean that sarcastically), but it simply doesn't click to me that rocks and twigs have the same size/weight (remember that it only takes 3 rocks, 2 flint and 2 nitre to make up an entire boulder -- maybe they're intended to be more golf ball sized though given the icon?), never mind the implication that raw egg plant has the same size/weight as logs. Don't even get me started on down feathers, if there were ever a case to forsake realism for player experience it would be those (granted in this case it's more likely just because they're boss drops, but I can't think of any reason why being a boss drop should change stack amount anyway.)

I truly do understand the value of having realism like this, but naturally it's entirely lost on me for the aforementioned reason so it's to be expected that I'd advocate for a change like this. If I'm in the minority here then I understand and am content to let things stay the way they are. The devs' work on this patch so far is already outstanding so I have no qualms in deferring to them.

 

 

45 minutes ago, Guille6785 said:

I don't think realism is a good argument here because in that case stacks shouldn't exist in the first place and we shouldn't have more than 3 inventory slots lol

well, there's an attempt at semi-realism that's reflected in varying stack sizes. it's not like minecraft where almost everything stacks to the same amount. it's not the biggest issue in the longrun if at worse a stack for a generic item goes up to 20, but it's never bad to try to rebalance the system where possible.

this is just very minor change to be fair, cooking crops to make it preserve more space but uses time and makes it spoil a lil faster, but that's about it.

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