BOT Tuja Posted March 11, 2022 Share Posted March 11, 2022 Have seen others bump their general suggestions because of the current beta branch, so I'll give it a shot. Currently, when you use a sleeping item, it consumes one use, no matter how long you sleep. While this might sound useful, to allow long naps, it also makes these items not worth using when you cannot get the most out of them. I would suggest the change to make them lose their durability gradually, while you sleep. This way, you could use them a lot more often, without fearing that you waste a use, and would make them a lot more viable, where you could just take a short nap when you need, and not when it's worth it.. Link to comment https://forums.kleientertainment.com/forums/topic/138174-suggestion-make-sleeping-items-lose-durability-based-on-the-time-spent-using-them/ Share on other sites More sharing options...
kuroite Posted March 11, 2022 Share Posted March 11, 2022 Yeah, I hate when I'm consuming a use when I just want a quick nap just to spawn present during winter feast. Link to comment https://forums.kleientertainment.com/forums/topic/138174-suggestion-make-sleeping-items-lose-durability-based-on-the-time-spent-using-them/#findComment-1547229 Share on other sites More sharing options...
SuperDonuts Posted March 12, 2022 Share Posted March 12, 2022 It would also make me feel less stupid when I do a right click just after I start using a tent. Link to comment https://forums.kleientertainment.com/forums/topic/138174-suggestion-make-sleeping-items-lose-durability-based-on-the-time-spent-using-them/#findComment-1547326 Share on other sites More sharing options...
SecretPizzaMan Posted March 12, 2022 Share Posted March 12, 2022 That's a good suggestion and it would also buff sleeping. Too bad I'm a wicker and Wanda main so I never sleep. Link to comment https://forums.kleientertainment.com/forums/topic/138174-suggestion-make-sleeping-items-lose-durability-based-on-the-time-spent-using-them/#findComment-1547345 Share on other sites More sharing options...
oregu Posted March 12, 2022 Share Posted March 12, 2022 as long as it doesnt make a tent less useful. theyre really good in caves because you could sleep as long as you want in them 6 times each. and not a lot of ppl don't use them in comparison to eating food so im not suprised theyre changed. so maybe only wormwood would have a use sleeping. it prolly couldn't be worth the silk anymore imo if they had even less use.. they're often better in dont starve cuz it lets u heal quickly and automatically pass dusk/night no matter how much you ate. Link to comment https://forums.kleientertainment.com/forums/topic/138174-suggestion-make-sleeping-items-lose-durability-based-on-the-time-spent-using-them/#findComment-1547409 Share on other sites More sharing options...
maradyne Posted March 12, 2022 Share Posted March 12, 2022 Would love to see it happen. Makes sense for it to drain gradually given that DST sleep provides regen rather than an instant timeskip and stat boost. Also would result in less accidental waste on public servers. Link to comment https://forums.kleientertainment.com/forums/topic/138174-suggestion-make-sleeping-items-lose-durability-based-on-the-time-spent-using-them/#findComment-1547486 Share on other sites More sharing options...
goatt Posted March 13, 2022 Share Posted March 13, 2022 I think it would be better to set durability cost to be fix amount + time related amount. for example, 5% + 1% per 10 seconds. At this rate, misclicks on tent cost 5%, recovering 100hp cost 10%, recovering 150hp cost 12.5%, recovering 200hp cost 15%. or rate of 5%+1.5% per 10 seconds. At this rate, misclicks cost 5%, receiving 100hp cost 12.5%, receiving 150ho cost 16.3%, recovering 200hp cost 20% durability, which seems fair. This can also prevents abusing Christmas tree unlimited sleep. (the durability deduction should be applied after exiting the tent, so that tent of 1% durability can still be used and functioning normal.) Link to comment https://forums.kleientertainment.com/forums/topic/138174-suggestion-make-sleeping-items-lose-durability-based-on-the-time-spent-using-them/#findComment-1547758 Share on other sites More sharing options...
GodIess Posted March 13, 2022 Share Posted March 13, 2022 I think the tent should lose strength as soon as the character receives some kind of regen from it. if you enter and immediately press exit, then there should be no loss of strength. Link to comment https://forums.kleientertainment.com/forums/topic/138174-suggestion-make-sleeping-items-lose-durability-based-on-the-time-spent-using-them/#findComment-1548063 Share on other sites More sharing options...
zifeiyu Posted March 31, 2022 Share Posted March 31, 2022 这是一个很好的建议,希望官方可以考虑一下这个方案 Link to comment https://forums.kleientertainment.com/forums/topic/138174-suggestion-make-sleeping-items-lose-durability-based-on-the-time-spent-using-them/#findComment-1554029 Share on other sites More sharing options...
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