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Should last year's QoL controls be made more known?


Should last year's QoL controls be made more known?   

84 members have voted

  1. 1. Do you know how to fast drop, fast mine/chop, and mass craft?

    • Yes, all of them.
    • Some of them.
    • No, none of them.
  2. 2. Did you figure these out on your own, or be taught them?

    • Figured all of them out on my own.
    • Figured some out on my own, needed patch notes or other players to tell me others.
    • Figured none out on my own.
  3. 3. Do you think these should be explained somewhere in-game?

    • Yes, anywhere is fine.
    • Yes, but not constantly on the hud like Soul Hop is.
    • No, it's fine how it is right now.
  4. 4. How should these be explained, if they are?

    • On the hud.
    • In the controls menu.
    • In a forced tutorial that you have to go through every single time you join a new world or swap characters.
      0
    • Other / Unsure


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21 hours ago, Captain_Rage said:

The changes are already described in the patch notes (https://forums.kleientertainment.com/game-updates/dst/) and the controls are overall pretty consistent with modern controls in various games. There is no strict need to explain them again in the game. At most there could be a one-two page manual in the game folder outlining the controls and tenets of the game (since an old school game manual would be neat to have, yeah).

being forced to read every update isnt a good game design

12 hours ago, SecretPizzaMan said:

I'll try again today for mass craft but quick drop isn't a thing in console. I still can't drop things while moving.

again, it exist because was the reason to bring it to the pc version but you cant drop while moving. You dont notice it because it was always in the console version

4 minutes ago, ArubaroBeefalo said:

being forced to read every update isnt a good game design

Nope, and neither is loading screen tips because of the nature of limiting the tips a player ought to receive in Don't Starve Together. Basic controls should be covered, though. Agreed on that. Plus, if loading screen tips was a thing in DST they would get regurgitated ad nauseam.
Klei even released a physical copy of Invisible, Inc. that came with a manual: https://theindiebox.com/products/invisible-inc

Spoiler


1708_InvisibleInc-Contents_1024x1024.png?v=1526687191

 

Spoiler

https://cdn.shopify.com/s/files/1/0481/4449/products/Manual01_1f132b70-7f33-4beb-9726-35b381fd2366_large.png?v=1526687196

 

Writing it out explicitly in the Controls option screen could work, but that would lead to additional clutter and is ideally not a place for such information (unless there would be an extra "Hints" tab or something).

A digital manual for DST could serve this purpose. The only thing it needs to cover is an introduction to the world and the controls. For sure it would not take a huge effort to make one that covers the essential basics.

These old school manuals with concept art and tidbits and fluff pertaining to the game used to be a blast to read.

Here are a few examples:

https://hecubah.com/wp-content/uploads/2020/02/Nox-English-Manual.pdf

https://www.starehry.eu/download/strategy/docs/Dungeon.Keeper-Manual.pdf

https://archive.org/details/Age_of_Empires_2_Manual/page/n85/mode/2up

honestly i forget these qol exist sometimes because if you were to watch me playing you will see me spam clicking to try and do actions faster
like cooking crafting and resource gathering. From years of playing you just get used to doing specific actions.
edit-
The way i would put it is just a hints section while loading into a world
Because i know there are many things people don't know of in the game that exist.
Like tell me when was the last time some one made a compass to identify  where someone else also holding a compass was on the map.(this mechanic came out 4-5 years ago)
There are a lot of things people would not know unless explicitly told.
so i think that would be nice to implement for things specifically like this.

On 2/21/2022 at 5:37 PM, Captain_Rage said:

and the controls are overall pretty consistent with modern controls in various games.

If I'm being honest I've never played another game where holding shift lets me drop stuff on the floor faster

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