Jump to content

More late game content?


Recommended Posts

2 hours ago, Peterwander said:

Thank you for your great replies! 

Your welcome, but as usual people either did not read my posts or simply skimmed through it without answering the important questions I asked-

Such as if Klei adds some “super late game world altering event” that is triggered from killing a Boss: What are you going to do from preventing some jerkwad player or group of players from joining into a Server and going to rush beating that Boss forcing everyone else who might not have been ready to deal with Mutated Horror Penguins becoming the normal every day occurrence: How are you going to continue to let people enjoy their game without FORCING them into a harder “New Game +” Mode?

Basically the TL:DR- DST is still using content design as if it were still a single player game, But when the Gears eating upgrading WX can rush the ruins: Eat all the gears and reset the ruins slaying FuelWeaver: What does THAT do to another player who may have been down in them ruins lost already?

Things Need to change: And I don’t think locking massive world altering events behind killing AF or CC is a very Wise idea because: There will be a group of individuals who will rush doing that with the pure evil & cruel hearted intent that they know it’s going to make the rest of the game even more difficult on people who were already struggling to play.

Dont starve together is a MULTIPLAYER Game: and questions like “how do we incorporate Late-Game Content without having some expert Jerkwad rush it by Day 3?” Need to be considered.

 

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...