TitaniumSun Posted December 27, 2021 Share Posted December 27, 2021 Has anyone tried to send up a rocket on their starting asteroid to drop down rovers to aid their initial colony? From what i can tell there is a refined metals cost but i heard you get those back after the rover shuts down and is deconstructed. Is this a viable strategy for artificially increasing "dupe" count? Link to comment Share on other sites More sharing options...
WhiteWind36 Posted December 27, 2021 Share Posted December 27, 2021 3 hours ago, TitaniumSun said: Has anyone tried to send up a rocket on their starting asteroid to drop down rovers to aid their initial colony? From what i can tell there is a refined metals cost but i heard you get those back after the rover shuts down and is deconstructed. Is this a viable strategy for artificially increasing "dupe" count? I guess it should work with no problems. Although you will not get back all of the metal used. You can deconstruct rover, but not the rovers landing module. Or at least it was like that last time I've tried. But it still can be useful for surface works, as an option for saving dupes from radiation and probably saving some time if you still don't have atmosuits. Link to comment Share on other sites More sharing options...
SharraShimada Posted December 27, 2021 Share Posted December 27, 2021 Tha landing module should be deconstructable too now. But what we need is a recharching station for that things. And no, they are not a replacement for dupes. They are limited for what tasks they can perform. So they would only be useful for the minor tasks like light digging and light building or cleaning. For everything else you need dupes. And they are much slower, and wont gain experience in anything. So they will always be just an addition for any colony nothing more. But an addition worth the material i guess. If we could recharge them that is. Link to comment Share on other sites More sharing options...
TitaniumSun Posted December 27, 2021 Author Share Posted December 27, 2021 1 hour ago, SharraShimada said: Tha landing module should be deconstructable too now. But what we need is a recharching station for that things. And no, they are not a replacement for dupes. They are limited for what tasks they can perform. So they would only be useful for the minor tasks like light digging and light building or cleaning. For everything else you need dupes. And they are much slower, and wont gain experience in anything. So they will always be just an addition for any colony nothing more. But an addition worth the material i guess. If we could recharge them that is. I guess I was hoping they could work in areas that are too hot/cold or too far away for my dupes, since it takes me forever to get to oil/glossy dreks -> plastic -> travel tubes. I was reading recently that they upped the mining ability a little for the rovers to get through at least granite, maybe igneous. The biggest thing i was hoping for was "dupe" labor out in the space biome, to start getting areas ready like living areas etc so my dupes could make the move up, without having to actually send them on an adventure. Link to comment Share on other sites More sharing options...
Gurgel Posted December 27, 2021 Share Posted December 27, 2021 I don't think that makes much sense after you have gotten that far. Also costs you one tile of fuel. Link to comment Share on other sites More sharing options...
Sasza22 Posted December 27, 2021 Share Posted December 27, 2021 24 minutes ago, Gurgel said: Also costs you one tile of fuel. Should be 2 tiles actually 1 for liftoff and 1 for landing. Link to comment Share on other sites More sharing options...
TitaniumSun Posted December 27, 2021 Author Share Posted December 27, 2021 1 tile of fuel, like carbon dioxide? Link to comment Share on other sites More sharing options...
Gurgel Posted December 28, 2021 Share Posted December 28, 2021 13 hours ago, Sasza22 said: Should be 2 tiles actually 1 for liftoff and 1 for landing. Ah, yes. So 2 tiles. 8 hours ago, TitaniumSun said: 1 tile of fuel, like carbon dioxide? Depends on your engine. Link to comment Share on other sites More sharing options...
Slavon Blue Posted December 28, 2021 Share Posted December 28, 2021 On 12/27/2021 at 2:54 PM, TitaniumSun said: 1 tile of fuel, like carbon dioxide? If you're using the CO2 engine, yes. Link to comment Share on other sites More sharing options...
hackcasual Posted December 29, 2021 Share Posted December 29, 2021 They're of limited use with hot areas since they can't dig anything but the most basic material. Their positives are they work non-stop and with no flinch animations, meaning on new bases with tasks in areas with little/no oxygen they could easily match the work output of 3+ dupes Link to comment Share on other sites More sharing options...
TitaniumSun Posted December 30, 2021 Author Share Posted December 30, 2021 Thank you for all the responses everyone, its been helpful Link to comment Share on other sites More sharing options...
natelolzzz Posted March 25, 2022 Share Posted March 25, 2022 I found a mod on steam for a rover recharger,don't have link to hand tho Link to comment Share on other sites More sharing options...
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