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The rework is pretty good actually


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Now, Wolfgang has always been an outlier in Don't Starve Together. Every other character has to do something that others don't need to do to get more damage. They all have a specific playstyle they need to go for that someone like Wilson does not need to do.

 

Wendy needs to summon her sister and keep her alive, while also helping ghosts to buff Abigail with items. She's great for mobs, but situational for bosses.

Woodie needs to transform to get more damage, which locks him out of his inventory and leaves him starving after it ends. He transforms randomly on full moons, but you can force it whenever you want with specific items. Hes... okay.

Wigfrid has a permanent damage boost, but can't eat half the food in the game, requiring her to hunt far more than others. Good fighter, limited diet.

Webber and Wurt need to amass followers which takes prep time and resources, even more so for wurt, who needs to both make and maintain her king for more damage across her whole species. Wurt also has a limited diet. Good DPS, scales with prep time.

Warly needs farms and specific ingredients to make strong buffing foods, taking prep time and resource farming. Food can be used by anyone but need to be specifically created by him.

Wanda needs to be at risk of dying in a couple hits, and her boosted damage only extends to magic items, most of which are crafted from nightmare fuel and living logs. They're not that hard to get, but they are out of the way. Some damn good damage, but a serious glass cannon.

Wolfgang eats. Gets double damage.

That's it, that's all he needs to do.

Every character in the game eats. The game is literally called "Don't Starve" you need to eat to survive. Wolfgang is getting the debatably best damage in the game for playing exactly like pre rework wes. He had no style, no grace. He never had a special way to play the game (outside farming potatos), but now he does.

Now, Wolfgang needs to spend prep time to get his strength up, either by lifting dumbbells on the go or statues at the gym. If he doesn't, he gets weaker and more vulnerable than normal. He needs to maintain his body for guaranteed double damage with any weapon in his hands, plus he can chuck weights at people.

Now he is finally consistant with every other damage boosted character in the entire game. He has an actual playstyle that is unique, no other character plays like he does anymore. You need to think, you need to plan, you need to do more than just stuffing your face with meatballs, something that every character already does.

Not only is he consistent with other characters, he is consistent with himself. he's a strong man, not a fat man, he needs to earn those muscles. Plus his damage is now consistent with his tier. He will always have x2 damage when mighty instead of only having it when at absolutely maximum hunger. So you need less food in the long run at the cost of some additional prep time. Instead of trading food for power, which is easy and pretty boring, you trade prep time for power, which is a bit harder and far more interesting.

You also ask far more interesting questions now as Wolfgang. do you spend time bulking up, or save time and fight as you are? How do you maintain being mighty in raid bosses? Do you buff up before a hound wave, or move to a more advantageous position? These questions all makes his playstyle deeper, more nuanced, and not just a Wilson that hits harder.

And I think that's pretty cool.

 

P.S. I do agree that the exact numbers on the dumbells should be better, and I'm neutral on the topic of speed, but those can easily be changed, and more than likely will be changed by next week.

no speed no good

not unique anymore if you have to do exactly what every other character does and rush ruins for a mag early game
you may not like speedruns and rushes, but its a big part of the community gameplay and now its dead with this refresh if they dont bring back the speed boost

2 minutes ago, MarkBlocos said:

no speed no good

not unique anymore if you have to do exactly what every other character does and rush ruins for a mag early game
you may not like speedruns and rushes, but its a big part of the community gameplay and now its dead with this refresh if they dont bring back the speed boost

Like I said, I'm neutral on speed, most other characters get by just fine without a built in speed boost, so it's not as big of a problem as everyone makes it out to be.

it is because he is not supposed to be like other characters in this regard. People play him for 7 years now for his speed, to do runs and rushes without having to add ruins gear and stuff like that. Its not about you not caring for his speed, is what people that play him a lot like on him. Why remove it?

Besides, i like the new way to get mighty, just put the speed buff in it and its golden

5 minutes ago, MarkBlocos said:

it is because he is not supposed to be like other characters in this regard. People play him for 7 years now for his speed, to do runs and rushes without having to add ruins gear and stuff like that. Its not about you not caring for his speed, is what people that play him a lot like on him. Why remove it?

Besides, i like the new way to get mighty, just put the speed buff in it and its golden

It's likely because Wolfgang is the only high damage, high speed character in the game. Every other character is usually neutral, fast, or strong. Wolfgang being the master of all stats that he was, makes him stand out a lot. Maybe he could get a little bit of speed, so it's more in line with other characters like wormwood? I dunno, nor do I really care.

Besides, you still have wx-78 for ruins rushing, but I get the feeling his turn on the nerfing block is coming, so beware that.

high damage and speed was his perks.
The game doesnt need to be survival hardmode only.
People enjoy rushes and speedruns too, he made that possible. Why have all characters similar? You can have different ones for different gameplay styles. Now he is just a strong wilson. People wont play him. Wigfrid is already the most played character and now wolfgang is worst than her for early game (she doesnt need to stop and workout and have a LOT of other buffs that curiously no one complains about). People that like wolfgang a lot are just gonna play Wanda. 

44 minutes ago, MarkBlocos said:

speedruns

what stops you from doing speed runs? the rules changed, that is it

17 minutes ago, MarkBlocos said:

high damage and speed was his perks

the speed wasnt a perk as far as i know, just that he is bigger and klei didnt adjust the speed for that size

I didn't play with him... but I thought about it a lot.

First point. With Wolfgang's speed nerf, Wes turns out to be more attractive LOL.

Second point. Wolfgang looks unsalted. We can say... too balanced.

it's like he doesn't have anything special.

It has strength, and is more efficient with some specific and heavy items.

And the extra speed is icing on the cake.

Because without it it looks empty, it's like "they took the night damage from Abigail", but it's happening to Wolfgang.

In short, speed is a differentiator.

Seriously, I suggested this but I don't think I did enough.

Speed Wolfgang proportional to the aura of insanity (to any aura of insanity. Regardless of its form)

Like, the closer to a monster it is, the faster it gets, and when it moves away to dodge the attack, it slows down.

knows? Adrenaline... Fear...

(just to not complicate things, but it could be limited to the aura of Mobs, only).

It would be a great way to speed him up but only for the kite niche. But it only works if he has the sanity to lose. Because if it reaches zero it goes back to normal speed.

It seems that we are now more encouraged and stay with him weak. so its better your skins in the weakest form are prettier LOL.

I'm not criticizing, I loved having to do physical exercises to get strong.

Weak form, and more loss of sanity are great.

At first I thought he was tied to the gym. But the dumbels give good support, to himself LOL.

I liked the rework like this, and I will definitely play with it. But, I can't see just one side of the story.

You've already realized that I'm not even an innate speaker. LOL.

1 minute ago, Cursed Name said:

Speed Wolfgang proportional to the aura of insanity (to any aura of insanity. Regardless of its form)

he already has one of the best fighting perks, adding speed to it doesnt make him more interesnting

people complain about the speed nerf because was a perk useful outside of combat, giving it back but just for fighting isnt interesting neither will make wolfgangs mains happy

also, if added it should be attached to his mighty form. His regular form should be Wilson, no upsides since is so easy to maintain and wimpy a punish for performing in a horrendous way

the best thing to make wolfgang interesting, imo, will be utility perks instead of being a flat fighting character. Wigfrid is the combat character, wolfgang should be the strongest one, strongest in any task

2 hours ago, ArubaroBeefalo said:

he already has one of the best fighting perks, adding speed to it doesnt make him more interesnting

yes it does it raises his skill ceiling all this did was nerf skill because idk skill doesn't belong here? anyway adding a skill ceiling makes it better since it rewards you for your time and effort but currently a noob wolfgang and a veteran wolfgang will get the same pay off from the same perks no matter how good they are

Just now, Dextops said:

but currently a noob wolfgang and a veteran wolfgang will get the same pay off from the same perks no matter how good they are

no since you, as veteran wolfgang, will have gembells and better statues while the noob one will be most of the time in regular form because the best he can do is lifting potatoes sacks and using the damn golden dumbell

speed is redundant in this refresh, and again, im not 100% against it, but i think there is more interesting perks for wolf

Just now, ArubaroBeefalo said:

no since you, as veteran wolfgang, will have gembells and better statues while the noob one will be most of the time in regular form because the best he can do is lifting potatoes sacks and using the damn golden dumbell

speed is redundant in this refresh, and again, im not 100% against it, but i think there is more interesting perks for wolf

what im saying is when given all the perks they will have the same pay off with speed though once you were skilled enough you could use it to get better at combat which rewarded players who actually put time and effort for learning how to do it a simple dps boost does not result in this which is the problem for someone with a high skill ceiling like wanda having to be at low health but gives higher damage promotes kiting to get full benefit from your perks wolfgang was stripped of the only skill ceiling he had

2 minutes ago, Dextops said:

what im saying is when given all the perks they will have the same pay off with speed though once you were skilled enough you could use it to get better at combat which rewarded players who actually put time and effort for learning how to do it a simple dps boost does not result in this which is the problem for someone with a high skill ceiling like wanda having to be at low health but gives higher damage promotes kiting to get full benefit from your perks wolfgang was stripped of the only skill ceiling he had

i get it, just that i dont exactly share your opinion

6 hours ago, ArubaroBeefalo said:

what stops you from doing speed runs? the rules changed, that is it

the speed wasnt a perk as far as i know, just that he is bigger and klei didnt adjust the speed for that size

1. It stops from using him to do speedruns (wanda is just more damage same speed), so it stops from using him at all (people wont choose him because its fun to lift dumbells, its the same as eating just takes longer)

2. 7 years of people playing him for his damage AND speed is more than an error, is his identity as playable character, dont care if it was a misspelled code line

7 hours ago, MarkBlocos said:

People that like wolfgang a lot are just gonna play Wanda. 

I see this thrown around a lot in several other topics but honestly that's going to be hilarious to see. Wanda moves at the same speed as all of the other characters (unless you have a backstep watch, but that requires you to craft one and get used to the timing, it's not a guaranteed insta-dodge) and Wanda is so much more fragile than Wolfgang. I imagine a lot of deaths to come out of that.

1 hour ago, MarkBlocos said:

is his identity as playable character,

Prior to Wes’s rework his identity was “I am a worse wilson who is useless to the team and brings nothing to the table” but that didn’t stop Klei from giving him perks so what’s your point?

39 minutes ago, Monkey Cups said:

I see this thrown around a lot in several other topics but honestly that's going to be hilarious to see. Wanda moves at the same speed as all of the other characters (unless you have a backstep watch, but that requires you to craft one and get used to the timing, it's not a guaranteed insta-dodge) and Wanda is so much more fragile than Wolfgang. I imagine a lot of deaths to come out of that.

Its not all about fighting you know

There’s an item in the game now it’s called a Beefalo Bell it was added in January 2021- it allows you to ding a little bell beside a Beefalos ear and it will be “bound” to you forever, you can slap a saddle on his back and go fast: and as long as your riding him he continues to tame.. You can also now pick most resources WHILE Riding Him and I’m sure Klei can Update it so Wolfgang can pump Dumbells as a passive animation as he rides around on his Beefalo.

The Beefalo follows you EVERYWHERE AT ALL TIMES including into areas prior to January 2021’s update Beefalo could not go (caves) Your Beefy Companion is BOUND to You.. and therefore also leaves the server WITH YOU when you leave and never ever drops in taming amount because it only loses that when NOT being rode or feed.

Prior to this update: Beefalo untamed themselves when you weren’t on the server to keep it fed.

It really was a great Update I suggest you guys look into it.

31 minutes ago, Mike23Ua said:

There’s an item in the game now it’s called a Beefalo Bell it was added in January 2021- it allows you to ding a little bell beside a Beefalos ear and it will be “bound” to you forever, you can slap a saddle on his back and go fast: and as long as your riding him he continues to tame.. You can also now pick most resources WHILE Riding Him and I’m sure Klei can Update it so Wolfgang can pump Dumbells as a passive animation as he rides around on his Beefalo.

The Beefalo follows you EVERYWHERE AT ALL TIMES including into areas prior to January 2021’s update Beefalo could not go (caves) Your Beefy Companion is BOUND to You.. and therefore also leaves the server WITH YOU when you leave and never ever drops in taming amount because it only loses that when NOT being rode or feed.

Prior to this update: Beefalo untamed themselves when you weren’t on the server to keep it fed.

It really was a great Update I suggest you guys look into it.

hey thank you for explaining why a lot of new wolfgangs perks are useless and bolstering the claim that wolfgangs old speed boost was good

5 minutes ago, Dextops said:

hey thank you for explaining why a lot of new wolfgangs perks are useless and bolstering the claim that wolfgangs old speed boost was good

I’m not being sarcastic or salty it may appear that way but that’s the problem with the Internet: words and words alone can not express how it’s meant to come across..

The Beefalo Bell is a Day One Item, I rush this thing as the first thing I Do as WES.

Which coincidentally makes me get in the habit of doing that as every other character.

Couple things to note about Beefalo- they have a whooping amount of health compared to your character, and overall make gathering resources faster, they can also be healed with simple grass tufts, twigs or any other item you want to shove in their adorable fuzzy face holes.

They are Essentially what old Wolfgang was in disguise: Speed, High HP, & Damage.

Beefalo are actually FASTER at Kiting then Wolfgang ever dreamed of being, & Tankier too..

And now that they are Day 1 obtainable perks: They allow even Non-Wolfgang’s to have Wolfgang strength & speed & tanking.

Theyre also highly expendable, easily duplicate-able and you could literally raise a field of 10 or so of them to kill the Eye of Terror for you.

Wait did I just say kill the boss for you? Your darn right I just did! So that means I can put a nice Boss Statue ln my Gym to speed up my Might gains? Yup.. and since Boss Statues can be created multiple times after one kill: You can create TWO and double those gains..

My point is the game is changing… and hopefully Klei see’s that when deciding what needs to be Buffed & Nerfed or changed.

4 minutes ago, Mike23Ua said:

I’m not being sarcastic or salty it may appear that way but that’s the problem with the Internet: words and words alone can not express how it’s meant to come across..

The Beefalo Bell is a Day One Item, I rush this thing as the first thing I Do as WES.

Which coincidentally makes me get in the habit of doing that as every other character.

Couple things to note about Beefalo- they have a whooping amount of health compared to your character, and overall make gathering resources faster, they can also be healed with simple grass tufts, twigs or any other item you want to shove in their adorable fuzzy face holes.

They are Essentially what old Wolfgang was in disguise: Speed, High HP, & Damage.

Beefalo are actually FASTER at Kiting then Wolfgang ever dreamed of being, & Tankier too..

And now that they are Day 1 obtainable perks: They allow even Non-Wolfgang’s to have Wolfgang strength & speed & tanking.

Theyre also highly expendable, easily duplicate-able and you could literally raise a field of 10 or so of them to kill the Eye of Terror for you.

Wait did I just say kill the boss for you? Your darn right I just did! So that means I can put a nice Boss Statue ln my Gym to speed up my Might gains? Yup.. and since Boss Statues can be created multiple times after one kill: You can create TWO and double those gains..

My point is the game is changing… and hopefully Klei see’s that when deciding what needs to be Buffed & Nerfed or changed.

nah im just saying how a beefalo can counteract a lot of new perks that were added such as piggy back and statue moving but his speed was really good early game and i'd wish it was still in the game even if its nerfed i just think outright removing it wasn't a good choice also by your logic all of wolfgangs perks are useless because beefalo should be used for combat which is all wolfgang really has going for him

4 minutes ago, Dextops said:

nah im just saying how a beefalo can counteract a lot of new perks that were added such as piggy back and statue moving but his speed was really good early game and i'd wish it was still in the game even if its nerfed i just think outright removing it wasn't a good choice also by your logic all of wolfgangs perks are useless because beefalo should be used for combat which is all wolfgang really has going for him

That’s not really a bad thing though is it? I mean consider the other characters reworks: Wes’s Speedy Balloon is only useful until he gets a Walking Cane, Wurts Top Hat + Fish Pet = no negative sanity drain ever is only useful until you get the Tam hat.

Wolfgang is only useful until you have a powerhouse battle mount.

Makes sense.

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