Developer JarrettM Posted December 9, 2021 Developer Share Posted December 9, 2021 Hi everyone, Just a small set of changes we wanted to sneak into the Public Testing branch before the update goes live. Full list below. Please continue to report any bugs you encounter here. Thanks! Changes and Improvements All versions Updated all localizations Fixes All versions Fixed crash which could sometimes happen if a diagnostic was set to Never Visible. Fixed Destination select screen left column failing to resize properly at low resolutions. Spaced Out! only Fixed crash when a rocket is destroyed while a Space Scanner is configured to detect it. Fixed crash deconstructing a Rocket Control Station. Fix for seeds being unplantable after uprooting a plant. Fixed crash when a critter leaves attack range. Fixed issue where a lead suit that had its battery depleted then refilled would not provide Duplicant insulation bonus. Modding: Added KInputDefinition.BindingEntry constructor without dlcIds parameter so existing mods do not need to be recompiled. View full update 11 1 Link to comment Share on other sites More sharing options...
Big Hat Logan Posted December 9, 2021 Share Posted December 9, 2021 Really looking forward to the 16th of December 1 Link to comment Share on other sites More sharing options...
Unfawkable Posted December 9, 2021 Share Posted December 9, 2021 Do you reckon there will be more stuff after this update before the official release date on the 16th, or just bug fixes? I'm really itching to play, so I might as well start after the update tonight 1 Link to comment Share on other sites More sharing options...
Papartichaud Posted December 9, 2021 Share Posted December 9, 2021 40 minutes ago, Unfawkable said: Do you reckon there will be more stuff after this update before the official release date on the 16th, or just bug fixes? I'm really itching to play, so I might as well start after the update tonight I'd like to play too. @JarrettM are you planning changes that will require to start a new game for game launch ? Link to comment Share on other sites More sharing options...
Big Hat Logan Posted December 9, 2021 Share Posted December 9, 2021 I am also interested in this question. I already scrambled ten seeds with 11 unique world traits each for the radioactive moonlet start. I plan to let someone pick one at random such that i don't know what traits i will get. 1 Link to comment Share on other sites More sharing options...
RonEmpire Posted December 9, 2021 Share Posted December 9, 2021 (edited) 15 hours ago, JarrettM said: Fixed Destination select screen left column failing to resize properly at low resolutions. @JarrettM The right column could be slightly higher since its cutting off the text on the bottom. You can reproduce this by choosing any of the farthest right asteroid in spaced out destination and refresh until you see the Regolith asteroid trait appears. I tried testing UI scales and window sizes and they all cut off. Edited December 9, 2021 by RonEmpire Link to comment Share on other sites More sharing options...
JRup Posted December 9, 2021 Share Posted December 9, 2021 @JarrettM: Hi! I have a minor request for comment. Are liquid and gas meter valves supposed to look like they are part of the piping instead of buildings in their respective overlays? (Conveyor meter looks 'normal' in overlay view, so to speak.) Meter colors.webm Thank you! Link to comment Share on other sites More sharing options...
Developer EricKlei Posted December 9, 2021 Developer Share Posted December 9, 2021 I replied in the release thread but I'll mention it here as well, it's safe to start a new game. 1 2 Link to comment Share on other sites More sharing options...
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