oconzer Posted November 19, 2021 Share Posted November 19, 2021 I recently started to make tons of rad pills since radiation was changed to require them to do anything space wise, and I've noticed that my duplicants are popping rad pills when they don't have any radiation to clear from their systems (or certainly not enough that the rad pill is wasted). Can you please change rad pills so dupes won't take it until they are at a minimum radiation that the rad pill can clear so they aren't wasting them. Link to comment https://forums.kleientertainment.com/forums/topic/135449-make-duplicants-not-take-rad-pills-when-they-dont-need-them/ Share on other sites More sharing options...
Sasza22 Posted November 19, 2021 Share Posted November 19, 2021 Rad pills use the vitamin pill logic so dupes use them as prevention rahter than cure when they work as both. Ideally there should be threshold you could set above which dupes take the pills but if they used them at the first radiation sickness symptoms it would be ok as well. Link to comment https://forums.kleientertainment.com/forums/topic/135449-make-duplicants-not-take-rad-pills-when-they-dont-need-them/#findComment-1515150 Share on other sites More sharing options...
Gwido Posted November 20, 2021 Share Posted November 20, 2021 A cool solution could be to make a new building, the radiation checkpoint. There will be no access restriction to this building, it will just have to be placed in a way where many duplicant pass, like the entrance of the mess. If it detect a set amount of radiation, the rad checkpoint sends green signal, that could be linked to a door or a standard checkpoint used to restrict access to pills storage. not sur if my idea is clearly explained. :P Link to comment https://forums.kleientertainment.com/forums/topic/135449-make-duplicants-not-take-rad-pills-when-they-dont-need-them/#findComment-1515278 Share on other sites More sharing options...
goboking Posted November 20, 2021 Share Posted November 20, 2021 45 minutes ago, Gwido said: A cool solution could be to make a new building, the radiation checkpoint. There will be no access restriction to this building, it will just have to be placed in a way where many duplicant pass, like the entrance of the mess. If it detect a set amount of radiation, the rad checkpoint sends green signal, that could be linked to a door or a standard checkpoint used to restrict access to pills storage. not sur if my idea is clearly explained. :P Wouldn’t that create a loop of the duplicant trying to get the pills, being blocked by the automation, doing something else, then repeating the cycle? Link to comment https://forums.kleientertainment.com/forums/topic/135449-make-duplicants-not-take-rad-pills-when-they-dont-need-them/#findComment-1515290 Share on other sites More sharing options...
oconzer Posted November 20, 2021 Author Share Posted November 20, 2021 At this point I'm starting to feel like all the dupes in this game are druggies as they find a pill and they pop it (Either that or they think the rad pills make them radical?), but its getting annoying. 1 pill out of 50 made are making it to my rockets. That is with only 24 dupes in a colony (granted only 1 apothecary station). Link to comment https://forums.kleientertainment.com/forums/topic/135449-make-duplicants-not-take-rad-pills-when-they-dont-need-them/#findComment-1515294 Share on other sites More sharing options...
Gwido Posted November 20, 2021 Share Posted November 20, 2021 3 hours ago, goboking said: Wouldn’t that create a loop of the duplicant trying to get the pills, being blocked by the automation, doing something else, then repeating the cycle? Why ? If you think dupes will be blocked become the rad checkpoint stops sending the green signal, then ... -> buffers ! Link to comment https://forums.kleientertainment.com/forums/topic/135449-make-duplicants-not-take-rad-pills-when-they-dont-need-them/#findComment-1515321 Share on other sites More sharing options...
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