AndreyKl Posted November 19, 2021 Share Posted November 19, 2021 I have a diamond press setup, diamond press itself is in a 'safish' area, but once duplicants do the labor they tend to idle around, they walk right into crashed satellite that feeds the press. And they stay There! Suggestion: please make dupes treat high radiation areas like they would treat no-atmosphere areas. They should seek safer place to idle at! P.S. And on somewhat related topic. When pockeshell attacks duplicant trough door, notification says 'fleeing', but duplicant stays in place. Link to comment Share on other sites More sharing options...
Sasza22 Posted November 19, 2021 Share Posted November 19, 2021 It "kinda" makes sense that dupes don`t feel the radiation but since they got a reaction to it they should be aware it exists an is harmful. As for fleeing it`s pretty buggy atm. I reported bugs with it and pokeshell behaviour before. Dupes generally don`t react to being hit and then after half a cycle the fleeing message hits and a dupe starts running away when he`s at a different part of the base. Also pokeshells sometimes forget to aggro when their original target runs away. Link to comment Share on other sites More sharing options...
AndreyKl Posted November 19, 2021 Author Share Posted November 19, 2021 41 minutes ago, Sasza22 said: It "kinda" makes sense that dupes don`t feel the radiation I agree that not feeling makes sense, but in this particular case they are standing on top of radioactive satellite. 'Feel' or 'don't feel' really doesn't matter when you standing right on top of the thing you are gathering radiation from. Same true for most other sources. 41 minutes ago, Sasza22 said: after half a cycle the fleeing message hits and a dupe starts running away when he`s at a different part of the base. In my case message appears to hit immediately, leads to correct dupe, but dupe simply covers head in fear while being attacked and doesn't even think of running. Link to comment Share on other sites More sharing options...
Gwido Posted November 20, 2021 Share Posted November 20, 2021 Duplicants are highly reactive to radiation. They can't even walk in front of a weez wort without freezing to react ... -_- On the other hand, it's also your work to prevent duplicants from freely access to the radiation zone. You can build lead walls, and/or restrict access with an atmo suit checkpoint and lead suit. Link to comment Share on other sites More sharing options...
AndreyKl Posted November 20, 2021 Author Share Posted November 20, 2021 5 hours ago, Gwido said: You can build lead walls, and/or restrict access with an atmo suit checkpoint and lead suit. I added couple normal atmo suit stations. Duplicants actively seek to remove suits, and 'diamond press' job requires so little exposure time that I saw no point in using lead ones. Duplicants still should not walk into irradiated zones to idle. Link to comment Share on other sites More sharing options...
juni3227 Posted November 29, 2021 Share Posted November 29, 2021 Yeah,,, for some reason dupe really don't mind in the radiated spot while in idling. I once had a dupe got radiation sickness for that LIKE WHY ARE YOU HAVING ENOUGH FOR BURING YOURSELVES? STOP GETTING OUT IN THE VOID OF SPACE DURING BREAKING TIME! THERE IS NOTHING! STAY IN THE COZY ROCKET! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.