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I've got notes : Spaced Out Eddition


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Downloaded the Spaced Out DLC and went on another month or so long bender with this game. Kept a piece of paper and pen handy and wrote down notes, which I can barely read, whenever I had an idea or encountered something I thought was a bug.

Wishlist:

  • Most important thing is to improve the performance. The game is very sluggish after you get a big base built.
  • Add "empty storage" to anything that has storage, in particular the atmo suit docks. Alternatively, make it so that the oxygen inside an atmo suit docks goes into a bottle instead of emptying into the air around it if it is deconstructed.
  • Add buildings to allow the emptying of bottles of liquids or gasses directly into pipes. I find it tedious to have to build a small tank with a pump to get super coolant into pipes.
  • Add the ability to select an area of the map and disable disinfect or disable autorepair to any buildings in the selected area that that applies to.
  • A way to tell how much charge remains in batteries that are part of a rocket while it is in space.
  • A conveyor input on the solid oxidizer tank.
  • Atmo sensors that can be set higher than 20 kg (10 t might be a good limit since I think it is the maximum that can be painted in sandbox mode)
  • Make duplicants switch to a different bed when they leave a rocket after it has landed and it is set to grounded.
  • When selected but powered down, make ceiling lights show an outline of what area they would light up when powered up, similar to how auto sweepers work.
  • Make any building with an automation output adjustable like an atmo sensors is, (For example: I could set the logic output on a smart storage bin to go green when it is over 50% full).
  • Make regular ladders connect up to the ladder part of ladder beds so they can continue a length of regular ladder.
  • Add map hotkeys, so I can set hotkeys to certain places on the map and jump to them quickly.
  • Change the color of a segment of power wiring that is disabled by a power shutoff to red.
  • Add the ability to change the maximum capacity of liquid and gas reservoirs.
  • Add automatic deconstruct, dig, and mop to sandbox mode.
  • Allow the coal power generator to be filled even when it is disabled by automation.
  • At the top of the display, where it shows sick duplicants, also show injured duplicants.
  • Make a duplicant sensor (different from the duplicant motion sensor), that can detect the number of duplicants in a room similar to how the critter sensors work, or add a "duplicants" checkbox to the critter sensor.
  • Make it so I can see a graph of the values of a sensor over time. Eg, add a checkbox to an atmo sensor to graph it over time and a text field to give it a name. Set some sane limit of the maximum number of graphs that can be created.
  • Make heat transfer occur for amounts of solid material smaller than 1g, or make it so that amounts of solids less than 1g aren't picked up by auto sweepers. (Had a problem with amounts less than 1g not transferring heat on conveyor rails).

Possible bugs:

  • If I build a logic gate, such as an AND gate and place a automation wire bridge such that one end of the bridge occupies the empty space on top of the gate, I get "building has overlapping ports" message. I get this message even before the wire bridge is built, and it won't go away unless I deconstruct the initial logic gate.
  • Sometimes, when I go to add a new module to a rocket, and bring up the "Add or Change Module" menu, the information that normally pops up when you mouse over one of the items in that menu does not pop up for me. I have to close and re-open the menu, and then it works.
  • When I built a liquid output fitting inside a spacefarer module that has a vacuum inside and connected it to power but didn't select any liquid from the "Filtered Liquid Output" menu, the liquid output fitting heated up very rapidly.
  • I am unable to place a radbolt joint plate if the "inside" part of it that collects radbolts is over top of a background building like drywall. I can deconstruct the drywall, place the radbolt joint plate, then replace the drywall underneath it, so it appears that it is possible to build this part over top of drywall, it just won't let you unless you do it in the right order.
  • When idle, dupes like to hang out at the atmo suit checkpoint. Then another dupe will go past the checkpoint, do some task, and then I get the message "Trapped" since he can't get back in, even though there is an empty atmo suit dock that he could use.
  • When I try to mop too much liquid on my second planet (the one I can teleport to), I don't get a message that says "Too much liquid", it just doesn't do the mop operation.
  • When the oil well is disabled by automation and it is also over pressure, a duplicant will go to it and stand in front of it indefinitely and not release the pressure until it is enabled again. (Might be fixed now, haven't seen it in a while).
  • Critters keep running around even after they are killed.
  • I was unable to swap the the small petroleum engine for a large one. I got the message "Space above rocker blocked", even though there was enough space. I had to completely destroy the rocket, and rebuilt one on the same rocket platform with a large petroleum rocket without any problems.
9 hours ago, madcat1188 said:

Add "empty storage" to anything that has storage, in particular the atmo suit docks. Alternatively, make it so that the oxygen inside an atmo suit docks goes into a bottle instead of emptying into the air around it if it is deconstructed.

With how much capacity they have, that will be a bit of a cheat, an easy way to load copious amount of oxygen onto rocket.

9 hours ago, madcat1188 said:

Add buildings to allow the emptying of bottles of liquids or gasses directly into pipes.

+1, and a tap to fill bottles from pipes

9 hours ago, madcat1188 said:

Make duplicants switch to a different bed when they leave a rocket after it has landed and it is set to grounded.

This one is probably a bug, duplicants shouldn't sleep on the floor, they should seek available bed.

9 hours ago, madcat1188 said:

Make any building with an automation output adjustable like an atmo sensors is, (For example: I could set the logic output on a smart storage bin to go green when it is over 50% full).

That would be very useful for fridges and storages, but what other building are there? Liquid and gas tank are already adjustable.

9 hours ago, madcat1188 said:

Make a duplicant sensor (different from the duplicant motion sensor), that can detect the number of duplicants in a room similar to how the critter sensors work

Nice idea!

9 hours ago, madcat1188 said:

Make heat transfer occur for amounts of solid material smaller than 1g, or make it so that amounts of solids less than 1g aren't picked up by auto sweepers. (Had a problem with amounts less than 1g not transferring heat on conveyor rails).

Had same issue, my volcano setup periodically gets stack because a <1g of gold is under temperature sensor. But I think that correct solution will be to add 'minimal packet size' to conveyor loader. Nothing stops sweeper from picking 20000,1g of material, which will result in one 20kg packet and an <1g packet. But having minimal and maximum weights to sweeper will be nice either way.

10 hours ago, madcat1188 said:

Add map hotkeys, so I can set hotkeys to certain places on the map and jump to them quickly.

This is a thing already. Iirc it`s ctrl + number to set a locatin and alt + number to recall it. I`m not sure if it works between planetoids though.

5 hours ago, AndreyKl said:

With how much capacity they have, that will be a bit of a cheat, an easy way to load copious amount of oxygen onto rocket.

The gas cargo canister rocket module has an empty storage button, so you could get a bottle of oxygen with 3600 kg of oxygen if you wanted. I guess you could use a bottle emptier inside the spacefarer module, but you'd get some popped eardrums. Perhaps they could set a maximum amount per bottle, and if you empty storage on something with a large amount of oxygen you get multiple bottles.

 

5 hours ago, AndreyKl said:

That would be very useful for fridges and storages, but what other building are there? Liquid and gas tank are already adjustable.

Two others I can think of would be the materials study terminal and the diamond press, since I want to know when they are less than 50% capacity and then send more radbolts.

 

5 hours ago, AndreyKl said:

Had same issue, my volcano setup periodically gets stack because a <1g of gold is under temperature sensor. But I think that correct solution will be to add 'minimal packet size' to conveyor loader. Nothing stops sweeper from picking 20000,1g of material, which will result in one 20kg packet and an <1g packet. But having minimal and maximum weights to sweeper will be nice either way.

I agree. The minimum 1g rule might be for performance, and I wouldn't want them to make any changes that would impact performance. A minimum package size for the conveyor loader would be great since I don't care if 274 mcg of metal is sitting around until the next time the volcano is active.

 

4 hours ago, Sasza22 said:

This is a thing already. Iirc it`s ctrl + number to set a locatin and alt + number to recall it. I`m not sure if it works between planetoids though.

Thanks! I didn't know this existed. It's actually shift + number to do the recall. It does also work when you're on a different planetoid. It will automatically switch you to the planetoid with the map save point.

16 hours ago, madcat1188 said:

Add "empty storage" to anything that has storage, in particular the atmo suit docks.

53 minutes ago, madcat1188 said:

The gas cargo canister rocket module has an empty storage button, so you could get a bottle of oxygen with 3600 kg of oxygen if you wanted. I guess you could use a bottle emptier inside the spacefarer module, but you'd get some popped eardrums. Perhaps they could set a maximum amount per bottle, and if you empty storage on something with a large amount of oxygen you get multiple bottles.

Those 3600 won't be in the rocket. Empty dock that way in a rocket couple times and you have a dozen cycles worth of oxygen without need for a tank. It's still possible to cheat some bottles into rocket as is, but it's troublesome and grindy in comparison to 'empty' button that drops a bottle.

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