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Found 11 results

  1. Bugs If i quit and save the game and come back bosses despawn. Joystick You guys should reallyyyyy improve the joystick. It always messes up with inventory while you are moving. You could get it up a bit or add configuration option for players to choose where they want the joystick at. Cloud Save This is for players who wants to play the game at different devices and save the progression. Cloud save is needed for a long time also for pc version. It will be awesome if you add it.
  2. Q.O.L. Bugs

    I know there is an official bug tracker but I figured I would list some of the bugs I have been encountering as well as some bugs I have seen other people mention since the Q.O.L. update. I am doing this so I don't have to report each bug individually or have to randomly comment on another thread. My hopes is this will help Klei figure out how to best deal with the bugs and other people may feel free to contribute if I missed anything. Tumbleweeds disappear upon hitting the edge of the map Beefalo can travel to Shipwrecked and through wormholes which causes major issues (I wont include individual bugs that world hopping can cause because that will take forever). Beefalo will not allow player to mount it unless you feed it at least one piece of grass. Making a board as Warbucks can crash the game Some boss music seems to be missing/not working correctly Bundling Chester's eyebone will cause chester to stop following you. Some Shipwrecked clothes items along with the Machete are available to craft in R.O.G. Using the brush on a Beefalo doesn't give you any wool. Making a Hamlet world Large in the world options just generates a never ending loading screen. Peekos can spawn and climb down chopped down Tea Trees Some dark spots appear on the left hand side of the screen when the fog effect occurs during Humid Season. The loading music can sometimes continue into the actual start of the game (it goes away eventually but still annoying). Burning a cocooned tree will leave the webbing on the floor. It'll also have an invisible stump that prevents building of structures and prevents you from walking through it, but can't be dug up. Burchnuts bounce when planted. birds stop spawning after first Zound wave. Working music only plays the first time you craft an item and then never plays again unless you relog. Divining rod only sounds once and then remains quiet while still showing its effects without sound. Jumped to Shipwrecked at the end of lush season in Hamlet, ended up in dry season but without eruptions and Alter was dormant and was not open to sacrifices of any kind. As of last patch the crockpot crashes the game. Hopefully this is helpful, let me know if I missed anything.
  3. Well, lately I'm been playing more hours than usual (thanks to free time) and I noticed that I'm getting just 1 drop after 4 or 5 days (besides I'm playing a lot everyday). This week I ain't got nothing and I'm playing more or less like the last one. ¿I'm having some bug in my account or should wait more?
  4. Alright, So i let me just start this off by saying this was all one world, on the newest update, newest version. The pictures aren't in order either but ill explain how Roc is messed up to me. So he spawned on day 19 and i was like, alright, let's just get this over with. he swallowed me, i got two royal scepters, i was happy. that means i don't have to fight the horrible ant queen. So i almost died of hunger but i got out alive, then i went to the palace and on my way found those 2 regular ruins together. now let me tell you that hay season is the worst season in all of don't starve. dry season doesn't compare to this. i was insane all the way until i got the tam from the palace. then on my way home i found the first pig guard in the wall, went home, and found the second. Now, i went outside and roc spawned. AGAIN. and the jungle was far away so i just thought: "well ill go back into my house then" then he started to land. so i heard the landing destroy alot, so i went back outside to see if he was going to eat me, and i was out in the middle of the ocean. i used a speed command to get back onto land, and then while i set my speed back to the regular speed, it crashed the game. I don't have a log but im going to send one when my computer boots up don't starve again. it takes so much cpu and memory to boot don't starve. Please either nerf hay fever or give us some other options to combat it. The gas mask is too weak now, it makes you more insane than sneezing does. so its really a useless item other than to get into the poisonous jungle biomes. I know this sounds like a complaint and i feel bad having to, and i love you developers at klei and i hope you know we are trying to help you out.
  5. So guys, i dont think, that this is ok ... :C They are too many to deal with them and they are quite overpowered with group size and speed. And 2nd thing is , that if u re unlucky, u can just got instakilled by Roc, that not rly fair, when u dont know, where he can land his big foots... :C
  6. Some minor visual bugs

    Here are a few images of some glitches i've found since the new update for Hamlet. So for the first image, the thunderbirds are completely passive when abigail attacks them. After the thunderbirds are killed, the electricity animation does not stop. for the second one, i just noticed in the past updates they had swimming animations and now they don't, they just walk on water. they do jump on lilly pads with the water splashing animation, but when they jump off its the same animation as if they are walking on land. The third isn't so much a bug i don't think, but i think the dev's should see. You guys changed the world generation and doing so might have caused this to happen, since this has never happened in the 20ish worlds i've explored. Hope this is helpful to you dev's out there. Hayley
  7. Made my camp in a cave cleft. Now, every cave cleft indicates my camp items (science machine and fire pit) are in it when I hit the "map" button inside the cave. I dropped some manure in a different cave cleft, now I heard the flies buzzing in each cave. On a related and rather sad note, I can't seem to find my cave in which I built my camp...
  8. I've crashed probably 20+ times before day 80 on my recently created save (my first time playing SW). I've remade the save a few times at the start, uninstalling mods completely, and it's still crashing constantly. Has anyone found any temp fixes? So far the bugs that have been persistent besides the few random crashes have been: -SGsnake.lua file error when encountering snakes from chopping trees/vines -Insta crash (lua error) when turning on a boat lantern -Not able to customize new worlds. You're able to switch the settings when creating a world but they don't register when you're ingame -Boat repair kit not existing in the crafting menu (TEMP fix!! You can still spawn them in console) -Just random crashes when sailing (game just instantly closes, no "lua error" screen) Has anyone found any way to get around some of the bugs? perhaps messing with the files and such.. I've tried uninstalling the hamlet DLC and it didn't seem to fix anything. !!PLEASE NOTE!! that all of these bugs have indeed been listed on the Bug Tracker forum, but what I'm asking in this thread is workarounds for them.
  9. Hello I've had multiple issues when attempting to play DS RoG with Hamlet compatibility enabled to one day venture into the Hamlet universe. Each time the game crashed and would refuse to load the profile at about the 29-36 day cycle. The only exclusion being my 5th attempt when I started using the DS Plus preset from world generation in which it crashed at about 18-20 days. I Initially thought it was an issue with mod compatibility despite running only 3 minor UI mods but as it turned out all mods disabled had the same results in my 5th and last attempt. I this its fair to assume Hamlet compatibility is not yet ready for deployment and after having this happen constantly over a small stretch of time and really enjoying my last game, I dread starting over again and playing this game anymore if I cant find a way to recover the save file [whatever good that would do] or have this issue addressed. Here is the error message pulled from the log file when I try to load it. scripts/mainfunctions.lua(866,1) ...pps/common/dont_starve/data/scripts/entityscript.lua:1008: assertion failed! LUA ERROR stack traceback: =[C]:-1 in (global) assert (C) <-1--1> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:1008 in (method) DoPeriodicTask (Lua) <1006-1018> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/components/locomotor.lua:711 in (method) OnLoad (Lua) <702-732> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/entityscript.lua:1440 in (method) SetPersistData (Lua) <1418-1461> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua:204 in (global) SpawnSaveRecord (Lua) <177-211> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:827 in (global) PopulateWorld (Lua) <405-934> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1065 in (global) DoInitGame (Lua) <974-1282> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/gamelogic.lua:1335 in (upvalue) cb (Lua) <1331-1336> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:728 in () ? (Lua) <716-729> =[C]:-1 in (method) GetPersistentString (C) <-1--1> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:716 in (method) GetSaveDataForFile (Lua) <715-730> F:/Games/Steam/steamapps/common/dont_starve/data/scripts/saveindex.lua:738 in (method) GetSaveData (Lua) <732-739> scripts/frontend.lua(739,1) SCRIPT ERROR! Showing error screen scripts/saveindex.lua(1884,1) Backup saveindex to saveindex_hamlet_beta_backup scripts/saveindex.lua(1887,1) SaveIndex already backed up scripts/modindex.lua(85,1) ModIndex: Load sequence finished successfully.
  10. Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Gameplay] Platform * Pick your platform. For instance, standalone on Mac is also possible.* [*]Steam Do you use mods? yes, but only mods that add new characters and doesn't modify vanilla ones, and I wasn't using a mod character Version Number 83854 Issue title Lucy stuck floating in the ar after Woodie transformation. Steps to reproduce I have a feeling this is just somthing with a chance to happen or that happened due to a coincidence and will be hard to reproduce, but here's what I did. Enter Maxwell's door as Woodie, and transform on the first day. Spend two days as a beaver, and transform back. Return to Lucy. When I did so, she was floating above the floor and I couldn't pick her up. Describe your issue I discovered Maxwell's Door as Woodie. On the first day, I chopped enough tree to transform. I went around the land for a couple of days, gnawing up some resources to collect later. I didn't notice if she was floating when I was transformed. When I transformed back, I went a little bit south back to where I transformed at, to find my items laying about as they should be, and Lucy floating higher than Woodie's head. Clicking on her and holding space near her both just left Woodie's sprite twitching furiously under her. She gave occassional dialogue clips as though she were laying about per usual, (and wow some of those are heartbreaking, especially when you're physically inable to pick her up.)
  11. When I press spacebar while next to a finished crockpot, it does not harvest said crockpot. During combat, my character often starts to pick a bush or sapling instead of swinging my spear at the spider RIGHT BEHIND ME. I don't know how my girlfriend can play the game on her laptop. All these problems AND MORE!!! can be yours if you don't fix the buggy unintuitive control scheme you've established. How in the HECK did Wilson know that GOSH DARN tentacle was there ANYWAY?? HUH? HUH CLAY INTERACTIVE?? TELL ME THAT DANG IT!!Anywayz, Please do not rush into some separate control system for the ps4 right off the bat, fix the PC version's control scheme first so the mouse is more optional and spacebar acts smarter (I don;t care how you figure out ranged target selection without a mouse JUST DO IT). I know I'm not gonna get an overhaul to the control system, but if the interface/controls are better on ps4 I will try to return my game. Not because I plan to switch to the ps4 version, but because pc gamers are always getting the short end of the developer after paying him. We made you the success you are, don't hand a better game to someone who payed you a lot less money just because you've already tapped out the PC market. Don't do my like that klei, don't do me like that.