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Found 5 results

  1. The Year of the Carrat started yesterday and of course there's going to be some bugs/crashes. Found some of my own but I can't discern if they're from the 16 mods I had active on my server or not. -Stood next to a pine tree and heard the ambient ice box sfx playing, despite there being no ice box in sight. -Had an earthquake happen above ground, with flint and rock rain. -At one point had an invisible boat anchor kit taking up an inventory space. It was placed between my carrots and berries.
  2. Hi Klei So I acquired a PC gamer some time ago and I noticed that ONI crashes quite a lot with it. That didn't happen in my old notebook. (Dell Inspiron 15R). My new PC came with a NVIDIA RTX 2080, has 16GB RAM, and a SSD driver (where ONI is installed). I noticed that ONI causes NVIDIA driver failure when I: a) use alt + tab when playing; b) after I quit the game and return to Windows; c) sometimes it crashes when I'm playing. I know it's a driver issue because I check Windows Event Viewer; The crashes are not so serious as to stop me playing ONI but they're quite annoying and they happen much more frequently when I play it. Please take a look.
  3. Shank 2 tricks and bugs!

    Before I start, if there are any questions on how these things work or how to perform them, or you have questions on their application or have ideas on where they could be used, please feel free to share, as any and all feedback helps to make this worth doing! This is just to try to offer an overview for some of the tricks and glitches that are used within the realm of Shank 2 speedrunning. A number of these have practical uses outside of speedrunning as well, but may go unrealized by newer or more casual players. This doesn't include every combo or strategy for individual levels, but is more of an overview of general tricks that can be used. Grapples for speed: You see both characters making use of grappling after a jump as they make their way through the stages. This is done because: The jump increases your speed through the level, and the grapple offers forward momentum, as well as a quick way down to the ground so you can jump again. For this reason, they're chained together as much as possible to give the maximum amount of speed. The exception is up inclines, where simply jumping is faster. Animation cancelling: You'll often see someone jumping when they're picking up a healing item or weapon, or activating switches. This is because it's possible to carry over the effects of the item you're picking up *into* a jump animation. This is most prevalent with healing items, where you effectively skip the animation and continue your momentum forward. Dodge cancelling: Allows the cancelling of attacks into a dodge. This is primarily done in mid-air, and it's main use is achieving a *second* mid-air attack. The best example is with the shotgun; If you shoot in midair, you normally have to fall a distance before you can shoot again. But if you dodge *immediately* after shooting, you can shoot a second time immediately. Only one dodge can be done in mid-air under normal circumstances. This can also be utilized with a mid-air grapple, which allows you to chain two of them together and get a slight boost in horizontal distance! Dodge climbing: When you jump at a wall or run towards it, you can initiate a running animation a short distance up the wall. On normal, climbable walls, you'll then enter a slow climbing animation, but on *some* walls, you can't climb past that initial run. If you, however, jump off the wall, do a midair dodge, and maneuver back onto the wall you jumped from, you can gain another vertical wallrun. The most applicable spot for this trick is towards the end of stage 7, where you can skip multiple fights by simply climbing over the building, which is normally impossible. Pistol hovering: When using the horizontal attack with the pistols in mid-air (Holding left or right and shooting), Shank loses a *huge* amount of his vertical velocity, while continuing to the left or the right as long as he's shooting, with the only major drop being when he reloads. The primary use of this trick is in Stage 3, where it's used above a zipline to skip an entire fight and save a bit of time. Grenade hovering: While not utilized in the speedrun, this glitch effectively allows the player to fly over huge sections of the game. When in mid-air, throwing a grenade gives the character a small amount of upwards momentum. Due to (Presumably?) an oversight, if you grapple in mid-air after throwing a grenade, the game "Forgets" That you've already tried throwing a grenade in mid-air, allowing you to throw one again. These two actions can be chained together repeatedly and, if done correctly, can cause the character to gain an increasing amount of height. This trick is difficult to perform consistently, as the grapple needs to be done *frames* after the grenade is thrown, or else the grenade is lost. If there's too much time between the grapple and the grenade, as well, you will *lose* height. Area skipping: When initiating a battle screen, the player will find themselves "Locked" into a certain area until every enemy (Or every *important* enemy) is killed. In certain circumstances, however, it's possible to "Skip" these areas, however the means for doing so depends on the individual fight. The most pertinent example is at the start of stage 1; as you step off the bus, you're normally locked into fighting a few enemies before you can proceed, but if you start the fight, and then walk all the way to the left (Where you came out of the bus), you'll find you're able to just walk right past the fight as though you've already beaten it, saving a small amount of time. Crate skip: This is specific to Stage 6 (Corina's stage). Normally, you have to do a long fight in order to unlock a crate container that leads you up to the boss. However, there are oddly placed "Ledges" to the left side of the screen that can be stood on via a dodge cancel with two grapples. With a very specific jump upwards, to the right a little bit, and then to the left, you can climb onto another oddly placed "Ledge". From here, you can jump into the area for the stage's boss. This moves the checkpoint to the boss arena, as well as kills you, meaning you spawn in the boss room, saving a huge amount of time compared to doing the crates. Super Grapple: Very little is known about this very obscure glitch, but I figured it was worth at least mentioning. Occasionally, a long-grapple will cause a Super Grapple to happen, this is a grapple that causes the character to fly to *extreme* distances, and heights, that they normally would not be able to grapple to. As an interesting aside, an unintentional super grapple is how the "Crate Skip" in stage 6 was discovered to be possible. The current method for it came later. Grenade Grapple: Not to be confused with Grenade Hovering, "Grenade Grapple" refers to pressing the grenade button while grappling an enemy. If grappling them in an upright position, the character will use a special animation using a grenade. Used with either a grenade or a mine, this grapple will instantly kill any enemy. A molotov will not.
  4. Please choose a category *Pick the option that fits the issue the most. Ideally use this in your thread title aswell* [Gameplay] Platform * Pick your platform. For instance, standalone on Mac is also possible.* [*]Steam Do you use mods? yes, but only mods that add new characters and doesn't modify vanilla ones, and I wasn't using a mod character Version Number 83854 Issue title Lucy stuck floating in the ar after Woodie transformation. Steps to reproduce I have a feeling this is just somthing with a chance to happen or that happened due to a coincidence and will be hard to reproduce, but here's what I did. Enter Maxwell's door as Woodie, and transform on the first day. Spend two days as a beaver, and transform back. Return to Lucy. When I did so, she was floating above the floor and I couldn't pick her up. Describe your issue I discovered Maxwell's Door as Woodie. On the first day, I chopped enough tree to transform. I went around the land for a couple of days, gnawing up some resources to collect later. I didn't notice if she was floating when I was transformed. When I transformed back, I went a little bit south back to where I transformed at, to find my items laying about as they should be, and Lucy floating higher than Woodie's head. Clicking on her and holding space near her both just left Woodie's sprite twitching furiously under her. She gave occassional dialogue clips as though she were laying about per usual, (and wow some of those are heartbreaking, especially when you're physically inable to pick her up.)
  5. When I press spacebar while next to a finished crockpot, it does not harvest said crockpot. During combat, my character often starts to pick a bush or sapling instead of swinging my spear at the spider RIGHT BEHIND ME. I don't know how my girlfriend can play the game on her laptop. All these problems AND MORE!!! can be yours if you don't fix the buggy unintuitive control scheme you've established. How in the HECK did Wilson know that GOSH DARN tentacle was there ANYWAY?? HUH? HUH CLAY INTERACTIVE?? TELL ME THAT DANG IT!!Anywayz, Please do not rush into some separate control system for the ps4 right off the bat, fix the PC version's control scheme first so the mouse is more optional and spacebar acts smarter (I don;t care how you figure out ranged target selection without a mouse JUST DO IT). I know I'm not gonna get an overhaul to the control system, but if the interface/controls are better on ps4 I will try to return my game. Not because I plan to switch to the ps4 version, but because pc gamers are always getting the short end of the developer after paying him. We made you the success you are, don't hand a better game to someone who payed you a lot less money just because you've already tapped out the PC market. Don't do my like that klei, don't do me like that.