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Don't Starve Together Patch 2.27 - 10/21/2021 (PlayStation 4)

Hey Everybody, 

Today we have a pretty great QOL update, Hallowed Nights returns, and some new spooooky skins. 

As we've mentioned before, we had different plans for this month, but we needed to move things around a bit and so we rescheduled that for next month and added a bonus QOL update in its place!

Details:

  • Hallowed Nights content returns:
    • Halloween Trinkets
    • Halloween Candies
    • Mad Science Lab
  • Hosts can now pause the game by the "Not a pause" Pause Screen.
  • When playing by yourself the game can now automatically pause ("Auto-Pause") when focus is taken away from the world.
    • For example: the "Not a pause" Pause Screen, cookbook, wardrobe, map, etc.
    • While other players are in the world, auto-pausing will be disabled.
  • When the game is paused, you can:
    • Manage your inventory
    • View crafting recipes
    • Look at the map
    • Talk to other players via ingame chat
    • Disconnect
  • In game chat has received some changes:
    • Announcements and Skin Announcements will now show up in the chat queue instead of at the top of the screen.
    • Announcements and Skin Announcements will now show up in the lobby chat window.
    • Chat history will persist between the character select screen, forest, and caves.
    • Messages sent while a player is traveling between the caves or forest will be received when the player finishes loading.
  • All creatures can now be affected by buffs (eg. Warly's spices).
  • The Bee Queen Crown, Bone Armor, Bone Helm, Shadow Thurible, and Spiderhat can now be deconstructed.
  • Growth Formula Starter and Composting Bin now require an Alchemy Engine to prototype.
  • Reduced the ingredients for crafting the Premier Gardeneer Hat.
  • Improved the Pick/Axe's durability and damage.
  • Reduced the cost of crafting Moon Rock Walls.
  • Moongleams and Infused Moon Shards now take longer to spoil.

Bug Fixes:

  • Fixed a bug where Wigfrid would gain inspiration twice when using ranged attacks.
  • Wigfrid now properly calculates inspiration based on the actual damage done. This means buffs, debuffs, and electric damage now affect her inspiration gain. The target's buffs and protective states, like a hiding Slurtle, will also affect her inspiration gain. Note: The inspiration gain rate has been adjusted to account for her natural +25% damage multiplier.
  • Fixed a save/load issue with the Fire Staff and Ice Staff projectiles.
  • Fixed a bug where the Winged Sail would not save/load its state when built on land.
  • Fixed a bug where spiderdens on boats could grow again if you removed den decorations from them.
  • Fixed the character stuttering while hopping on or off a boat while lag compensation is enabled.
  • Fixed a movement speed bug when amphibious creatures are in the water and fail to jump onto a boat.
  • Fixed a bug allowing the wardrobe to reskin your character to other characters skins.
  • Slow-Down Rounds now work on phase 2 of the Celestial Champion.
  • Fixed a bug causing retargeting (while holding F) to not take into account whether the creature is dead.
  • Fixed a crash when dying Celestial Altar from hammering it during a moonstorm.
  • Fixed a bug causing Skitter Squids to go invisible when thawing out from being frozen in the water.

Hallowed Nights Returns!

Players can once again discover tricks and treats around The Constant. Fill your candy bag to the brim and satisfy your sweet tooth with all sorts of sugary seasonal treats! The event remains largely the same as last year although we did add a treat or two.

Free spooky costumes are also available for a limited time, so enjoy them before the event ends and they go back from whence they came! 

That's not all. During Hallowed Nights, logging in for the first time will earn you "The Trick or Treat Chest" containing one of 18 heirloom costume sets. More Trick or Treat Chests can be earned by using the Trade-Inn with a significantly increased chance for elegant items.

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A new set of Survivors has had costumes added to the Costume Collection. The Survivors Costume Chest, Part II.

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We are adding the "Monstrous Horror" skin to the Nautical Collection. For more information on streaming drops and how to get them, check out the post here

And finally

As we head towards the holidays, we have our seasonal events coming up. We also have a super-secret project that we have been super careful not to leak that we absolutely cannot reveal at the moment. We will also be doing another Costume and Art submission event later this month. In addition to that, the team is well on their way toward the Wolfgang refresh for December along with the usual Winter Festivities.

Check out the original forum post for more details and a teaser!


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Awesome update! and Happy Halloween :).

39 minutes ago, JanH said:

Chat history will persist between the character select screen, forest, and caves.

Hmm... I think the chat history is not working properly while playing! It's only shown on the character selection screen.

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Love the changes! Would it be possible for us to have settings to modify the auto-pause feature? I liked being able to select something and then check the map while my character does the action. I also liked that the game kept playing while I sorted out my inventory as it added another level of tension when being chased by hounds or in a boss fight.

I really like the game pausing when I’m in the pause menu, but would love being able to configure what actually pauses the game.

Otherwise, good update and can’t wait for the crossover!

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2 hours ago, Lemsip said:

Seemed to have lost the ability to auto make stuff by holding down the buttons can only make one at a time now. But I love the option to pause. 

Hi...

You can still auto-make stuff by holding L2 then pressing X twice then letting go of L2.

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On 10/22/2021 at 12:06 AM, Mj- said:

Hi...

You can still auto-make stuff by holding L2 then pressing X twice then letting go of L2.

Can't get this to work no matter what I try :( end up turning of auto pause to make my load of boards then turn it back on

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22 hours ago, Lemsip said:

Can't get this to work no matter what I try :( end up turning of auto pause to make my load of boards then turn it back on

You are right... I was playing with auto-pause turned-off. I didn't know how the crafting, fueling etc.. work with auto-pause enabled. That was my mistake. 

Hopefully this will get fixed with the next update.

 

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46 minutes ago, Spookyyy said:

I dont think i am a fan of the pause when crafting! other than that, being able to pause the game seems nice 

Turn auto pause off in settings, you can still manually pause the game from the pause menu.

5 hours ago, Mj- said:

You are right... I was playing with auto-pause turned-off. I didn't know how the crafting, fueling etc.. work with auto-pause enabled. That was my mistake. 

Hopefully this will get fixed with the next update.

 

The game says “unpause the game to craft this” but the problem is- accessing the crafting tab pauses the game automatically, you can turn OFF Auto Pause and still be able to manually pause the game from the server options menu-

All Auto-Pause does is pause the game when you access your crafting tab, Inventory, or View the Mini-Map it’s actually more annoying then it is helpful. But good thing they added an actual “Pause Button” so you can still pause the game without the Auto-Pause.

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