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What type of CPU is needed to stabilize 60 frames?


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After playing factorio for several months, I came back to play "lack of oxygen". If the game can't reach 60 frames, I will feel very uncomfortable. I asked some game hosts that their CPU could not run the game at 60 frames. I ranked R20 according to its single core operation score list. Under 440 points, there is almost no way to play smoothly. Reach 480 points, the game will still lag. Can CPUs with more than 500 points be maintained at 60 frames, such as AMD ryzen 5 3600x?

https://www.cpu-monkey.com/zh-cn/cpu_benchmark-cinebench_r20_single_core-9

Snipaste_2021-10-15_00-08-17.png.fa4e8b877d7852622089c4971d01fe7c.png

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if you look our benchmark test you can find gind off allot info about cpu

Ryzen 5 3600x results was not bad, but there is catch, you need also good memory, cpu alone cant todo much

no mater what cpu you use, at somepoint it go below 60fps, it all depends how you play

 

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5 hours ago, O.J.Vodka said:

After playing factorio for several months, I came back to play "lack of oxygen". If the game can't reach 60 frames, I will feel very uncomfortable. I asked some game hosts that their CPU could not run the game at 60 frames. I ranked R20 according to its single core operation score list. Under 440 points, there is almost no way to play smoothly. Reach 480 points, the game will still lag. Can CPUs with more than 500 points be maintained at 60 frames, such as AMD ryzen 5 3600x?

https://www.cpu-monkey.com/zh-cn/cpu_benchmark-cinebench_r20_single_core-9

Snipaste_2021-10-15_00-08-17.png.fa4e8b877d7852622089c4971d01fe7c.png

The practical game speed scales to this list:

https://www.cpubenchmark.net/singleThread.html

Its possible to run any save game down to 1 FPS, especially by playing big maps, colonizing all, having 100-500 dupes and "Doing everything". My personal point to stop playing is at... Let's say 14 FPS. Sadly it's rare to get down to 1 FPS in Survival Mode, the chance of having a serious crash bug will likely come before.

At 10 FPS I normally do FPS passes on my only excavated large map colony, increasing game speed by reworking my map and its content for game speed. For decent FPS I try to only play with one visible colony, at least initially for the first few thousand cycles. Instead of critters I do dupes BTW, no critters for me.

Kind regards, babba

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4 hours ago, babba said:

The practical game speed scales to this list:

https://www.cpubenchmark.net/singleThread.html

Its possible to run any save game down to 1 FPS, especially by playing big maps, colonizing all, having 100-500 dupes and "Doing everything". My personal point to stop playing is at... Let's say 14 FPS. Sadly it's rare to get down to 1 FPS in Survival Mode, the chance of having a serious crash bug will likely come before.

At 10 FPS I normally do FPS passes on my only excavated large map colony, increasing game speed by reworking my map and its content for game speed. For decent FPS I try to only play with one visible colony, at least initially for the first few thousand cycles. Instead of critters I do dupes BTW, no critters for me.

Kind regards, babba

20 people + 100 animals, what type of CPU do you need to make the game run smoothly for 60 frames

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well its not related only those, 20 + 100 animals. it matters also other stuff like how much materials and buildings you have 

you can easy have over 60 fps at kind off old machine if you have 20 people + 100 animals.  but only if you not have much other materjals

but if you want make heavy base like our benchmark show . and you want stable 60fps

you need wait the ddr5 age

there is also that dupes use allot more fps than for example Hatch

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7 hours ago, O.J.Vodka said:

20 people + 100 animals, what type of CPU do you need to make the game run smoothly for 60 frames

Take a top CPU and find a way to reduce the simulated games total tile amount to 5-10% and you can achieve that goal.

https://www.cpubenchmark.net/singleThread.html

If you discover a way to strongly reduce the amount of simulated map tiles, please let us know in which way you did it. Many thanks. Maybe there is a mod to do it, I never had a look. :confused: I like to play with the games standard map sizes, especially with the large classic maps in the dlc.

Before the dlc days it was simple to change a map size by changing a few values with a text editor - I used to make a standard map 4-16x times bigger than the default to play with it.

Nowadays, in dlc times, its lots of map chunks/files which are mashed together to one big map.

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5 hours ago, babba said:

Take a top CPU and find a way to reduce the simulated games total tile amount to 5-10% and you can achieve that goal.

https://www.cpubenchmark.net/singleThread.html

If you discover a way to strongly reduce the amount of simulated map tiles, please let us know in which way you did it. Many thanks. Maybe there is a mod to do it, I never had a look. :confused: I like to play with the games standard map sizes, especially with the large classic maps in the dlc.

Before the dlc days it was simple to change a map size by changing a few values with a text editor - I used to make a standard map 4-16x times bigger than the default to play with it.

Nowadays, in dlc times, its lots of map chunks/files which are mashed together to one big map.

change size at base game may not work either anymore, they change something and changing sizes generate all kind issues

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