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A crazy idea to shake things to its core.


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18 minutes ago, SmallBirdHungry said:

Honestly I don't care what they add as long as I have the option to turn it off. If they were to add a chance that misery toadstool could spawn when harvesting grass I wouldn't care as long as I can disable it. I play single player only basically and so the option to make some thing slightly easier is wonderful for me. I love the fact that I can change things around to be a bit of help, but its not going to impact the boss fights with thousands of health. Just make early game a bit faster and less tedious. So if they were to add more random chance stuff, I always love new content. As long as I can disable it at will.

If it's content which the majority of people are probably going to disable (which is at least what it sounds like so far), then I don't think Klei should spend time on it.

19 minutes ago, HumanBean150 said:

If it's content which the majority of people are probably going to disable (which is at least what it sounds like so far), then I don't think Klei should spend time on it.

See this is where we disagree, Klei did several content updates for Return of Them stuff- and that Last update Eye of the Storm no one even knows exists UNLESS they do 5-10 hours worth of build up to even get to that point in the game… with THIS it’s new content that’s clearly noticeable from the moment you start doing stuff without having to go out of your way to find it.

I mean if people are too lazy to turn it off- Fine I don’t mind turning it ON so have it set to off by default I don’t really care… what I care about is getting more of what I enjoy about the game: New Mobs, New Biomes, Etc..

On 9/18/2021 at 5:30 AM, Mike23Ua said:

Lately I’ve been playing ALOT of shipwrecked and Hamlet and there’s a lot of differences between those and DST.. the dangers are more challenging (you can literally die from having a coconut dropped on your head at low health while trying to scramble to get food cause your starving) the world is significantly less predictable (there are mobs that will rummage through your storage chests taking what they want like Pog, The trees you chop or vines you chop have chances to spawn Snakes or Scorpions,)

I dispute your original premise. Yes, falling coconuts could theoretically kill you, but frankly if you're chopping palm tree's with less than 20 health and no armour you kind of brought that one on yourself.

With a few notable exceptions, I find that the RNG encounters are not what make Shipwrecked and Hamlet challenging. What makes those games challenging are the uncompromising game mechanics that force you to rethink whatever plans you had and adapt to the situation.

Exploration is much more difficult in both, hindered by the need for boats and spelunking to get to other islands. Strong winds in hurricane season make light quite a bit more difficult in a world without lightbulbs. Dealing with flooding is extremely difficult if you didn't grind tons of sand and cloth and fail to exploit the flooding mechanics when the puddles first appear. And meteor season is meteor season. And that's not even getting into Hamlet, which straight up blinds, cripples and feeds you to insects if you're not prepared for humid season. Which arrives on Day 11.

But before any of these kick in, there's the true antagonist of Shipwrecked (and, to a lesser extent, Hamlet): poison.

Poison is a straight-up death sentence. You can get it in the second half of the first season, and if you don't miraculously have coral and a venom gland on you, you need to immediately abandon whatever you were doing and seek the antidote. And that's where the notable exceptions I mentioned earlier come from: chopping tree's and getting a poisonous snake when you're not paying attention can very quickly change the course of your early game.

Unfortunately, a game mechanic like poison would be terrible to see in DST, for a very simple reason: who is going to go running about looking for the ingredients for an antidote when they can just die and get a friend to revive them for the cost of a spiders gland and some grass?

 

So with all that in mind, I don't think random mobs like spiders and snakes are the way to go in DST. What we need instead are more situations that force the player to adapt.

Fire nettles are a good, albeit minor, example. You accidentally let a nettle grow, and now you need to drop what you're doing and put down an endothermic fire or grab a frozen thermal stone in order to avoid a significant health loss. Longer lasting fevers, perhaps from a variant of mosquito's, could be an interesting complication to deal with during autumn and spring.

Let me get this straight to make sure I understand correctly, you don’t want snakes & scorpions in DST because of their poison bleed out mechanic? I never said anything about their poison bleed out- BUT now that you mention it… Poison Dart Frogs.

Your counter to this mechanic which bleeds out the players health core with a slowly ticking pulse, is to just die and have someone revive you? (Which still makes your health core go down anyway so you pretty much defeated the entire purpose)

Poison Damage could be as easy to cure as Booster Shots or the 500+ new fertilizers we have and a combination of booster shot.

And I fully expect Poison Dart Frog Rain to become an actual thing in Klei’s version of Uncompromising Mode.

But… this isn’t about Uncompromising, these are just small minor annoyance mobs that will drop meat, morsel, egg or maybe materials when killed. (scorpions in hamlet dropped Stingers for example)

the intention is to bring the world to life with mobs that inhabit the constant, instead of large empty biomes with not much to do.. the world will feel full of life- Piko squirrel in Hamlet wasn’t even a HOSTILE Mob, he just stole your tree seed so you needed to chase him down and kill him to get it back.

This idea isn’t about making the game more uncompromising… hahahaha- if Anything I would say having more food sources and alternate ways of collecting resources would make it EASIER.

I have my own ideas for “Uncompromising” and this…. Is Not it.

1 hour ago, Mike23Ua said:

Let me get this straight to make sure I understand correctly, you don’t want snakes & scorpions in DST because of their poison bleed out mechanic? I never said anything about their poison bleed out- BUT now that you mention it… Poison Dart Frogs.

Your counter to this mechanic which bleeds out the players health core with a slowly ticking pulse, is to just die and have someone revive you? (Which still makes your health core go down anyway so you pretty much defeated the entire purpose)

Poison Damage could be as easy to cure as Booster Shots or the 500+ new fertilizers we have and a combination of booster shot.

And I fully expect Poison Dart Frog Rain to become an actual thing in Klei’s version of Uncompromising Mode.

But… this isn’t about Uncompromising, these are just small minor annoyance mobs that will drop meat, morsel, egg or maybe materials when killed. (scorpions in hamlet dropped Stingers for example)

the intention is to bring the world to life with mobs that inhabit the constant, instead of large empty biomes with not much to do.. the world will feel full of life- Piko squirrel in Hamlet wasn’t even a HOSTILE Mob, he just stole your tree seed so you needed to chase him down and kill him to get it back.

This idea isn’t about making the game more uncompromising… hahahaha- if Anything I would say having more food sources and alternate ways of collecting resources would make it EASIER.

 Will klei add this uncomp mode

 

 

27 minutes ago, Mike23Ua said:

Let me get this straight to make sure I understand correctly, you don’t want snakes & scorpions in DST because of their poison bleed out mechanic? I never said anything about their poison bleed out- BUT now that you mention it… Poison Dart Frogs.

Thank you for checking. That is not what I'm saying. 

In your original post, you stated that the dangers of Shipwrecked and Hamlet were more challenging and less predictable and cited several examples of RNG events (coconuts falling on the players head, tree snakes).

I do not believe RNG events are the reason these games are more challenging and less predictable. I believe the reason for that is the other game mechanics I cited, which force the player to adapt and change their strategies as they play.

But if what you're after is more life and interaction in the world, I'd be pushing for more new types of mobs in the DST overworld rather than simply adding existing mobs to the loot tables for existing resources. A spider from a tree is still just a spider, but Klei have been really good about giving every new mob unique behaviors and personality. 

I'd love to see some new animals in some of the less inhabited biomes like the mosaic and deciduous biomes with pog-style social behaviors or a unique season-based lifecycle like the glowfly.

On 9/18/2021 at 3:30 AM, Mike23Ua said:

seriously the chances to get cookie cutter shells is highly annoying…

can't agree more, I need to have 80 monster meat before you have ten cookie cutter shells, and their only use is to build Pearl's house. 

doesn't feels like its drop rate is 25%

4 hours ago, Mike23Ua said:

See this is where we disagree, Klei did several content updates for Return of Them stuff- and that Last update Eye of the Storm no one even knows exists UNLESS they do 5-10 hours worth of build up to even get to that point in the game… with THIS it’s new content that’s clearly noticeable from the moment you start doing stuff without having to go out of your way to find it.

I mean if people are too lazy to turn it off- Fine I don’t mind turning it ON so have it set to off by default I don’t really care… what I care about is getting more of what I enjoy about the game: New Mobs, New Biomes, Etc..

but that content is for adding more content so the game doesnt keep being surviving a year and get bored or go crazy doing buildings. Thing that would make happy to the player base that actually reach that content and, for being players that plays often and expend more money that the, at most, 15$ in the store, will make them keep playing and, some of them, buying characters and skins which makes klei happy and able to keep updating the game

so yeah, sometimes klei balance if wasting resources on late game stuff will produce money. Also they know that adding new stuff that can be experience in the early game will make everyone happy and for that we have a lot more variety of routes to deal with the early and even late days wiith the ocean, the grotto, the new farms. etc

what isnt so worth is to rework something that isnt broken just to make happy a minority when there is a lot more stuff that can be added or reworked

im kinda with you about adding more fauna but doesnt need to be something annoying in old things that already have their mechanics balanced. With wendy we get the little ghost that are nearly useless for other characters but still make the job of filling the world. We can have more of that like leaves being carried by the wind on the decidious forest or few new mobs or plants in the empty biomes

edit: i think what they should do, after finishing the ocean and the celestial stuff and rework all the characters, is to start refreshing the empty biomes like the grass biome or the red mushroom biome (pls klei use the moth and the pillars from the leaked stuff) and remove reduntant biomes like the 2nd decidious biome (just make catcoons dens renewable already, is so annoying to look after klaus with that much land to cover) or the darks forest with the beefalos in the middle, just make a swamp danger level dark forest biome with fun things to do and loot for all the family

List all the ideas for random encounters or "surprises" you came up with in this thread.

Now count them.

How long will it take for a player like you, who obviously knows the game and it's myriad of mechanics pretty well, to just get used to those few new additions, and think of them as of nothing more than, say, a chance for ewecus or varg to spawn?

You seem oblivious to the massive amount of information that your brain has already MEMORIZED about this game, often crunched down to numbers. What's a few more wiki pages?

After playing hundreds of hours, seeing dozens of worlds generate, patterns seem to emerge. As you notice more of what is constant in The Constant (had to), you measure the scope of rng and it's limits, until it's no longer an issue for you. Pattern recognition, even abstract is a powerful tool of a mind.

So yeah, after all that, I believe it can be easy to simplify the game and narrow activities down to "go here, chop some wood, wait that much".  Especially if you came from a title much more unforgiving and difficult by design.

 

 

What this game really needs, is an overhaul of game modes. I don't know if console playerbase is large enough, but maybe even explore the competitive ideas for quick, matchmade bouts between teams, goal oriented matches, like, last team standing in a rng twisted random world, or race towards difficult location, but no weapons except magic, weekly challenge, etc.

If any sort of game mode were to attract and hopefully connect random players, then possibilities are endless from there on

The mobs used in this thread are EXAMPLES of existing mobs only.. but my general idea in my head was that the MOON is now mutating much of the Constant as we know it.. so, Mining resources could have the same surprise factor as the players first time encounter with a Carrat.

In short: Add new content to old areas but let that content be 100% RANDOM instead of being highly predictable of what mobs spawn in which biome- I hate that..

7 hours ago, nProzac said:

What this game really needs, is an overhaul of game modes. I don't know if console playerbase is large enough, but maybe even explore the competitive ideas for quick, matchmade bouts between teams, goal oriented matches, like, last team standing in a rng twisted random world, or race towards difficult location, but no weapons except magic, weekly challenge, etc.

League of legends is the next door

I think it would be cool if raid boss health was dependant on amount of players in-game, and it would make it much more feasible for people like me who play alone. I would also love a setting that adds a boss health bar. I think that one thing would double my enjoyment, because most bosses have no way to tell how much hp they're at.

Sorry to revive this thread after it’s died down a bit but I just feel like even if Klei DOESN’T add any New RNG mob encounters, the very Least they could do is allow us to increase the chances of the ones that ARE already in the game happening More or Less often.

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On 11/6/2021 at 4:39 PM, HumanBean150 said:

they should make the bats from Halloween happen, but instead of when you chop a tree, it's a chance whenever you eat something or craft something or rotate your camera

Not the same type of concept, here look I’ll give you an example of RNG encounters that would be pretty cool to have, we all know the problem with “Summer” as a weather season being boring with not much to do, there’s also a mostly useless pair of desert goggles you can craft (I love the look of this hat..) But there’s no difference between exploring a desert with this hat on, or exploring it with the hat off.. yes you move slower with impaired vision but other then going to oasis, collecting cactus flower, or fighting Antlion what are you realistically going to do in this empty biome that you will need this helmet for? You likely won’t return to the sandstorm because you don’t really have much reason to be there.

Now.. if Summer Sandstorms disrupted the sands in the desert like the intense heat disturbs Antlion.. then we could see new “mobs” emerge from beneath the very sands of this biome In RNG fashion, things like Sand Worms, or Sand Crabs which may even bring with them unique drops for cool craftables, they would still be in the Desert & only show up during a sand storm in this biome… but They wouldn’t spawn from a spawning den, these (like Flurps in Shipwrecked) can spawn from the ground of the biome your walking through.

And after EoT & ToT was added to the game: I would much prefer RNG encounters with small mobs I can kill in a few hits over an RNG Boss that chooses a random player it wants to makes life miserable for the night.

Maybe what I want out of DST just isn’t possible.. maybe it is, I honestly don’t know.. but I hope in the future: to solve the problem of worlds becoming completely empty and void of content after X amount of days: Klei overhauls these biomes to have some new content & RNG mobs so the biomes can’t just fully become “life-less” empty area’s.

When I suggest features for this game, I suggest them not wanting that stuff tomorrow: Klei can take 4 years in making these changes if they need to..

I just find it disappointing that solo DS’s dlcs feel more alive & full of content then the 6 player cooperative multiplayer sequel.

(I hate to revive my old threads.. but I don’t want this one archived away just yet.)

I want to bump this thread again and now that crazier things like the “Moon-Storm” happens suggest even crazier ways of upping the games unpredictability factor with these “Mystery Box” styles of Gameplay:

ALIEN EGGS.. yes you heard me little glowing Alien Eggs that come down off a moonstorm bolt and when the player approaches near to them will “hatch” to reveal a pleasant or not so pleasant but completely random surprise. 

Could be loot to aid you, could be a hostile mob to hinder you.. whatever it is, it helps the game live up to its original promise of allowing me to explore randomly generated worlds.

1 hour ago, Frashaw27 said:

This thread has been necrod so many times, someone may be looking at some corpse defiling charges.

Weird and highly creepy thing to say.. but, Some peoples enjoyment with this franchise is to do long tasks and fight bosses, some peoples enjoyment with the franchise is to try to master Adventures Mode in DS solo, Some peoples enjoyment is to go big with huge sprawling Cities sized Mega Bases, Some people want to craft the best of the best weapons and gear and reach “End Game” some people just want to train and race Carrats..

Meanwhile.. I just want to enjoy the cast of 20+ wacky unique characters in open randomly generated sandbox worlds whilst fighting randomly generated enemy mobs that I can kill easily with a common Spear or Cork Bat without needing to craft some end game weapon to fight with.

The game has a TON Of Spear skins.. how many skins does X better weapon have again? My point exactly.

Now give me more stuff to whack with my spear skins so I can die happily. <3

11 hours ago, Mike23Ua said:

Weird and highly creepy thing to say.. but, Some peoples enjoyment with this franchise is to do long tasks and fight bosses, some peoples enjoyment with the franchise is to try to master Adventures Mode in DS solo, Some peoples enjoyment is to go big with huge sprawling Cities sized Mega Bases, Some people want to craft the best of the best weapons and gear and reach “End Game” some people just want to train and race Carrats..

Meanwhile.. I just want to enjoy the cast of 20+ wacky unique characters in open randomly generated sandbox worlds whilst fighting randomly generated enemy mobs that I can kill easily with a common Spear or Cork Bat without needing to craft some end game weapon to fight with.

The game has a TON Of Spear skins.. how many skins does X better weapon have again? My point exactly.

Now give me more stuff to whack with my spear skins so I can die happily. <3

nobody forces you to use any other weapon

On 9/17/2021 at 8:30 PM, Mike23Ua said:

(you can literally die from having a coconut dropped on your head at low health while trying to scramble to get food cause your starving)

how are you starving in shipwrecked? seaweed and butterflies are everywhere in that DLC.

If you want those random encounters just play shipwrecked or hamlet. It sounds like you are just bored of the RoG/together map.

17 minutes ago, hhh2 said:

how are you starving in shipwrecked? seaweed and butterflies are everywhere in that DLC.

If you want those random encounters just play shipwrecked or hamlet. It sounds like you are just bored of the RoG/together map.

Sure I guess it makes total sense that if I want RNG mob encounters to forfeit all the skins I’ve paid for and the ability to play with up to 5 other players to go back & play the highly outdated single player game which does not even have Auto-Stack QoL DST got.. But it sure as heck does not make any sense at all to me why a game that supports 6 players running around together has less things to interact with & fight then the single player game.

I guess your right, maybe I am “Bored” with the RoG map.. But every single person I’ve bought this game for have all collectively said the same thing: “Walking around in large empty biomes with nothing to do is Boring.”

Hence: Why I made this thread.

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