Technoincubus Posted July 11, 2021 Share Posted July 11, 2021 One of the main problems for me so far was how ONI handles mods, especially disabling mods that were not updated. That means any new major version of the game axs good chunk of mods, often meaning axing my abilityto play as there are mods that became almost mandatory for me in terms of UI and QoL. Here's an example of modding approach that I think is much better for handling such situations - RimWorld. Game marks outdtated mods but not outright forbids their usage - stating that using them is your own risk. I mean if some mod changes minor thing and won't be affected by new version changes, then it still will be disabled just because it was not updated. There are lots of people, who abandon their mods and won't maintain them and current ONI approach tomodding means that either only actively maintained mods will be available or you'll have to wait until game developement will end and some version will be final. Link to comment Share on other sites More sharing options...
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