Sebastiangperez Posted June 16, 2021 Share Posted June 16, 2021 I made a few metal tiles in lead and do not stop radiation and is odd. Link to comment Share on other sites More sharing options...
Sasza22 Posted June 16, 2021 Share Posted June 16, 2021 Lead does stop a lot of radiation but not all. I guess they could make it more effective. Link to comment Share on other sites More sharing options...
Coolthulhu Posted June 17, 2021 Share Posted June 17, 2021 By the way, aren't lead suits something pathetic, like 30% protection? Link to comment Share on other sites More sharing options...
sakura_sk Posted June 17, 2021 Share Posted June 17, 2021 1 hour ago, Coolthulhu said: like 30% protection? Isn't it 66% radiation resistance? Link to comment Share on other sites More sharing options...
Coolthulhu Posted June 17, 2021 Share Posted June 17, 2021 Honestly, I don't really like the fact that all materials have different radiation resistances, as opposed to "resistant" ones like lead or depleted uranium being near or exactly 100%, radioactive ones having some low value, and others at some set number. Resistances aren't shown in the in-game wiki, radiation overlay, or material display Makes lead "just another metal" and not a clear radiation shielding material Radii for radiation sources tend to be tiny, defeating the idea of actually requiring shielding at all OCD factor of having very slightly different numbers everywhere It's not even "realistic", as IRL it depends partly on density/thickness and insulated tiles (400kg) don't attenuate radiation better than standard 100kg tiles. Tiny drops of water do a great job at absorbing radiation. Then there are mesh tiles with their 0 attenuation. The radii for radiation sources are "gamey", while attenuation is "realistic", resulting in radiation not mattering much. I haven't even seen a single radiation-sick dupe. And mine handle beetas a lot. Link to comment Share on other sites More sharing options...
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