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Upgraded celestial orb should benefit playing in the caves


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After defeating the celestial champion you can make all celestial crafting by celestial orb. But although the celestial tools can be useful in underground situations. Like moon glass axe for toadstool and moon glass cutter for shadow creatures & fuelweaver. But you cannot benefit from the upgraded celestial orb, because you can't bring the orb to the caves, which is a shame that loses another good chance for different gameplay.

There's three possible alternatives to solve this :

1) Allow players to bring celestial orb to caves

2) Allow players to prototype celestial items from the orb

3) Make cave version of celestial orb somewhere in the caves after defeating the celestial champion

What are your thoughts?

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On 4/30/2021 at 10:52 PM, HeatAndRun said:

1) Allow players to bring celestial orb to caves

 

On 5/1/2021 at 12:11 AM, Wardin25 said:

it definitively should be able to be carried to the caves, its dumb that you cant take it there but you can take it on a boat and leave it in the middle of the ocean

The reason you cant bring it to the caves it because griefing protection basically 

 

Orb is dropped to the ground when you leave game 

And in order to enter caves you disconnect from surface and when you do disconnect it drops orb to the ground and you reachthe caves without the orb

This also happens with chester eyebone and glommer flower because those are the stuff that you cannot get second one 

A griefer could take those to their inventory and leave the game and poof everything is gone

 

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2 hours ago, HellHeater said:

 

The reason you cant bring it to the caves it because griefing protection basically 

 

Orb is dropped to the ground when you leave game 

And in order to enter caves you disconnect from surface and when you do disconnect it drops orb to the ground and you reachthe caves without the orb

This also happens with chester eyebone and glommer flower because those are the stuff that you cannot get second one 

A griefer could take those to their inventory and leave the game and poof everything is gone

 

im aware of how it works, but couldnt it be saved and detect if the player leaves during loading just place it back at the entrance

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6 hours ago, Wardin25 said:

im aware of how it works, but couldnt it be saved and detect if the player leaves during loading just place it back at the entrance

I think for gameplay purposes, it wouldn't hurt if the upgraded orb cloned itself so you have one on each shard if you try to enter while holding it. Doesn't make much sense lore-wise, I suppose, but neither do many gameplay mechanics, so I don't see too much of an issue.

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Honestly i think archives should just have a lunar crafting station once they are activated, since they were built back when Ancients worshipped moon. Maybe some kind of Lunar pseudoscience station that you can repair after turning lights on. It's not like being able to craft two really niche items in there would suddenly be op.

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