Electroely Posted March 12, 2021 Share Posted March 12, 2021 I've made a script that compiles all the world settings, sorted by their in-game sorting and labeled with their in-game names and option names. This script's main purpose is helping set up dedicated servers with custom settings. Here's some instructions on how to set up worldgenoverride.lua: Spoiler To start off, you need to actually create the file. You'll need to make a text file named worldgenoverride.lua in either the Master folder or the Caves folder (or both). For the Master folder's override file, you'll put in: return { override_enabled = true, overrides = { }, } For the caves worldgenoverrides.lua file, you'll put in: return { preset = "DST_CAVE", override_enabled = true, overrides = { }, } Inside the {curly brackets} of the overrides table, you'll add the settings you want to modify. Any setting not added there will be left at default, so you dont need to add every single setting. Here's an example file: Spoiler return { override_enabled = true, overrides = { bats_setting = "never", evergreen_regrowth = "never", fishschools = "always", grassgekkos = "never", hounds = "rare", lureplants = "never", prefabswaps_start = "classic", specialevent = "winters_feast", twiggytrees_regrowth = "never", wildfires = "never", }, } And finally, here is the full settings list. All you need to do is copy a line up to (and including) the comma and replace whatever's inside the quotation marks with the setting you want (as shown above). Forest: Spoiler -- World Settings specialevent="default", -- Global | Events none (None) default (Auto) hallowed_nights (Hallowed Nights) winters_feast (Winters Feast) crow_carnival (Midsummer Cawnival) year_of_the_gobbler (Year of the Gobbler) year_of_the_varg (Year of the Varg) year_of_the_pig (Year of the Pig King) year_of_the_carrat (Year of the Carrat) year_of_the_beefalo (Year of the Beefalo) autumn="default", -- Global | Autumn noseason (None) veryshortseason (Very Short) shortseason (Short) default (Default) longseason (Long) verylongseason (Very Long) random (Random) winter="default", -- Global | Winter noseason (None) veryshortseason (Very Short) shortseason (Short) default (Default) longseason (Long) verylongseason (Very Long) random (Random) spring="default", -- Global | Spring noseason (None) veryshortseason (Very Short) shortseason (Short) default (Default) longseason (Long) verylongseason (Very Long) random (Random) summer="default", -- Global | Summer noseason (None) veryshortseason (Very Short) shortseason (Short) default (Default) longseason (Long) verylongseason (Very Long) random (Random) day="default", -- Global | Day Type default (Default) longday (Long Day) longdusk (Long Dusk) longnight (Long Night) noday (No Day) nodusk (No Dusk) nonight (No Night) onlyday (Only Day) onlydusk (Only Dusk) onlynight (Only Night) beefaloheat="default", -- Global | Beefalo Mating Frequency never (None) rare (Little) default (Default) often (More) always (Tons) krampus="default", -- Global | Krampii never (None) rare (Little) default (Default) often (More) always (Tons) extrastartingitems="default", -- Survivors | Extra Starting Resources 0 (Always) 5 (After Day 5) default (After Day 10) 15 (After Day 15) 20 (After Day 20) none (Never) seasonalstartingitems="default", -- Survivors | Seasonal Starting Items never (None) default (Default) spawnprotection="default", -- Survivors | Griefer Spawn Protection never (None) default (Auto Detect) always (Always) dropeverythingondespawn="default", -- Survivors | Drop Items on Disconnect default (Default) always (Everything) brightmarecreatures="default", -- Survivors | Enlightenment Monsters never (None) rare (Little) default (Default) often (More) always (Tons) shadowcreatures="default", -- Survivors | Sanity Monsters never (None) rare (Little) default (Default) often (More) always (Tons) petrification="default", -- World | Forest Petrification none (None) few (Slow) default (Default) many (Fast) max (Very Fast) frograin="default", -- World | Frog Rain never (None) rare (Little) default (Default) often (More) always (Tons) hounds="default", -- World | Hound Attacks never (None) rare (Little) default (Default) often (More) always (Tons) alternatehunt="default", -- World | Hunt Surprises never (None) rare (Little) default (Default) often (More) always (Tons) hunt="default", -- World | Hunts never (None) rare (Little) default (Default) often (More) always (Tons) lightning="default", -- World | Lightning never (None) rare (Little) default (Default) often (More) always (Tons) meteorshowers="default", -- World | Meteor Frequency never (None) rare (Little) default (Default) often (More) always (Tons) weather="default", -- World | Rain never (None) rare (Little) default (Default) often (More) always (Tons) wildfires="default", -- World | Wildfires never (None) rare (Little) default (Default) often (More) always (Tons) regrowth="default", -- Resource Regrowth | Regrowth Multiplier never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) deciduoustree_regrowth="default", -- Resource Regrowth | Birchnut Trees never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) carrots_regrowth="default", -- Resource Regrowth | Carrots never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) evergreen_regrowth="default", -- Resource Regrowth | Evergreens never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) flowers_regrowth="default", -- Resource Regrowth | Flowers never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) moon_tree_regrowth="default", -- Resource Regrowth | Lune Trees never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) saltstack_regrowth="default", -- Resource Regrowth | Salt Formations never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) twiggytrees_regrowth="default", -- Resource Regrowth | Twiggy Trees never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) bees_setting="default", -- Creatures | Bees never (None) rare (Little) default (Default) often (More) always (Tons) birds="default", -- Creatures | Birds never (None) rare (Little) default (Default) often (More) always (Tons) bunnymen_setting="default", -- Creatures | Bunnymen never (None) rare (Little) default (Default) often (More) always (Tons) butterfly="default", -- Creatures | Butterflies never (None) rare (Little) default (Default) often (More) always (Tons) catcoons="default", -- Creatures | Catcoons never (None) rare (Little) default (Default) often (More) always (Tons) gnarwail="default", -- Creatures | Gnarwails never (None) rare (Little) default (Default) often (More) always (Tons) perd="default", -- Creatures | Gobblers never (None) rare (Little) default (Default) often (More) always (Tons) grassgekkos="default", -- Creatures | Grass Gekko Morphing never (None) rare (Little) default (Default) often (More) always (Tons) moles_setting="default", -- Creatures | Moles never (None) rare (Little) default (Default) often (More) always (Tons) penguins="default", -- Creatures | Pengulls never (None) rare (Little) default (Default) often (More) always (Tons) pigs_setting="default", -- Creatures | Pigs never (None) rare (Little) default (Default) often (More) always (Tons) rabbits_setting="default", -- Creatures | Rabbits never (None) rare (Little) default (Default) often (More) always (Tons) fishschools="default", -- Creatures | Schools of Fish never (None) rare (Little) default (Default) often (More) always (Tons) wobsters="default", -- Creatures | Wobsters never (None) rare (Little) default (Default) often (More) always (Tons) bats_setting="default", -- Hostile Creatures | Bats never (None) rare (Little) default (Default) often (More) always (Tons) cookiecutters="default", -- Hostile Creatures | Cookie Cutters never (None) rare (Little) default (Default) often (More) always (Tons) frogs="default", -- Hostile Creatures | Frogs never (None) rare (Little) default (Default) often (More) always (Tons) mutated_hounds="default", -- Hostile Creatures | Horror Hounds never (None) default (Default) hound_mounds="default", -- Hostile Creatures | Hounds never (None) rare (Little) default (Default) often (More) always (Tons) wasps="default", -- Hostile Creatures | Killer Bees never (None) rare (Little) default (Default) often (More) always (Tons) lureplants="default", -- Hostile Creatures | Lureplants never (None) rare (Little) default (Default) often (More) always (Tons) walrus_setting="default", -- Hostile Creatures | MacTusk never (None) rare (Little) default (Default) often (More) always (Tons) merms="default", -- Hostile Creatures | Merms never (None) rare (Little) default (Default) often (More) always (Tons) penguins_moon="default", -- Hostile Creatures | Moonrock Pengulls never (None) default (Default) mosquitos="default", -- Hostile Creatures | Mosquitos never (None) rare (Little) default (Default) often (More) always (Tons) sharks="default", -- Hostile Creatures | Sharks never (None) rare (Little) default (Default) often (More) always (Tons) moon_spider="default", -- Hostile Creatures | Shattered Spiders never (None) rare (Little) default (Default) often (More) always (Tons) squid="default", -- Hostile Creatures | Skittersquids never (None) rare (Little) default (Default) often (More) always (Tons) spider_warriors="default", -- Hostile Creatures | Spider Warriors never (None) default (Default) spiders_setting="default", -- Hostile Creatures | Spiders never (None) rare (Little) default (Default) often (More) always (Tons) antliontribute="default", -- Giants | Antlion Tribute never (None) rare (Little) default (Default) often (More) always (Tons) bearger="default", -- Giants | Bearger never (None) rare (Little) default (Default) often (More) always (Tons) beequeen="default", -- Giants | Bee Queen never (None) rare (Little) default (Default) often (More) always (Tons) crabking="default", -- Giants | Crabking never (None) rare (Little) default (Default) often (More) always (Tons) deerclops="default", -- Giants | Deerclops never (None) rare (Little) default (Default) often (More) always (Tons) dragonfly="default", -- Giants | Dragonfly never (None) rare (Little) default (Default) often (More) always (Tons) klaus="default", -- Giants | Klaus never (None) rare (Little) default (Default) often (More) always (Tons) fruitfly="default", -- Giants | Lord of the Fruit Flies never (None) rare (Little) default (Default) often (More) always (Tons) malbatross="default", -- Giants | Malbatross never (None) rare (Little) default (Default) often (More) always (Tons) goosemoose="default", -- Giants | Meese/Geese never (None) rare (Little) default (Default) often (More) always (Tons) deciduousmonster="default", -- Giants | Poison Birchnut Trees never (None) rare (Little) default (Default) often (More) always (Tons) spiderqueen="default", -- Giants | Spider Queen never (None) rare (Little) default (Default) often (More) always (Tons) liefs="default", -- Giants | Treeguards never (None) rare (Little) default (Default) often (More) always (Tons) -- World Generation Settings season_start="default", -- Global | Starting Season default (Autumn) winter (Winter) spring (Spring) summer (Summer) autumn|spring (Autumn or Spring) winter|summer (Winter or Summer) autumn|winter|spring|summer (Random) task_set="default", -- World | Biomes default (Together) classic (Classic) start_location="default", -- World | Spawn Area plus (Plus) darkness (Dark) default (Default) world_size="default", -- World | World Size small (Small) medium (Medium) default (Large) huge (Huge) branching="default", -- World | Branches never (Never) least (Least) default (Default) most (Most) random (Random) loop="default", -- World | Loops never (Never) default (Default) always (Always) touchstone="default", -- World | Touch Stones never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) boons="default", -- World | Failed Survivors never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) prefabswaps_start="default", -- World | Starting Resource Variety classic (Classic) default (Default) highly random (Highly Random) moon_fissure="default", -- World | Celestial Fissures never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moon_starfish="default", -- Resources | Anenemies never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moon_bullkelp="default", -- Resources | Beached Bull Kelp never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) berrybush="default", -- Resources | Berry Bushes never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) rock="default", -- Resources | Boulders never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) ocean_bullkelp="default", -- Resources | Bull Kelp never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) cactus="default", -- Resources | Cacti never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) carrot="default", -- Resources | Carrots never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) flint="default", -- Resources | Flint never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) flowers="default", -- Resources | Flowers, Evil Flowers never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) grass="default", -- Resources | Grass never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moon_hotspring="default", -- Resources | Hot Springs never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moon_rock="default", -- Resources | Lunar Rocks never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moon_sapling="default", -- Resources | Lunar Saplings never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moon_tree="default", -- Resources | Lune Trees never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) meteorspawner="default", -- Resources | Meteor Fields never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) rock_ice="default", -- Resources | Mini Glaciers never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) mushroom="default", -- Resources | Mushrooms never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) ponds="default", -- Resources | Ponds never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) reeds="default", -- Resources | Reeds never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) sapling="default", -- Resources | Saplings never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) ocean_seastack="ocean_default", -- Resources | Sea Stacks ocean_never (None) ocean_rare (Little) ocean_uncommon (Less) ocean_default (Default) ocean_often (More) ocean_mostly (Lots) ocean_always (Tons) ocean_insane (Insane) marshbush="default", -- Resources | Spiky Bushes never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moon_berrybush="default", -- Resources | Stone Fruit Bushes never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) trees="default", -- Resources | Trees (All) never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) tumbleweed="default", -- Resources | Tumbleweeds never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) bees="default", -- Creatures and Spawners | Bee Hives never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) beefalo="default", -- Creatures and Spawners | Beefalos never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) buzzard="default", -- Creatures and Spawners | Buzzards never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moon_carrot="default", -- Creatures and Spawners | Carrats never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) catcoon="default", -- Creatures and Spawners | Hollow Stump never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moles="default", -- Creatures and Spawners | Mole Burrows never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) pigs="default", -- Creatures and Spawners | Pig Houses never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) rabbits="default", -- Creatures and Spawners | Rabbit Holes never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) moon_fruitdragon="default", -- Creatures and Spawners | Saladmander never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) ocean_shoal="default", -- Creatures and Spawners | Shoals never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) lightninggoat="default", -- Creatures and Spawners | Volt Goats never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) ocean_wobsterden="default", -- Creatures and Spawners | Wobster Mounds never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) chess="default", -- Hostile Creatures and Spawners | Clockworks never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) houndmound="default", -- Hostile Creatures and Spawners | Hound Mounds never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) angrybees="default", -- Hostile Creatures and Spawners | Killer Bee Hives never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) merm="default", -- Hostile Creatures and Spawners | Leaky Shack never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) walrus="default", -- Hostile Creatures and Spawners | MacTusk Camps never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) ocean_waterplant="ocean_default", -- Hostile Creatures and Spawners | Sea Weeds ocean_never (None) ocean_rare (Little) ocean_uncommon (Less) ocean_default (Default) ocean_often (More) ocean_mostly (Lots) ocean_always (Tons) ocean_insane (Insane) moon_spiders="default", -- Hostile Creatures and Spawners | Shattered Spider Holes never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) spiders="default", -- Hostile Creatures and Spawners | Spider Dens never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) tallbirds="default", -- Hostile Creatures and Spawners | Tallbirds never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) tentacles="default", -- Hostile Creatures and Spawners | Tentacles never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) Caves: Spoiler -- World Settings specialevent="default", -- Global | Events none (None) default (Auto) hallowed_nights (Hallowed Nights) winters_feast (Winters Feast) crow_carnival (Midsummer Cawnival) year_of_the_gobbler (Year of the Gobbler) year_of_the_varg (Year of the Varg) year_of_the_pig (Year of the Pig King) year_of_the_carrat (Year of the Carrat) year_of_the_beefalo (Year of the Beefalo) autumn="default", -- Global | Autumn noseason (None) veryshortseason (Very Short) shortseason (Short) default (Default) longseason (Long) verylongseason (Very Long) random (Random) winter="default", -- Global | Winter noseason (None) veryshortseason (Very Short) shortseason (Short) default (Default) longseason (Long) verylongseason (Very Long) random (Random) spring="default", -- Global | Spring noseason (None) veryshortseason (Very Short) shortseason (Short) default (Default) longseason (Long) verylongseason (Very Long) random (Random) summer="default", -- Global | Summer noseason (None) veryshortseason (Very Short) shortseason (Short) default (Default) longseason (Long) verylongseason (Very Long) random (Random) day="default", -- Global | Day Type default (Default) longday (Long Day) longdusk (Long Dusk) longnight (Long Night) noday (No Day) nodusk (No Dusk) nonight (No Night) onlyday (Only Day) onlydusk (Only Dusk) onlynight (Only Night) beefaloheat="default", -- Global | Beefalo Mating Frequency never (None) rare (Little) default (Default) often (More) always (Tons) krampus="default", -- Global | Krampii never (None) rare (Little) default (Default) often (More) always (Tons) extrastartingitems="default", -- Survivors | Extra Starting Resources 0 (Always) 5 (After Day 5) default (After Day 10) 15 (After Day 15) 20 (After Day 20) none (Never) seasonalstartingitems="default", -- Survivors | Seasonal Starting Items never (None) default (Default) spawnprotection="default", -- Survivors | Griefer Spawn Protection never (None) default (Auto Detect) always (Always) dropeverythingondespawn="default", -- Survivors | Drop Items on Disconnect default (Default) always (Everything) brightmarecreatures="default", -- Survivors | Enlightenment Monsters never (None) rare (Little) default (Default) often (More) always (Tons) shadowcreatures="default", -- Survivors | Sanity Monsters never (None) rare (Little) default (Default) often (More) always (Tons) atriumgate="default", -- World | Ancient Gateway veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) wormattacks="default", -- World | Cave Worm Attacks never (None) rare (Little) default (Default) often (More) always (Tons) earthquakes="default", -- World | Earthquakes never (None) rare (Little) default (Default) often (More) always (Tons) weather="default", -- World | Rain never (None) rare (Little) default (Default) often (More) always (Tons) regrowth="default", -- Resource Regrowth | Regrowth Multiplier never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) flower_cave_regrowth="default", -- Resource Regrowth | Light Flower never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) lightflier_flower_regrowth="default", -- Resource Regrowth | Lightflier Flower never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) mushtree_moon_regrowth="default", -- Resource Regrowth | Lunar Mushtrees never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) mushtree_regrowth="default", -- Resource Regrowth | Mushroom Trees never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) lightfliers="default", -- Creatures | Bulbous Lightbugs never (None) rare (Little) default (Default) often (More) always (Tons) bunnymen_setting="default", -- Creatures | Bunnymen never (None) rare (Little) default (Default) often (More) always (Tons) dustmoths="default", -- Creatures | Dust Moths never (None) rare (Little) default (Default) often (More) always (Tons) grassgekkos="default", -- Creatures | Grass Gekko Morphing never (None) rare (Little) default (Default) often (More) always (Tons) moles_setting="default", -- Creatures | Moles never (None) rare (Little) default (Default) often (More) always (Tons) mushgnome="default", -- Creatures | Mush Gnomes never (None) rare (Little) default (Default) often (More) always (Tons) pigs_setting="default", -- Creatures | Pigs never (None) rare (Little) default (Default) often (More) always (Tons) rocky_setting="default", -- Creatures | Rock Lobsters never (None) rare (Little) default (Default) often (More) always (Tons) slurtles_setting="default", -- Creatures | Slurtles never (None) rare (Little) default (Default) often (More) always (Tons) snurtles="default", -- Creatures | Snurtles never (None) rare (Little) default (Default) often (More) always (Tons) monkey_setting="default", -- Creatures | Splumonkeys never (None) rare (Little) default (Default) often (More) always (Tons) bats_setting="default", -- Hostile Creatures | Bats never (None) rare (Little) default (Default) often (More) always (Tons) spider_hider="default", -- Hostile Creatures | Cave Spiders never (None) rare (Little) default (Default) often (More) always (Tons) spider_dropper="default", -- Hostile Creatures | Dangling Depth Dwellers never (None) rare (Little) default (Default) often (More) always (Tons) merms="default", -- Hostile Creatures | Merms never (None) rare (Little) default (Default) often (More) always (Tons) molebats="default", -- Hostile Creatures | Naked Mole Bats never (None) rare (Little) default (Default) often (More) always (Tons) nightmarecreatures="default", -- Hostile Creatures | Ruins Nightmares never (None) rare (Little) default (Default) often (More) always (Tons) spider_warriors="default", -- Hostile Creatures | Spider Warriors never (None) default (Default) spiders_setting="default", -- Hostile Creatures | Spiders never (None) rare (Little) default (Default) often (More) always (Tons) spider_spitter="default", -- Hostile Creatures | Spitter Spiders never (None) rare (Little) default (Default) often (More) always (Tons) fruitfly="default", -- Giants | Lord of the Fruit Flies never (None) rare (Little) default (Default) often (More) always (Tons) spiderqueen="default", -- Giants | Spider Queen never (None) rare (Little) default (Default) often (More) always (Tons) toadstool="default", -- Giants | Toadstool never (None) rare (Little) default (Default) often (More) always (Tons) liefs="default", -- Giants | Treeguards never (None) rare (Little) default (Default) often (More) always (Tons) -- World Generation Settings season_start="default", -- Global | Starting Season default (Autumn) winter (Winter) spring (Spring) summer (Summer) autumn|spring (Autumn or Spring) winter|summer (Winter or Summer) autumn|winter|spring|summer (Random) task_set="default", -- World | Biomes cave_default (Underground) start_location="default", -- World | Spawn Area caves (Caves) world_size="default", -- World | World Size small (Small) medium (Medium) default (Large) huge (Huge) branching="default", -- World | Branches never (Never) least (Least) default (Default) most (Most) random (Random) loop="default", -- World | Loops never (Never) default (Default) always (Always) touchstone="default", -- World | Touch Stones never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) boons="default", -- World | Failed Survivors never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) cavelight="default", -- World | Sinkhole Lights never (None) veryslow (Very Slow) slow (Slow) default (Default) fast (Fast) veryfast (Very Fast) prefabswaps_start="default", -- World | Starting Resource Variety classic (Classic) default (Default) highly random (Highly Random) berrybush="default", -- Resources | Berry Bushes never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) rock="default", -- Resources | Boulders never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) banana="default", -- Resources | Cave Bananas never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) fern="default", -- Resources | Cave Ferns never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) flint="default", -- Resources | Flint never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) wormlights="default", -- Resources | Glow Berries never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) grass="default", -- Resources | Grass never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) lichen="default", -- Resources | Lichen never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) flower_cave="default", -- Resources | Light Flowers never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) mushtree="default", -- Resources | Mushroom Trees never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) mushroom="default", -- Resources | Mushrooms never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) cave_ponds="default", -- Resources | Ponds never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) reeds="default", -- Resources | Reeds never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) sapling="default", -- Resources | Saplings never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) marshbush="default", -- Resources | Spiky Bushes never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) trees="default", -- Resources | Trees (All) never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) bunnymen="default", -- Creatures and Spawners | Rabbit Hutches never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) rocky="default", -- Creatures and Spawners | Rock Lobsters never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) slurper="default", -- Creatures and Spawners | Slurpers never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) slurtles="default", -- Creatures and Spawners | Slurtle Mounds never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) monkey="default", -- Creatures and Spawners | Splumonkey Pods never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) bats="default", -- Hostile Creatures and Spawners | Bats never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) worms="default", -- Hostile Creatures and Spawners | Cave Worms never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) chess="default", -- Hostile Creatures and Spawners | Clockworks never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) fissure="default", -- Hostile Creatures and Spawners | Nightmare Fissures never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) spiders="default", -- Hostile Creatures and Spawners | Spider Dens never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) cave_spiders="default", -- Hostile Creatures and Spawners | Spilagmites never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) tentacles="default", -- Hostile Creatures and Spawners | Tentacles never (None) rare (Little) uncommon (Less) default (Default) often (More) mostly (Lots) always (Tons) insane (Insane) Everything under the "World Generation Settings" section will only have an effect on newly created worlds. You can delete a world by deleting the "save" folder. Settings above that work fine even on existing worlds. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/ Share on other sites More sharing options...
Daniel86268 Posted March 12, 2021 Share Posted March 12, 2021 Good stuff. Thanks for posting, definitely gonna bookmark this. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1437336 Share on other sites More sharing options...
Raiden_Sola Posted March 12, 2021 Share Posted March 12, 2021 This looks very different from my setup .LUAs. Did this change for the new updates? I've been having issues loading my server after the new update, but don't want to clutter this thread with that. I'll post the .LUA over there in case you or anyone else are willing to take a look. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1437452 Share on other sites More sharing options...
JazzyGames Posted March 15, 2021 Share Posted March 15, 2021 Thank you so much, @Electroely. I haven't messed with the new system but are we no longer able to copy/paste leveldataoverride.lua for worldgen settings on dedi servers? Kind of confuses me that this info wasn't provided if dedi server owners are now expected to build our own worldgenoverride.lua files from scratch. EDIT: Ok so leveldataoverride.lua can still completely replace worldgenoverride.lua for the purpose of setting worldgen and changing world settings. I guess I've always been a bit confused why we wouldn't always opt to just pull leveldataoverride.lua into our dedi servers since that method is much simpler than building worldgenoverride.lua files. Maybe I'm missing some hidden benefit here? Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438264 Share on other sites More sharing options...
Raiden_Sola Posted March 15, 2021 Share Posted March 15, 2021 3 hours ago, JazzyGames said: EDIT: Ok so leveldataoverride.lua can still completely replace worldgenoverride.lua for the purpose of setting worldgen and changing world settings. I guess I've always been a bit confused why we wouldn't always opt to just pull leveldataoverride.lua into our dedi servers since that method is much simpler than building worldgenoverride.lua files. Maybe I'm missing some hidden benefit here? Is yours still working? Mine is having total breakdown after the update. Trying to build a new worldgen.lua but haven't gotten anyone to respond to my thread with my latest questions. Gonna just have to load it and give it a shot I guess. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438304 Share on other sites More sharing options...
JazzyGames Posted March 15, 2021 Share Posted March 15, 2021 8 hours ago, Raiden_Sola said: Is yours still working? Mine is having total breakdown after the update. Trying to build a new worldgen.lua but haven't gotten anyone to respond to my thread with my latest questions. Gonna just have to load it and give it a shot I guess. Yes, still works perfectly well with leveldataoverride.lua. Has your server been more stable while using worldgenoverride.lua? Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438375 Share on other sites More sharing options...
I Heart Popcorn Posted March 15, 2021 Share Posted March 15, 2021 13 hours ago, JazzyGames said: Thank you so much, @Electroely. I haven't messed with the new system but are we no longer able to copy/paste leveldataoverride.lua for worldgen settings on dedi servers? Kind of confuses me that this info wasn't provided if dedi server owners are now expected to build our own worldgenoverride.lua files from scratch. EDIT: Ok so leveldataoverride.lua can still completely replace worldgenoverride.lua for the purpose of setting worldgen and changing world settings. I guess I've always been a bit confused why we wouldn't always opt to just pull leveldataoverride.lua into our dedi servers since that method is much simpler than building worldgenoverride.lua files. Maybe I'm missing some hidden benefit here? As an FYI, Klei has warned against using the leveldataoverride on dedicated servers in the patch notes. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438399 Share on other sites More sharing options...
JazzyGames Posted March 15, 2021 Share Posted March 15, 2021 29 minutes ago, I Heart Popcorn said: As an FYI, Klei has warned against using the leveldataoverride on dedicated servers in the patch notes. Yes I know; I read all patch notes. It is just unfortunate that the much simpler method of customizing dedi server worlds is not supported. Hopefully we can get a more streamlined process for creating worldgenoverride.lua files other than building them from scratch. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438411 Share on other sites More sharing options...
Raiden_Sola Posted March 15, 2021 Share Posted March 15, 2021 4 hours ago, JazzyGames said: Yes, still works perfectly well with leveldataoverride.lua. Has your server been more stable while using worldgenoverride.lua? Still building it, no-one responding to my queries in my thread. Been working and not much free time, gonna dive more into it next day off. Did find in another thread where someone has links to completely built worldgen file codes to paste, so probably work with that when I got enough free time Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438461 Share on other sites More sharing options...
I Heart Popcorn Posted March 15, 2021 Share Posted March 15, 2021 The issues you are experiencing may not even be related to the leveldataoverride file. I saw someone posed in the general forum something about their log showing spawn errors similar to the one in your log about the mushtrees (or maybe it was some other item-i can't remember). Someone responded that that it was a known error that they thought Klei was in the process of fixing. I'll see if I can find it again. Edit: The thread is below: On 3/11/2021 at 10:17 PM, Electroely said: I've made a script that compiles all the world settings, sorted by their in-game sorting and labeled with their in-game names and option names. This script's main purpose is helping set up dedicated servers with custom settings. Here's some instructions on how to set up worldgenoverride.lua: Reveal hidden contents To start off, you need to actually create the file. You'll need to make a text file named worldgenoverride.lua in either the Master folder or the Caves folder (or both). For the Master folder's override file, you'll put in: return { override_enabled = true, overrides = { }, } For the caves worldgenoverrides.lua file, you'll put in: return { preset = "DST_CAVE", override_enabled = true, overrides = { }, } Inside the {curly brackets} of the overrides table, you'll add the settings you want to modify. Any setting not added there will be left at default, so you dont need to add every single setting. I need to ask what is probably a dumb question--I'm assuming that we simply can't copy and paste the contents of the leveldataoverrides to the worldgenoverrides file, or otherwise copy and paste the entire file over and simply rename it? Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438552 Share on other sites More sharing options...
Electroely Posted March 15, 2021 Author Share Posted March 15, 2021 27 minutes ago, I Heart Popcorn said: I need to ask what is probably a dumb question--I'm assuming that we simply can't copy and paste the contents of the leveldataoverrides to the worldgenoverrides file, or otherwise copy and paste the entire file over and simply rename it? I'm pretty sure copying the entire leveldataoverrides.lua files into your server's Master and Caves folders works as well. I made this post for those (like me) who would rather just get the individual settings rather than go through the game itself to get the settings. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438569 Share on other sites More sharing options...
Electroely Posted March 16, 2021 Author Share Posted March 16, 2021 On 3/12/2021 at 11:14 AM, Raiden_Sola said: This looks very different from my setup .LUAs. Did this change for the new updates? I've been having issues loading my server after the new update, but don't want to clutter this thread with that. I'll post the .LUA over there in case you or anyone else are willing to take a look. This doesn't seem related to the world settings files. Do you have any mods enabled? Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438614 Share on other sites More sharing options...
JazzyGames Posted March 16, 2021 Share Posted March 16, 2021 14 hours ago, Electroely said: I'm pretty sure copying the entire leveldataoverrides.lua files into your server's Master and Caves folders works as well. I made this post for those (like me) who would rather just get the individual settings rather than go through the game itself to get the settings. Yeah and it's probably better to use worldgenoverride.lua anyway if the other options are not going to be supported and might cause issues further down the line. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1438732 Share on other sites More sharing options...
Raiden_Sola Posted March 18, 2021 Share Posted March 18, 2021 Alright finally got a good day off from work (and family) to attack the old .LUA, chop out the junk, and reformat it as a new worldgenoverride.LUA. Order (or as much as one can muster in this game XD) has been restored and the server is running again. Thanks all for the help and tips. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1439236 Share on other sites More sharing options...
Electroely Posted March 23, 2021 Author Share Posted March 23, 2021 I've updated the lists to include the latest changes. Mainly, "insane" setting for worldgen options and "bats" option is finally included in the caves. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1440707 Share on other sites More sharing options...
JazzyGames Posted March 24, 2021 Share Posted March 24, 2021 Thank you so much for updating this, Electroely! Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1441133 Share on other sites More sharing options...
JazzyGames Posted March 26, 2021 Share Posted March 26, 2021 @Ipsquiggle or @zarklord_klei, Is there any chance we can either get this post pinned to the channel or update Ipsquiggle's pinned post with the updated settings (adding the "insane" parameter to several options)? I would prefer the former but if you want to keep it all on the currently pinned post that would be fine as well. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1441763 Share on other sites More sharing options...
Redakted Posted April 1, 2021 Share Posted April 1, 2021 Very nice work sir. I use leveldataoverride(still works in latest update if anyone is wondering) so I can control stuff like roads and set pieces but this helps tremendously, especially if they ever decide to depreciate leveldataoverride. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1443513 Share on other sites More sharing options...
sillygolucky Posted April 29, 2021 Share Posted April 29, 2021 This is a huge timesaver, Electroely Thanks for the time you put into this! And thanks for hangin' out with us at my server recently, too Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1453938 Share on other sites More sharing options...
JazzyGames Posted June 29, 2021 Share Posted June 29, 2021 @ElectroelyAny chance we could get "crow_carnival" added to the special_event options? I still reference this constantly as it's more current than Ipsquiggle's, and it would be awesome to keep it updated. Link to comment https://forums.kleientertainment.com/forums/topic/127830-worldgenoverridelua-settings-for-march-qol-update/#findComment-1474449 Share on other sites More sharing options...
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