goldenpanda56 Posted February 26, 2021 Share Posted February 26, 2021 Let's all be honest here, the nightmare creatures in don't starve together is extremely boring since you only have two significant once and they're practically identical. I think that they're should be at least 5 different nightmare creatures that each have different mechanics that make them both difficult and interesting. I thought of it and this is what I came up with: The Terrorbeak is already in the game and the mechanics are pretty simple and that's fine. I think that the Terrorbeak's damage should e increased from 50 to 75 and their health increased from 400 to 500. I made the damage incredibly high because it's so easy enough to deal with for players who know what they're doing and if they don't, they'll be punished harshly. The design should be upgraded to be a more menacing and horrifying version of the old version. The Crawling horror is once again, already in the game but it's just a weaker version of a Terrorbeak and that's it. I think that the Crawling horror should be some type of summoner that seems skittish and weak at first before it opens it mouth to release 2-3 little nightmare creatures similar to the Poisoned Birch nut Trees. They're health will be increased from 200 to 300 and they're speed will be reduced from 3 to 1.5. They're extremely slow but to prevent the player from simply running away from them, they'll have the ability to teleport a medium distance from the player. They spawn 2-8 nightmare minions that do 20 damage with 1 health and they disappear as soon as they get a hit. They spawn infinitely until you get rid of the main source, the Crawling horror itself but that won't be easy because of all the other shadow creatures. The design should be similar to the old one but there should be a space for the large mouth and the nightmare minions are like mini versions of it. The Rushing Fear is a shadow creature that are similar to clockwork rooks that charge in a straight line before stopping for a few seconds and charging again. It can't hit multiple people and will teleport a far distance after hitting a single player or getting hit themselves. They are pretty skittish with only 150 health but they damage of 50. The Panicpitcher is a ranged shadow creature that locks onto a single player via a lining leading up to them before shooting a shadow laser. The projectile can not be escaped but they only do 25 damage with 200 health so the projectile isn't very terrifying as long as you're wearing armor. They have a chance hitting multiple players if they all line up stupidly. The Buried Fright is the last shadow creature and it's the area of effect specific one. The Buried Fright will attack by summoning clusters of spikes beneath players similar to the Antlion and are completely avoidable. They do only 40 damage and they have 200 health. They spawn those spikes in multiple areas and they can launch 1-5 spike clusters at a time, each having different sizes. They do not warn the player of where the spikes are coming but they are avoidable as long as you keep moving in a good direction. Notes: time you're insane, you Each spawn at least one of each creature and the longer you let them live, the more of them spawn until you eventually die. I wanted to include this but I was too lazy but I think that each character should have their own specific shadow creature that represent they're fear. This'll give an interesting twist and can possibly make way for lore hints. Sorry for my bad grammar, English is not my main language but I tried my best. If you have a different idea for of these then good for you. Link to comment https://forums.kleientertainment.com/forums/topic/127453-shadow-creatures-rework/ Share on other sites More sharing options...
Well-met Posted February 26, 2021 Share Posted February 26, 2021 shadow creatures are not meant to be a threat on their own. They're designed to be fairly dispatchable if you have nothing else to do. their threat comes in numbers, or when you have other dangers to take care of like weather or mobs. shadows got alot better even since they had their unloading problem fixed Link to comment https://forums.kleientertainment.com/forums/topic/127453-shadow-creatures-rework/#findComment-1433119 Share on other sites More sharing options...
Maybe a dog Posted February 26, 2021 Share Posted February 26, 2021 I think shadow creatures are perfectly fine the way they are in terms of spawning mechanics (a max of 3 per insane player). Adding even more of them at the same time is just asking for frustrating times. Insanity is unavoidable sometimes, especially with certain characters. Having to deal with tons of enemies which you cant outrun seems unnecessary and a drag. The one change I would like is for Crawling Horrors not to spawn directly on top of you after they teleport after being hit. There is no time to react. I am never opposed to having a bigger variety of content. That said: 1 hour ago, goldenpanda56 said: The Panicpitcher is a ranged shadow creature that locks onto a single player via a lining leading up to them before shooting a shadow laser. The projectile can not be escaped but they only do 25 damage with 200 health so the projectile isn't very terrifying as long as you're wearing armor. They have a chance hitting multiple players if they all line up stupidly. No matter how irrelevant the damage, unavoidable damage isnt fun. All damage should be avoidable and up to my actions to avoid it. Even for Bishops, the most annoying clockworks, you can dodge their projectiles. Link to comment https://forums.kleientertainment.com/forums/topic/127453-shadow-creatures-rework/#findComment-1433133 Share on other sites More sharing options...
Hornete Posted February 26, 2021 Share Posted February 26, 2021 I enjoy the concept and idea of having more shadow creatures, I always love more and more variety. But I'm not really a fan of your proposal, I feel this suggestion is just aimed at the "good" players and has no concerns for some of the "bad" ones, and even so I feel a lot of this is just tedious and unfun. Link to comment https://forums.kleientertainment.com/forums/topic/127453-shadow-creatures-rework/#findComment-1433136 Share on other sites More sharing options...
xxXolot Posted February 26, 2021 Share Posted February 26, 2021 4 hours ago, goldenpanda56 said: I think that each character should have their own specific shadow creature that represent they're fear. The need to up the difficulty of shadow creatures is subjective but gosh character specific shadow creature is such an awesome idea. It’s definitely gonna take a lot of time to develop but with that, helping other people fight their shadow creatures would greatly symbolize “if we working together we can overcomes individual fear together”. Link to comment https://forums.kleientertainment.com/forums/topic/127453-shadow-creatures-rework/#findComment-1433222 Share on other sites More sharing options...
ArubaroBeefalo Posted February 27, 2021 Share Posted February 27, 2021 9 hours ago, goldenpanda56 said: I wanted to include this but I was too lazy but I think that each character should have their own specific shadow creature that represent they're fear the thing is that nightmere and shadow creatures are living beings corrupted by nightmere fuel so i dont think it fits the lore since klei decide to make them ancient corrupted instead of an allucination Link to comment https://forums.kleientertainment.com/forums/topic/127453-shadow-creatures-rework/#findComment-1433336 Share on other sites More sharing options...
xxXolot Posted February 27, 2021 Share Posted February 27, 2021 5 hours ago, ArubaroBeefalo said: nightmere and shadow creatures are living beings corrupted by nightmere fuel You mustn’t let lore restrict your imagination! Nightmare fuel is such volatile substance, making original monster out of it definitely doesn’t sounds far fetched. Who knows, Charlie could gets more crazy and making nightmares to mess with survivors, or ancient civilizations remanent really wanted to get rid of the survivors for reasons and did things. My point is really not trying to argue lore, it’s just that interesting idea can still be add with cool reasons that’s still logical, speaking from a person that can help but unconsciously makes headcanons that expand upon worlds. Granted, this doesn’t even fit Returns of Them themes but throwing idea around is probably okay lol Link to comment https://forums.kleientertainment.com/forums/topic/127453-shadow-creatures-rework/#findComment-1433375 Share on other sites More sharing options...
Chesmu Posted March 1, 2021 Share Posted March 1, 2021 Yet another "Too ez, give me challenge suggestion" If I may! The problem with this kind of suggestion is they miss-identify the cause for boredom. Here are some of the potential causes: 1. Genre of this game: You may not be in mood for a Sandbox, Crafting, Survival, so I suggest trying RPG Hack and Slash games at this moment due to their combat focused genre. 2. Burnout: Take a break from the game or caves. 3. Being too good at the game, you sorta finished everything: Try adding some mods, they can be game-changing for you, while keeping DST original for other players. On 2/26/2021 at 1:37 PM, xxXolot said: The need to up the difficulty of shadow creatures is subjective but gosh character specific shadow creature is such an awesome idea. It’s definitely gonna take a lot of time to develop but with that, helping other people fight their shadow creatures would greatly symbolize “if we working together we can overcomes individual fear together”. The Shadow creatures are probably not survivalist's fears, but actual creatures of the DST world, serving Charlie or something. Link to comment https://forums.kleientertainment.com/forums/topic/127453-shadow-creatures-rework/#findComment-1433866 Share on other sites More sharing options...
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