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Hi,
just a small idea: in deep space can be automated space Station. Here can be storage for (for example) 100tons of solids, 100tons of liquids, 100tons of gasses and 100animals. Station can trade elements supplied by rockets for Space Credits. For those credits players can buy different materials from Station. Prices can be variable - when lot of players around world sell element to the Station, price of this element can get down. When lot of players around world buy element, price can rise, in some point Station show message "out of Element, sorry". When player is offline, Station show "Closed" message and didnt recieve any rocket with materials. Storage size can be upgraded for credits.

Just some kind of limited multiplayer ;)

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@2tallyGr8it is obvious that players with debug or sanbox mode will not have access to the Station. Same - revert some changes with load older save. This must be blocked. Saves can works only between Station operations - for example: cycle 123: i sell something in Station. From now - i cannot reload older save than cycle 124.

@babba: Yup, IMHM can be nice part of this :)

2 hours ago, Male_zvire said:

it is obvious that players with debug or sanbox mode will not have access to the Station.

What about mods? The game cannot detect if the mod allows only for bigger camera zoom out or if it makes your duplicants poop thermium. You would need to forbid all mods and that would be fine unless some of them were really essential...

What about players who don't use any mods (assuming we forbid them), but they have fully automated base that produce sick amounts of resources only for trade? Such people wouldn't even need to play the game, they could just max-speed it, go take a sleep or 2-weeks vacation and in the meantime all the prices would go crazy.

I got similar idea some time ago and at first it seem to be a reasonable version of multiplayer, but if you think about it, it has it flaws too... 

Maybe if you allowed to trade only within initially defined small circle of friends? Or if we allowed to trade only predefined items that spawn randomly using real world timer (so like only 1 per 24 normal hours)? You could have daily quest, that rewards you with trading chest (eg. "Pacu Chest", "Dirt Chest", "Resin Chest") that you could either open to claim bonus or trade, or try to trade, fail and open later. But even then you are left with a problem of mods that spawn you more of them...

That`s a good point about mods and multiplayer. It took Factorio many years to get a multiplayer mode implemented from the developer. Ideas ( if Klei someday would give ONi a multiplayer mode ) could be host settings "Allow sandbox for players" and "Allow mods". :p

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