. . . Posted February 4, 2021 Share Posted February 4, 2021 (edited) with new update klei did now all my mod characters heads are like shrunken heads on the shield images compared to vanilla ones please help Edited February 4, 2021 by --- -.- Link to comment Share on other sites More sharing options...
. . . Posted February 4, 2021 Author Share Posted February 4, 2021 some mod character head now is super small while some are normal or big please klei allow modder to have a way to change the size for their character is head on the menu at least this is stupid compared to the old avatars from before before anyone says, NO, the characters with this problem on the menu dont have tiny heads they have normal vanilla sized heads but over here its showing as a shrunken head like compare walter to the hazmat dude. I think i'll report this in bugs tbh this is more like a bug Link to comment Share on other sites More sharing options...
Hornete Posted February 4, 2021 Share Posted February 4, 2021 2 hours ago, --- -.- said: with new update klei did now all my mod characters heads are like shrunken heads on the shield images compared to vanilla ones please help CHARACTER_BUTTON_OFFSET.charactername = offset --The Default is -47 CHARACTER_BUTTON_SCALE.charactername = scale --The Default is 0.23 You can do this to change the scale and vertical offset of your characters, have fun 1 1 Link to comment Share on other sites More sharing options...
. . . Posted February 4, 2021 Author Share Posted February 4, 2021 thanks man!! if only they would say these things in like a modder's notes I was looking through all the main menu stuff and gave up Link to comment Share on other sites More sharing options...
Dogmeat8990 Posted February 6, 2021 Share Posted February 6, 2021 Where is CHARACTER_BUTTON_OFFSET.charactername = offset Link to comment Share on other sites More sharing options...
Lokoluna Posted February 6, 2021 Share Posted February 6, 2021 (edited) Hi Dogmeat, I believe that you add this to your character.lua while changing things like CHARACTER_BUTTON_OFFSET.charactername = 2 to CHARACTER_BUTTON_OFFSET.dogmeat = 2 Edited February 6, 2021 by Lokoluna 1 Link to comment Share on other sites More sharing options...
Dogmeat8990 Posted February 7, 2021 Share Posted February 7, 2021 thank u Lokoluna Link to comment Share on other sites More sharing options...
FurryEskimo Posted February 7, 2021 Share Posted February 7, 2021 @Hornete Where did you insert that code into the modded character's file? Link to comment Share on other sites More sharing options...
Hornete Posted February 7, 2021 Share Posted February 7, 2021 8 minutes ago, FurryEskimo said: @Hornete Where did you insert that code into the modded character's file? Put it in the modmain file. That's where it should go 1 Link to comment Share on other sites More sharing options...
FurryEskimo Posted February 7, 2021 Share Posted February 7, 2021 @Hornete Mind clarifying a little? I added this to the modmain: --CHARACTER_BUTTON_OFFSET.furryeskimo = offset --The Default is -47 CHARACTER_BUTTON_SCALE.furryeskimo = scale --The Default is 0.23 and this to the character's prefab: CHARACTER_BUTTON_OFFSET.furryeskimo = 2 CHARACTER_BUTTON_OFFSET.furryeskimo = 2 and the error log says this: attempt to index global 'CHARACTER_BUTTON_SCALE' (a nil value) Link to comment Share on other sites More sharing options...
Thomas Die Posted February 7, 2021 Share Posted February 7, 2021 GLOBAL.CHARACTER_BUTTON_SCALE ? 1 Link to comment Share on other sites More sharing options...
FurryEskimo Posted February 7, 2021 Share Posted February 7, 2021 Got it working! At first I added it to my ModMain and it seemed to work: GLOBAL.CHARACTER_BUTTON_SCALE.furryeskimo = scale --The Default is 0.23 GLOBAL.CHARACTER_BUTTON_OFFSET.furryeskimo = offset --The Default is -47 But I I added this code to the character's prefab (not in any specific section, just by itself) and commented out the ModMain code, and it still worked. CHARACTER_BUTTON_SCALE.furryeskimo = 0.23 --The Default is 0.23 --CHARACTER_BUTTON_OFFSET.furryeskimo = -47 --The Default is -47 Link to comment Share on other sites More sharing options...
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