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(fixed) is there way to change size of your character head in character screen


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some mod character head now is super small while some are normal or big

please klei allow modder to have a way to change the size for their character is head on the menu at least this is stupid compared to the old avatars from before

L.thumb.jpeg.6b209d044177a6d1ec9ab23da7cd44fa.jpeg

before anyone says, NO, the characters with this problem on the menu dont have tiny heads they have normal vanilla sized heads but over here its showing as a shrunken head like compare walter to the hazmat dude.

I think i'll report this in bugs tbh this is more like a bug

 

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2 hours ago, --- -.- said:

with new update klei did now all my mod characters heads are like shrunken heads on the shield images compared to vanilla ones please help

CHARACTER_BUTTON_OFFSET.charactername = offset

--The Default is -47

CHARACTER_BUTTON_SCALE.charactername = scale

--The Default is 0.23

You can do this to change the scale and vertical offset of your characters, have fun

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@Hornete
Mind clarifying a little?

I added this to the modmain:

--CHARACTER_BUTTON_OFFSET.furryeskimo = offset  --The Default is -47
CHARACTER_BUTTON_SCALE.furryeskimo = scale  --The Default is 0.23

and this to the character's prefab:

	CHARACTER_BUTTON_OFFSET.furryeskimo = 2
	CHARACTER_BUTTON_OFFSET.furryeskimo = 2

and the error log says this:

attempt to index global 'CHARACTER_BUTTON_SCALE' (a nil value)

 

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Got it working!
At first I added it to my ModMain and it seemed to work:

GLOBAL.CHARACTER_BUTTON_SCALE.furryeskimo = scale  --The Default is 0.23
GLOBAL.CHARACTER_BUTTON_OFFSET.furryeskimo = offset  --The Default is -47

But I I added this code to the character's prefab (not in any specific section, just by itself) and commented out the ModMain code, and it still worked.

CHARACTER_BUTTON_SCALE.furryeskimo = 0.23  --The Default is 0.23
--CHARACTER_BUTTON_OFFSET.furryeskimo = -47  --The Default is -47

 

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