Sturm58 Posted January 4, 2021 Share Posted January 4, 2021 Hi guys, I have colonized a third asteroinds with radium and a lot of metal volcanos but there is no water source. Any idea how to provide water in the future? Farming slime does not look like a good idea... Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/ Share on other sites More sharing options...
boiledDupe Posted January 4, 2021 Share Posted January 4, 2021 Reuse the water, don't use the electrolyzer. Instead I shipped sand for water sieve and used polluted dirt for o2 Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413291 Share on other sites More sharing options...
The Plum Gate Posted January 5, 2021 Share Posted January 5, 2021 You could pack some ice and melt that when you get over there. Not sure if you are stuck there or what. Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413310 Share on other sites More sharing options...
Gurgel Posted January 5, 2021 Share Posted January 5, 2021 I went for wild oxyferns on that planetoid. (1 dupe with reduced oxygen needs...) All I need now for permanent sustainability is to get the water from the wash-basin cleaned. There is a volcano I could use for sand, or I could do without that wash-basin. Dirt is plenty from rotting food. Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413357 Share on other sites More sharing options...
The Plum Gate Posted January 5, 2021 Share Posted January 5, 2021 Iron gut. No need for wash basin. Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413453 Share on other sites More sharing options...
NewWorldDan Posted January 6, 2021 Share Posted January 6, 2021 Long term, let pips grow a bunch of arbor trees, refine to ethanol, burn in petroleum generator to get polluted water. And polluted dirt. There's enough water there (with the ice and all) for one dupe to live for a very long time, but after that, there's only a few water positive processes in the game that I'm aware of - plumbed toilets, arbor tree/ethanol/polluted dirt/puft, and sour gas boiler. Or stressing out your sad crying and vomiting dupes until they break (not recommended). Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413709 Share on other sites More sharing options...
The Plum Gate Posted January 6, 2021 Share Posted January 6, 2021 Oh, and duplicants themselves can be trained to use the bathroom twice a day, just leave their schedules as nothing but break and bathtime. Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413711 Share on other sites More sharing options...
nakomaru Posted January 6, 2021 Share Posted January 6, 2021 @The Plum Gate As an aside, what do you think the number should be? If it is too high, they will ignore using the bathroom at e.g. 59% despite being scheduled to bathtime, and may pee themselves or interrupt work to pee before their next scheduled break. Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413720 Share on other sites More sharing options...
The Plum Gate Posted January 6, 2021 Share Posted January 6, 2021 @nakomaru, Some lookahead in order - they should be able to use the bathroom if they would not make it to the next break. for a while there, they were getting up in the middle of the night to do this, I suppose they fixed the issue. I thought dupes would go to the bathroom when their bladder filled regardless of what time it was. trigger at 80% on breaks, on bathtime specifically when greater than 50%, @80% or higher when waking up, and when they reach 95% regardless of schedule when a toilet is available and long commutes are being reported in the colony. I know that's quite a test loop, but it could be achieved with a slider similar to germ disinfect overlay - trigger bathroom use at a given % when not given a bathtime. Now having said this, they use of the lavatory can be done at bathtime or on break. Such a consideration for variable trigger can be given to duplicants with small bladders. So far as i can tell, the bug is a known issue. Never had a dupe wet themselves when a toilet was open. Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413754 Share on other sites More sharing options...
nakomaru Posted January 6, 2021 Share Posted January 6, 2021 There is no bug to fix. This is how it is designed. And it already works in most the way you seem to want, except there's no variable numbers and there's no reason to bloat the UI with such an option. Keep in mind that it takes time to travel to and use the bathroom, so 40% can really mean 42%-50% in practice. Work: eat below 25% calories, pee at 100% bladder, sleep at 0% stamina, otherwise work Bathtime: eat below 25% calories, pee above 40% bladder, sleep at 0% stamina, shower, otherwise work Bedtime: eat below 25% calories, pee at 100% bladder, otherwise sleep Downtime: eat below 80% calories, pee above 40% bladder, sleep at 0% stamina, otherwise do recreation tasks, (shower?) If you want them to check their bladder after they sleep, schedule bathtime after they sleep. They will work right away if they don't need to. If you want them to work and hold it until night, don't. If you want them to pee twice a day, schedule bathtime the whole day instead of work. If you don't want sleep to be interrupted, schedule downtime before it. The point of the 40% limit is to be able to guarantee at least 60% of the cycle after that block is not interrupted by a 100% bladder. Raising it means a shorter guaranteed work day. And if you are worried about the 5kg of mass variation you can get just by a mere schedule change, just wait until you see the rest of the game. Judging by the wording on your report, maybe you don't know what small bladder does: Absolutely nothing. By the way, good tip. Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413760 Share on other sites More sharing options...
Sasza22 Posted January 6, 2021 Share Posted January 6, 2021 7 hours ago, nakomaru said: There is no bug to fix. I`d argue that small bladder being 0.2% instead of 20% qualifies as a bug. Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413812 Share on other sites More sharing options...
nakomaru Posted January 6, 2021 Share Posted January 6, 2021 Well, yes, there are bugs in the game. Maybe 0.2%/cycle was the intent, maybe 20%/cycle. Before it was changed to what it is now, it used to read +0.2% per second = +120% per cycle → full bladder every 45% of a cycle. Link to comment https://forums.kleientertainment.com/forums/topic/125719-no-water-source/#findComment-1413821 Share on other sites More sharing options...
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