Jump to content

Recommended Posts

I went for wild oxyferns on that planetoid. (1 dupe with reduced oxygen needs...) All I need now for permanent sustainability is to get the water from the wash-basin cleaned. There is a volcano I could use for sand, or I could do without that wash-basin. Dirt is plenty from rotting food.

Long term, let pips grow a bunch of arbor trees, refine to ethanol, burn in petroleum generator to get polluted water.  And polluted dirt. 

There's enough water there (with the ice and all) for one dupe to live for a very long time, but after that, there's only a few water positive processes in the game that I'm aware of - plumbed toilets, arbor tree/ethanol/polluted dirt/puft, and sour gas boiler.  Or stressing out your sad crying and vomiting dupes until they break (not recommended).

@The Plum Gate As an aside, what do you think the number should be? If it is too high, they will ignore using the bathroom at e.g. 59% despite being scheduled to bathtime, and may pee themselves or interrupt work to pee before their next scheduled break.

@nakomaru, Some lookahead in order - they should be able to use the bathroom if they would not make it to the next break.

for a while there, they were getting up in the middle of the night to do this, I suppose they fixed the issue.

I thought dupes would go to the bathroom when their bladder filled regardless of what time it was.

trigger at 80% on breaks, on bathtime specifically when greater than 50%, @80% or higher when waking up, and when they reach 95% regardless of schedule when a toilet is available and long commutes are being reported in the colony. I know that's quite a test loop, but it could be achieved with a slider similar to germ disinfect overlay - trigger bathroom use at a given % when not given a bathtime. Now having said this, they use of the lavatory can be done at bathtime or on break.

Such a consideration for variable trigger can be given to duplicants with small bladders. So far as i can tell, the bug is a known issue.

Never had a dupe wet themselves when a toilet was open.

There is no bug to fix. This is how it is designed. And it already works in most the way you seem to want, except there's no variable numbers and there's no reason to bloat the UI with such an option. Keep in mind that it takes time to travel to and use the bathroom, so 40% can really mean 42%-50% in practice.

Work: eat below 25% calories, pee at 100% bladder, sleep at 0% stamina, otherwise work
Bathtime: eat below 25% calories, pee above 40% bladder, sleep at 0% stamina, shower, otherwise work
Bedtime: eat below 25% calories, pee at 100% bladder, otherwise sleep
Downtime: eat below 80% calories, pee above 40% bladder, sleep at 0% stamina, otherwise do recreation tasks, (shower?)

If you want them to check their bladder after they sleep, schedule bathtime after they sleep. They will work right away if they don't need to. If you want them to work and hold it until night, don't. If you want them to pee twice a day, schedule bathtime the whole day instead of work. If you don't want sleep to be interrupted, schedule downtime before it.

The point of the 40% limit is to be able to guarantee at least 60% of the cycle after that block is not interrupted by a 100% bladder. Raising it means a shorter guaranteed work day.

And if you are worried about the 5kg of mass variation you can get just by a mere schedule change, just wait until you see the rest of the game.

Judging by the wording on your report, maybe you don't know what small bladder does:
image.png.2eddadda383f0bc2ac58ce9d127e6479.png
Absolutely nothing.

By the way, good tip.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...