FIXBUGFIXBUGFIX Posted December 17, 2020 Share Posted December 17, 2020 Player: Select occupation Duplicants Among 29 duplicants, select one Spoiler Traits Choose a negative trait and a positive trait If the rarity difference between two traits is too big (>1 level), back to 2 e.g. UR-SR=2 level, back to 2; R-N=1 level, pass If the conflict traits of one includes the other, back to 2 Select Attributes Select 1~3 attributes. Avoid Conflict Attributes If occupation is selected, then the first attribute must be that one. If occupation is Conflict Attributes, back to 2 Attributes Points Base on the number of attributes, add base attributes points. 1 attribute : +7 2 attributes: +3 for each 3 attributes: +1 for each Calculate the sum of Traits Bonus Attributes. Randomly distribute the sum to selected attributes If the sum is less than one, then skip the distribution step ========================================================= Traits Sheet Spoiler How does Printing Pod choose duplicant? Spoiler You'd better not know too much, or you will lose fun Link to comment Share on other sites More sharing options...
guildcrest Posted December 17, 2020 Share Posted December 17, 2020 18 minutes ago, FIXBUGFIXBUGFIX said: How does Printing Pod choose duplicant? Hide contents You'd better not know too much, or you will lose fun You mean lose the fun of not getting any okay dupes from the printer for 30 cycles? Or is it the same as above? Link to comment Share on other sites More sharing options...
Slvrsrfr Posted December 17, 2020 Share Posted December 17, 2020 i am vaguely understanding, and mildly perplexed. But it seems interesting. Link to comment Share on other sites More sharing options...
nessumo Posted December 17, 2020 Share Posted December 17, 2020 I was doing bonus attributes table myself from observations, can confirm that reality matches this data Awesome work, thanks! @FIXBUGFIXBUGFIX it is N>R>SR>SSR>UR or different order? Link to comment Share on other sites More sharing options...
kerosene Posted December 17, 2020 Share Posted December 17, 2020 I find myself rejecting about 95% or more of duplicants. The traits and interest system is pretty bad. Some negative traits have no real impact, others have a large impact or are annoying to deal with. Some positive traits are irrelevant, others are pretty good. There is no reason not to wait for duplicants with a good positive trait and a good negative trait, as well as relevant interests. A good traits and interest system would offer meaningful and interesting choices and not be a game of waiting for a duplicant with the right combination of good stats. If coming up with such system is too hard, it would be better to at least remove the most and least desirable traits so as to not incentivize tedious waiting. Link to comment Share on other sites More sharing options...
nessumo Posted December 17, 2020 Share Posted December 17, 2020 Since gameplay is typically hundreds of cycles and most players limit number of duplicants to 8-12 - I would say 95% or more is expected! Link to comment Share on other sites More sharing options...
FIXBUGFIXBUGFIX Posted December 17, 2020 Author Share Posted December 17, 2020 5 hours ago, nessumo said: is N>R>SR>SSR>UR yes Link to comment Share on other sites More sharing options...
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