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Modding with golang?


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Was wondering if anyone has tested using golang to mod ONI?
I'm not familiar with C#, nor am I a huge fan. C / C++ would also suffice.

I was also curious if there are any modding guides/info that are more detailed.

So far, I haven't seen anything with much detail.

 

The reason I am pursuing modding ONI, is purely because I want to make a mod to replace how electricity works in the game.

Thanks :)

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Answering the actual question: no, you cannot. Modding is done entirely with C# using Harmony lib for patching. Refer to https://github.com/Cairath/Oxygen-Not-Included-Modding/wiki and the modding section in the ONI discord https://discord.gg/EBncbX2 for more resources (we do help with modding related stuff, however will not teach C#)

1 hour ago, Cairath said:

...if there was an API you could write wrappers... but there isn't, what you're saying isn't possible for patching purposes like harmony does.

funny that you say this, i test my mod stuff at lua, what i write, and of course he need todo this golang support by self as noone else probably don't use that

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