Jump to content

Recommended Posts

guess like this:
inst.AnimState:AddOverrideBuild("wathgrithr_sing")
    inst.AnimState:AddOverrideBuild("player_idles_wathgrithr")
    inst.customidleanim = "idle_wathgrithr"
(see wigrfid game file)

Edited by Serpens
  • Sanity 1
9 hours ago, Serpens said:

guess like this:
inst.AnimState:AddOverrideBuild("wathgrithr_sing")
    inst.AnimState:AddOverrideBuild("player_idles_wathgrithr")
    inst.customidleanim = "idle_wathgrithr"
(see wigrfid game file)

So all I gotta do is make an Anim, name it something like "idle_character" and use customidleanim?

Okay, I cannot find a good tutorial for Spriter, as they all focus on bones and rigging, but the animations in DS/T don't use bones or things like that. Maybe I oughtta directly ask a modder who's done custom animations for the basics?

You don't need to use bones, but they do make life a bit easier, I recommend you use the player animation template made by default and try to decompile some animations to start with and edit from there. Animation is really a test a patience and is really time consuming.

Also what serpens has said is correct for adding them to a character. The stategraph funnyidle state will automatically pull the data from there.

  • Like 1
  • Thanks 1
On 9/30/2020 at 8:23 AM, IronHunter said:

You don't need to use bones, but they do make life a bit easier, I recommend you use the player animation template made by default and try to decompile some animations to start with and edit from there. Animation is really a test a patience and is really time consuming.

Also what serpens has said is correct for adding them to a character. The stategraph funnyidle state will automatically pull the data from there.

Sounds like too much for me. Well, I hope someone finds this thread useful then.

5 hours ago, icantevenname said:

Sounds like too much for me. Well, I hope someone finds this thread useful then.

Just search around the forums for something that can help you, or ask someone who you know has experience in working with the spriter.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...