icantevenname Posted September 29, 2020 Share Posted September 29, 2020 This isn't important, but is it possible to give a modded character a custom idle animation(s)? Like the refreshed characters? Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/ Share on other sites More sharing options...
penguin0616 Posted September 29, 2020 Share Posted September 29, 2020 @icantevenname Yes. Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1375721 Share on other sites More sharing options...
icantevenname Posted September 29, 2020 Author Share Posted September 29, 2020 6 minutes ago, penguin0616 said: @icantevenname Yes. Cool, any idea how? I'm sure I can find a tutorial on Spriter animation somewhere. Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1375722 Share on other sites More sharing options...
penguin0616 Posted September 29, 2020 Share Posted September 29, 2020 @icantevenname Nope. 1 Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1375723 Share on other sites More sharing options...
icantevenname Posted September 29, 2020 Author Share Posted September 29, 2020 1 minute ago, penguin0616 said: @icantevenname Nope. Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1375724 Share on other sites More sharing options...
Serpens Posted September 29, 2020 Share Posted September 29, 2020 (edited) guess like this: inst.AnimState:AddOverrideBuild("wathgrithr_sing") inst.AnimState:AddOverrideBuild("player_idles_wathgrithr") inst.customidleanim = "idle_wathgrithr" (see wigrfid game file) Edited September 29, 2020 by Serpens 1 Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1375797 Share on other sites More sharing options...
icantevenname Posted September 29, 2020 Author Share Posted September 29, 2020 9 hours ago, Serpens said: guess like this: inst.AnimState:AddOverrideBuild("wathgrithr_sing") inst.AnimState:AddOverrideBuild("player_idles_wathgrithr") inst.customidleanim = "idle_wathgrithr" (see wigrfid game file) So all I gotta do is make an Anim, name it something like "idle_character" and use customidleanim? Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1375975 Share on other sites More sharing options...
Serpens Posted September 29, 2020 Share Posted September 29, 2020 Just now, icantevenname said: So all I gotta do is make an Anim, name it something like "idle_character" and use customidleanim? think so, try it Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1375976 Share on other sites More sharing options...
icantevenname Posted September 29, 2020 Author Share Posted September 29, 2020 Okay, I cannot find a good tutorial for Spriter, as they all focus on bones and rigging, but the animations in DS/T don't use bones or things like that. Maybe I oughtta directly ask a modder who's done custom animations for the basics? Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1375993 Share on other sites More sharing options...
IronHunter Posted September 30, 2020 Share Posted September 30, 2020 You don't need to use bones, but they do make life a bit easier, I recommend you use the player animation template made by default and try to decompile some animations to start with and edit from there. Animation is really a test a patience and is really time consuming. Also what serpens has said is correct for adding them to a character. The stategraph funnyidle state will automatically pull the data from there. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1376116 Share on other sites More sharing options...
icantevenname Posted October 1, 2020 Author Share Posted October 1, 2020 On 9/30/2020 at 8:23 AM, IronHunter said: You don't need to use bones, but they do make life a bit easier, I recommend you use the player animation template made by default and try to decompile some animations to start with and edit from there. Animation is really a test a patience and is really time consuming. Also what serpens has said is correct for adding them to a character. The stategraph funnyidle state will automatically pull the data from there. Sounds like too much for me. Well, I hope someone finds this thread useful then. Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1376411 Share on other sites More sharing options...
TemporarySolutn Posted October 2, 2020 Share Posted October 2, 2020 5 hours ago, icantevenname said: Sounds like too much for me. Well, I hope someone finds this thread useful then. Just search around the forums for something that can help you, or ask someone who you know has experience in working with the spriter. Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1376486 Share on other sites More sharing options...
IronHunter Posted October 2, 2020 Share Posted October 2, 2020 12 hours ago, icantevenname said: Sounds like too much for me. Well, I hope someone finds this thread useful then. I would start from this and de compiling existing animations to get the feel for it. 1 Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1376543 Share on other sites More sharing options...
icantevenname Posted October 14, 2020 Author Share Posted October 14, 2020 I think I made a mistake... 4 Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1379424 Share on other sites More sharing options...
IronHunter Posted October 14, 2020 Share Posted October 14, 2020 Just make sure to delete the .build and .tex from your custom animation once its compiled. As you want to replace them with your own symbol overrides and builds. 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1379528 Share on other sites More sharing options...
TemporarySolutn Posted October 15, 2020 Share Posted October 15, 2020 20 hours ago, icantevenname said: I think I made a mistake... what in gods name did you do Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1379635 Share on other sites More sharing options...
icantevenname Posted October 18, 2020 Author Share Posted October 18, 2020 On 10/15/2020 at 12:17 AM, JustCrimson said: what in gods name did you do My best. 1 Link to comment https://forums.kleientertainment.com/forums/topic/122105-custom-idles/#findComment-1380816 Share on other sites More sharing options...
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