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Hey Grifters,

 We're currently working on a couple of big things for the next update:

  • Official modding support!
  • A new daily type that is a negotiation boss-rush (so you can talk to the shroog ?!)
  • A new boss for Sal, and other new character content.

 

GAMEPLAY

  • Swapped the final boss in daily_protect_friend.lua to be either Arint or Flekfis
  • Fixed bug in daily_protect_friend.lua where Shel could die in the boss fight without you losing
  • daily_protect_friend.lua now grants you a graft at the start of the challenge
  • Updated the behaviour and max health of the Turncoat Boss
  • adjusted the behaviour of the rise turncoat boss slightly to ensure you get affected by voltaic early
  • Fix Rook brawl crash if Pengemunt was killed in battle and the coin trader phase was activated.
  • Fixed bug where opponents weren't reacting to pets in negotiation - All pets should still bark/howl at the start
  • Set up the SILVER_TONGUE negotiation flag
  • Set up new negotiation behaviour for Jeol and the Shroog 

CARDS

  • Manually assign CARD_FLAGS.ITEM to all death loot.  The default-assignment was overriding flags on upgrades, causing for example Boosted Gaff to not be a melee attack.
  • Fix obscure crash when negotiating against spark barons if Doubt destroys an Appropriator that stole cards from the discards/draw deck.  UpdateCardPlacement was cheating target_deck if it was not supplied, using the current card's deck as a default and throwing things out of order  So calls to UpdateCardPlacement need explicit arguments, such as from CARD_TRIGGERED_POST and the edge-case in HandleChooseCards where the cards-in-hand may be temporarily in the floating deck for presentation reasons.
  • Lifter Claw now officially improvises, and thus can trigger things like Crusher or Resonance.
  • Fixed bug where some RIG cards weren't using themselves as the source for the argument
  • Boosted Muck: now 3 damage.
  • Gave the Yote Horn charges and reduced its damage
  • Corrected inconsistencies when referring to enemies vs targets in card descriptions
  • Reworked Seeker to not grant defend when discarded but to grant more defend when played
  • Fixed bug caused by the To The Point feat
  • Skimmer now correctly targets a random target.


MODDING

  • Make Names mod-friendly
  • Failing to load local modinits shows a non-fatal warning instead of spewing silently to log.
  • Hardening various content validation for better mod support.

 

Spoiler

We're also working on Smith story content, but that won't go live for at least a couple of updates, unless you're very motivated and adept at using the debug tools. 

If you're curious how a quest is written, you can use this handy map to follow along with smith_side_forged_relics.lua in the code:

Page1.jpgPage2.jpg

 

 


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  • GL Happy 6
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Does that mean the positioning of the negotiation for agents without heads is fixed? That's good, I guess?

I had an idea for a puzzle, where you would figure out a way to deal damage to the opponent core resolve when they are at the bottom of the screen.

image.thumb.png.f37dc185c43f0d3040feed507818ecc2.png

Can you figure out a way to damage the opponent's core resolve?(Imagine there's way more cards than this in your hand, what do you do then?)

2 minutes ago, Steamerclaw said:

Well , AoE cards or arguments like doubt or voice of the people . Or a discard deck for Rook .

You get 4/10 for your answer. This solution will work, but will take a long time before you actually succeeds.

It's also impossible to use that anyway in this negotiation, since you have only basic cards and insult at the moment.

Edited by RageLeague
1 hour ago, RageLeague said:

Can you figure out a way to damage the opponent's core resolve?(Imagine there's way more cards than this in your hand, what do you do then?)

Simple. i'd just plug in my controller.

it's how i was able to interact with tei when her location bubble was above the ui. The chosen item will be the core so long as i use the controller.

7 hours ago, Wumpus the 19th said:

Simple. i'd just plug in my controller.

it's how i was able to interact with tei when her location bubble was above the ui. The chosen item will be the core so long as i use the controller.

Good answer. I don't have a controller, so there's no way for me to verify. However that's not the only solution. There's a way to do it when having only a mouse at your disposal.

Anyway, on the topic of mods, is there an easy way to add common localization strings? Like the english.lua file in the game files. If not, is it something that's going to be planned?

1 hour ago, RageLeague said:

Good answer. I don't have a controller, so there's no way for me to verify. However that's not the only solution. There's a way to do it when having only a mouse at your disposal.

Anyway, on the topic of mods, is there an easy way to add common localization strings? Like the english.lua file in the game files. If not, is it something that's going to be planned?

Well, if you want the "mouse" answer, you can target cards entirely with keyboard. Number keys to selects a card, then arrow keys to select target, then enter to confirm.

Edited by Jhav
1 hour ago, Jhav said:

Well, if you want the "mouse" answer, you can target cards entirely with keyboard. Number keys to selects a card, then arrow keys to select target, then enter to confirm.

You know I want the mouse answer, yet you presented a keyboard answer. I stated clearly that you only have a mouse.

Anyway, my answer is enable streamer mode on the bottom right corner. The cards will move left so that even with a full hand, you can still target the opponent's core resolve.

Edited by RageLeague

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