# Replacing hatches?

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I always used to run out of hatches, be it stone hatch or regular ones.  Today, I figured out my mistake.  I take all the eggs and put them in the drowning chamber but after a few cycles, my hatches in the stable all die of old age and there's no new hatches to replace them as they've all drowned.

How do I calculate how many incubators needed for X amount of hatches to replace or Y amount of ranches?  I know there is a formula somewhere but I can't seem to find it again and my brain can't seem to do this math.  Thanks!

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Not what you're asking for, but here's how I ranch hatches. It eliminates the need for incubators (though you can use them to boost Ranching skill) and guarantees that a ranch will be filled by the next available hatch.

Spoiler

There's a couple small things I've changed since I took these pics, mainly using weight plates instead of critter counters in the Pez dispenser.

I might update my pictures and start a thread to share ranch designs.

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4 hours ago, GoHereDoThis said:

I always used to run out of hatches, be it stone hatch or regular ones.  Today, I figured out my mistake.  I take all the eggs and put them in the drowning chamber but after a few cycles, my hatches in the stable all die of old age and there's no new hatches to replace them as they've all drowned.

How do I calculate how many incubators needed for X amount of hatches to replace or Y amount of ranches?  I know there is a formula somewhere but I can't seem to find it again and my brain can't seem to do this math.  Thanks!

This is a difficult thing to get perfect.  Ideally, you would need 2-3 unpowered if you always put fresh eggs in them.  The theory here is that each critter lasts 100 cycles and an egg takes 20 cycles to hatch.  This would mean that if you had very carefully set up your ranches so that they die in groups of 2, you can time it so that you always have a new critter replacement.

I generally do overkill and put down around 4-5 incubators per ranch of size 8 and send the excess hatches to a kill room if they become adults.

Keep the incubators in a separate room from the hatches.

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20 cycles to hatch and a 100-cycle life span so 1 incubator for 5 hatches sounds about right.  I'm sure there'll be something else to mess this up

I'm curious what this kill room looks like?  I just issue an attack order on a hatch that's roaming around, it would be nice to be able to automate this.

I wonder if it would be feasible to put the incubators in the unused area of the ranch?

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6 hours ago, GoHereDoThis said:

I'm curious what this kill room looks like?  I just issue an attack order on a hatch that's roaming around, it would be nice to be able to automate this.

I wonder if it would be feasible to put the incubators in the unused area of the ranch?

The majority of kill rooms use one of 2 methods.

1) Drop unhatched eggs in a water filled tile with a pneumatic drop above it and let the critters drown once the eggs hatch. Works for all critters but pacus, Pokeshells, and maybe slicksters (don't remember if they drown).

2) Use critter drop offs to deposit extra critters in a small room with a mesh tile floor. You then set up automation to close a few doors once per cycle under the kill room to push enough liquid into the room to drown the critters.

Other methods include temperature change and Pokeshell combat, but I find these to be less useful for the critters that can be drowned.

And no. Do not put your incubators in your ranch. It's more effective to have them in a separate room and eitger use critter drop offs or Pez dispensers to put the critters where you want.

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I use the 1st method for eggs, do you have a picture of the 2nd method?

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I just developed this little nursery that speeds up incubation time to four cycles. There are four intermittently powered incubators and a drowning chamber.

Once a day the incubators are powered up for a dupe to come by and lullaby them. Weight plate detects a dupe standing there and resets the power shutoff once it's done. (You'll have to dial in the filter gate and a falling green trigger is probably better, but that's a project for another day.)

Eggs come in via the chute or manually with the automatic dispenser.  The sweeper can reach the eggs and all four incubators. If a critter hatches without a place to go it will shortly make its way across the dropper into the drowning pool.

This setup should support around 20 critters.

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1 hour ago, GoHereDoThis said:

I use the 1st method for eggs, do you have a picture of the 2nd method?

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3 hours ago, GoHereDoThis said:

I use the 1st method for eggs, do you have a picture of the 2nd method?

This is a bit old but the basic premise still works. (It's set up for critter sensors to close/open the doors for both entrance and drowning purposes.) I personally don't use this type of kill room at all due to how I build my ranches, but it works.

Thanks guys!