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Outgassing rate vs size of polluted water bottle


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The formula seems to be outgassing rate in g/s = (4/99) * kg of polluted water in the bottle.

Example:  150kg of water mopped into a bottle yields 4* 150 / 99 = 1.5 g/s of polluted oxygen.

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I noticed that a given bottle will alternate between two outgassing rates.  I think it is slightly higher when the outgassing animation is happening (so I entered them both).  

Interesting. Combine with the new strength-trainer 

 and some regulator controlling door access and this could be a fully valid and reliable base oxygen generator at about 10t pwater per dupe in bottles.

Start-up may take a bit though ;-)

Just now, Gurgel said:

... and some regulator controlling door access and this could be a fully valid and reliable base oxygen generator.

Yep. Polluted water bottles offgassing into deodorizers is definitely a good source of O2 for a base. 

I've used both terrariums (turn clean water into polluted for small amounts of labor and algae) and deconstructing liquid reservoirs (depending on how much polluter water is in your map both naturally and in geysers) to make bottles and it works amazingly well. 

7 hours ago, beowulf2010 said:

Yep. Polluted water bottles offgassing into deodorizers is definitely a good source of O2 for a base. 

I've used both terrariums (turn clean water into polluted for small amounts of labor and algae) and deconstructing liquid reservoirs (depending on how much polluter water is in your map both naturally and in geysers) to make bottles and it works amazingly well. 

Terrariums work very well very early game, if you have a decent amount of starting water, and they grow on you (as more and more water is added to the bottles).

If the formula is r = mass/25000 you need 2.5t to sustain a dup, or 2 dups per deconstructed (full) reservoir.

Problem is, it isn't a constant production. A complete build probably includes overpressurization avoidance and automated terrarium watering. Or, a minimal build would be just let the bottles offgass. Either way, you have little control over the rate of production, unless you find a way to replenish the water in a controlled way.

That's why the str gym design by @mathmanican is interesting.

5 hours ago, TheMule said:

Problem is, it isn't a constant production. A complete build probably includes overpressurization avoidance and automated terrarium watering. Or, a minimal build would be just let the bottles offgass. Either way, you have little control over the rate of production, unless you find a way to replenish the water in a controlled way.

Not too much of a problem. Simple automation based on gas pressure turns off the water drip feeding the terrariums and drops the bottles directly onto deodorizers. 

The main reason I like terrariums is that not only do they convert clean water to polluted, they also spit out bottles. 

Obviously there are other ways to do this when you have extra polluted water, but when you only have clean water, terrariums are hard to beat. 

17 hours ago, beowulf2010 said:

Not too much of a problem. Simple automation based on gas pressure turns off the water drip feeding the terrariums and drops the bottles directly onto deodorizers. 

The main reason I like terrariums is that not only do they convert clean water to polluted, they also spit out bottles. 

Obviously there are other ways to do this when you have extra polluted water, but when you only have clean water, terrariums are hard to beat. 

I mean that it's easier with diffusers or electrolyzers, I know how many of them I need given the colony population.And the amount of oxygen I need is available seconds after I build them. With terrariums, it builds slowly, it takes quite a while for the production to stabilize (meaning the loss of mass in pwater due to offgassing balances the production).

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