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start/stop a cycle counter?


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15 hours ago, ZanthraSW said:

You can use a Buffer - Not clock and hold the output high with a memory toggle until a signal comes in to synchronize it. The timing of each rising edge will be fixed relative to the rising edge of the reset to the memory toggle.

not sure i understand your solution, i'm not really familiar with electronic logic in oni or irl. could you explain a bit more?

 

4 hours ago, OxCD said:

I'm not sure I get what you want to do, maybe because of my not-native english, but a liquid-clock is by far the more precise and customizable counter you can made for rockets.

essentially what i wanted was a way to count, say, 4 cycles after a positive signal comes in.After 4 cycles the counter should stop and be ready when the next signal comes in and remain ready even if the next positive never comes in. liquid clock is what i've always been using but i wanted to see if someone has a way of doing it with the new automation gates.

9 hours ago, Saturnus said:

I posted this when the counter came out. Should be able to add your personal requirements to that without issue.

The notifier and manual reset switch isn't needed for it to work.

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It's based on filter & buffer gates. Are those more reliable against save-reload from a recent update ?

I stayed on the "no buffer/filter Gate" when it comes to long or very critical delay.

11 hours ago, Saturnus said:

I posted this when the counter came out. Should be able to add your personal requirements to that without issue.

Exactly what I was looking for. Perfect!

2 hours ago, OxCD said:

It's based on filter & buffer gates. Are those more reliable against save-reload from a recent update ?

I'm on AP-399948-D. I reloaded 5 times So far the gates are holding their times correctly on save-reload very precisely. Maybe they fixed it when they introduced the auto upgrade.

1 hour ago, whodunit said:

I'm on AP-399948-D. I reloaded 5 times So far the gates are holding their times correctly on save-reload very precisely. Maybe they fixed it when they introduced the auto upgrade.

Thanks for the confirmation. I hope you're right, maybe I'll try to use them again.

If those are still unstable, meeeh we're talking about rockets, so you'll notice it very quickly anyway ^^

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