Developer Kevin Posted March 5, 2020 Developer Share Posted March 5, 2020 Hey Grifters, Here are a bunch of fixes! Some of these are going to be hotfixed into release as well. Fix Bounty Hunter tooltip not showing the damage range for the Wanted! modifier correctly. Prepare no longer triggers parasite cards that indicate 'when drawn' All Business: Composure is applied to a random argument if the opponent has no core argument. Clarify descriptive text for Enhanced Helmet. Parasite cards are their own type now Spotty now discards itself after being triggered. It has also been moved from Uncommon to Rare. Add self defense flag to fight to keep cores in baron_wild_pack_of_dogs.lua Use a better combat party in the ambush part of rise_ambush_a_baron.lua remove placeholder text in baron_crime_scene Display hovered/focused card in hard over other cards put rise cobblebot combat strength to 2, rather than 1 remove some placeholder questions that we didn't end up using in rook_story_bogger_raid.lua add some variant dialog for beating flekfis/arint fixed some casting / textual issues in baron_crime_scene.lua Updated the meet Sal event to have an additional option. event_rook_meet_sal.lua drafts you 5 random battle and/or negotiation cards if you turn down the money. Use default melee and ranged anims if the fighter doesn't support the requested one (to support Rook being able to play Sal cards) Fix load crash if NO_SOUND is toggled on. Updating morale condition icon to show the right value Changed Crackler from CONSUME to max_charges Insulted argument now uses self.negotiator:GetModifierStacks("insulted") rather than self.stacks Shield Bash (Bogger Clobber) now only triggers while the fighter is active Crackler now properly displays its charges(1) on the card. Fixed bug where two separate Insulted arguments weren't being counted towards one total of stacks Fix crash when Twig is hatched while killing you simultaneously. Fix a possible crash when negotiating for ally help before the Flead Queen. Visual improvements to the health bar, morale, and condition widgets Fixed the description of Scanned to still be correct with multiple stacks View full update 3 1 Link to comment Share on other sites More sharing options...
Developer Kevin Posted March 6, 2020 Author Developer Share Posted March 6, 2020 ....and here's an addendum: Fixed issue where enemies that rallied would not have a morale icon comment out some "on down" handling for card clicks that was causing inadvertant fighter info popups Fixed bug where the surrender icon wouldn't refresh its number on taking damage. Added nil-check for target_deck in bogling modifiers prevent spam-clicking from showing combat popup Fixing the character animation positioning within the Fighter Info Popup Keywords that refer to arguments indicate their resolve in the corresponding tooltip. Add some missing periods to negotiation card and tooltip text. Minor description tweaks to Healing Vapors, Build Rapport. Added the first round of combat grunts 1 1 Link to comment Share on other sites More sharing options...
pacovf Posted March 6, 2020 Share Posted March 6, 2020 7 hours ago, Kevin said: Spotty now discards itself after being triggered. It has also been moved from Uncommon to Rare. Hopefully you eventually rework the card. The idea was good, it was just one broken interaction that killed it. Current version is just a weaker version of Raw (common). Better than what we had before, but still. Link to comment Share on other sites More sharing options...
Gr1m- Posted March 7, 2020 Share Posted March 7, 2020 22 hours ago, pacovf said: Hopefully you eventually rework the card. The idea was good, it was just one broken interaction that killed it. Current version is just a weaker version of Raw (common). Better than what we had before, but still. Isn't Spotty in a broken state now? It seems to draw cards for ages for me. I'll upload a vid tomorrow or something (5 am here atm) Link to comment Share on other sites More sharing options...
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