prezera Posted March 3, 2020 Share Posted March 3, 2020 What item do you think would be really cool to add but is too op to be balanced? Inspired by someone saying there should be a item that converts sanity to lunacy wherever you are. Seems like a cool idea, but I don't think there is a good way to balance that. Link to comment Share on other sites More sharing options...
-Nick- Posted March 3, 2020 Share Posted March 3, 2020 *cough* Bee queen crown does a similar thing Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted March 3, 2020 Share Posted March 3, 2020 any good range weapon Link to comment Share on other sites More sharing options...
Canis Posted March 3, 2020 Share Posted March 3, 2020 41 minutes ago, thetricker1 said: any good range weapon This. Right now you can pretty much only use melee and only kite things. The ranged options are not practical at all and are just used to gain aggro, pretty much. Link to comment Share on other sites More sharing options...
GetRektKids Posted March 3, 2020 Share Posted March 3, 2020 Obviously the answer is right in front of you! The item that needs nerfing is....... Spoiler Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted March 3, 2020 Share Posted March 3, 2020 Just now, Canis said: This. Right now you can pretty much only use melee and only kite things. The ranged options are not practical at all and are just used to gain aggro, pretty much. sometimes i kill winter birds to spawn krampus and then i craft blowdarts with the feathers. They are op, 100 damage (200/125 with wolfgang/wigfrid) with 0 danger, its free damage. I use then to finish bosses but doing it i understand why klei had done range weapons so expensive to craft. Fire darts does more damage but fire... I would be happy if klei makes an upgrade of the boomerang (you need a boomerang+something) will have good damage and the risk of being hitten so it will be less "free damage" and for enemies on fire just making fire less able to spread when its an enemy the fount of the fire Link to comment Share on other sites More sharing options...
Well-met Posted March 3, 2020 Share Posted March 3, 2020 26 minutes ago, thetricker1 said: sometimes i kill winter birds to spawn krampus and then i craft blowdarts with the feathers. They are op, 100 damage (200/125 with wolfgang/wigfrid) with 0 danger, its free damage. I use then to finish bosses but doing it i understand why klei had done range weapons so expensive to craft. Fire darts does more damage but fire... I would be happy if klei makes an upgrade of the boomerang (you need a boomerang+something) will have good damage and the risk of being hitten so it will be less "free damage" and for enemies on fire just making fire less able to spread when its an enemy the fount of the fire Darts are never worth the hassle for what is essentially two battle spear hits. Link to comment Share on other sites More sharing options...
ArubaroBeefalo Posted March 3, 2020 Share Posted March 3, 2020 4 minutes ago, Well-met said: Darts are never worth the hassle for what is essentially two battle spear hits. because its "free damage" Link to comment Share on other sites More sharing options...
prezera Posted March 4, 2020 Author Share Posted March 4, 2020 9 hours ago, thetricker1 said: any good range weapon The main reason for this is just that bosses are not designed to be fought ranged. Every boss' main damage source comes from a close ranged attack. This makes me feel like a boss designed to be fought with range weapons would be really cool and unique to see (maybe they could play around with how the lunar island spiders make ground spikes to attack the player to make a lunar island boss that does something similar but more far ranged and in zones similar to klaus), but the problem still stands with balancing the ranged weapons you are supposed to use during the fight Link to comment Share on other sites More sharing options...
Spep Posted March 4, 2020 Share Posted March 4, 2020 absolutely any forge weapon, considering that they are supposed to be used on actual, complex enemies and not on enemies that only have the options "move forward" and "attack" Link to comment Share on other sites More sharing options...
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