PotatoEngineer Posted January 20, 2020 Share Posted January 20, 2020 I have a pre-Launch game that I've been slowly playing. The last planets on my starmap are at 100,000km, and I can't scroll the starmap any further. (I can see the line at 110,000km, but not beyond.) There's no Temporal Tear to see, and I've just finished sending a rocket to one of those 100,000km planets. I have: An observatory (it has no view of space, though. I analyzed all stars, deconstructed it, and then realized I couldn't launch rockets without it. So it's somewhere out of the way.) Two rockets, one of which has a 117,000km range The entire tech tree unlocked Not all planets visited yet; only one of the three at the 100,000km range is visited Liquid oxygen and hydrogen production (though there's not terribly much hydrogen yet) What do I need to do to make the Temporal Tear appear? Do I need to restart entirely, or is there some trick to extend my starmap's view far enough to see the Tear? Link to comment Share on other sites More sharing options...
Tytan Posted January 21, 2020 Share Posted January 21, 2020 which build? Link to comment Share on other sites More sharing options...
tzionut Posted January 21, 2020 Share Posted January 21, 2020 Quote I have a pre-Launch game that I've been slowly playing. Yes. Quote Do I need to restart entirely And yes. There is no other way. Link to comment Share on other sites More sharing options...
psusi Posted January 21, 2020 Share Posted January 21, 2020 8 hours ago, tzionut said: Yes. And yes. There is no other way. Well that's pretty dumb. They are generated from the map seed, so they should be able to be generated after the upgrade just fine. Link to comment Share on other sites More sharing options...
Derringer Posted January 22, 2020 Share Posted January 22, 2020 11 hours ago, psusi said: They are generated from the map seed, so they should be able to be generated after the upgrade just fine. The same map seed will very likely give a different map when generating on a different build of the game, even if the same map type is used. Depending on the way the seed is used, the mere insertion of a new thing (like lead in oil biomes) can perturb the PRNG sequence. Link to comment Share on other sites More sharing options...
psusi Posted January 22, 2020 Share Posted January 22, 2020 59 minutes ago, Derringer said: The same map seed will very likely give a different map when generating on a different build of the game, even if the same map type is used. Depending on the way the seed is used, the mere insertion of a new thing (like lead in oil biomes) can perturb the PRNG sequence. Maybe, but the temporal tear is a fixed final tier isn't it? That should have just been added procedurally on upgrade. Link to comment Share on other sites More sharing options...
PotatoEngineer Posted January 22, 2020 Author Share Posted January 22, 2020 Well, curses. Blast. Darn. Golly-gee-willikers. I am vexed most vexatiously. It really would have been easy to have a fixed set of edits post-patch. I saw things about the Temporal Tear not terribly long after Launch, so I assumed that it patched existing games. I guess that means that either a) there are people who can get to the end-game much, much faster than me and/or b) there are people who love playing betas more than me. I had a ~dozen Dupes for this game. I guess it's time to find out how fast I can get how far with forty Dupes. (Steam lists me at ~330 hours on just this one game, but probably a quarter of those hours were "played" with the game paused.) Link to comment Share on other sites More sharing options...
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