arvenil Posted January 9, 2020 Share Posted January 9, 2020 I have trouble understanding which interests should I pick for given job. For example Farming gives Agriculture which increases Harvesting, Tending and Seed chance, but what about Farm Stations? Aren't they affected by Operation/Machinery instead? Same for Shearing Stations? What about Research Stations? Is there a way to accuratly see which building requires what and which skills affect them? I tried to check on wiki but IMO it's outdated or inconsistent. Link to comment https://forums.kleientertainment.com/forums/topic/114881-machineryoperating-does-it-affect-shearing-station-research-station-or-farm-station/ Share on other sites More sharing options...
OxCD Posted January 9, 2020 Share Posted January 9, 2020 I could be mistaken (cannot check in-game ATM) but I think farm station is farming, shearing station is ranching & research station is... research. Link to comment https://forums.kleientertainment.com/forums/topic/114881-machineryoperating-does-it-affect-shearing-station-research-station-or-farm-station/#findComment-1297831 Share on other sites More sharing options...
arvenil Posted January 23, 2020 Author Share Posted January 23, 2020 Yes, thank for answer. I read some outdated articles from the times where apparently those things weren't logical and for example grill required operation. Looks like now it works correctly. Though it still would be nice to visually somehow see that given skill is used when running given machine. Link to comment https://forums.kleientertainment.com/forums/topic/114881-machineryoperating-does-it-affect-shearing-station-research-station-or-farm-station/#findComment-1301405 Share on other sites More sharing options...
yoakenashi Posted January 27, 2020 Share Posted January 27, 2020 On 1/23/2020 at 6:39 PM, arvenil said: Though it still would be nice to visually somehow see that given skill is used when running given machine. It is possible. When selecting a building, click on the Errands tab. It will list the errands and what skills are required to complete that errand. The skills are shown using their respective icons. Sometimes two skills can be used to complete an errand; both would be shown. ** EDIT ** Added screenshots. Sorry, I do not have any research stations or farms right now. The farming station needs to supplied with fertilizer before the Micronutrient tasks becomes available. That fertilizer supply task can be completed by someone with either a Supply or Farming skill. Link to comment https://forums.kleientertainment.com/forums/topic/114881-machineryoperating-does-it-affect-shearing-station-research-station-or-farm-station/#findComment-1302324 Share on other sites More sharing options...
psusi Posted January 29, 2020 Share Posted January 29, 2020 On 1/27/2020 at 12:51 AM, yoakenashi said: It is possible. When selecting a building, click on the Errands tab. It will list the errands and what skills are required to complete that errand. The skills are shown using their respective icons. Sometimes two skills can be used to complete an errand; both would be shown. I'm pretty sure he meant attribute not skill. Link to comment https://forums.kleientertainment.com/forums/topic/114881-machineryoperating-does-it-affect-shearing-station-research-station-or-farm-station/#findComment-1302838 Share on other sites More sharing options...
bobucles Posted January 29, 2020 Share Posted January 29, 2020 Check out the "Skill and Stats Progress" mod on the steam workshop. If a dupe uses that skill, they gain XP for it. A lot of things are considered "machines" and give tinkering skill in places you may not expect. Link to comment https://forums.kleientertainment.com/forums/topic/114881-machineryoperating-does-it-affect-shearing-station-research-station-or-farm-station/#findComment-1302854 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.