Mad Jack Posted December 15, 2019 Share Posted December 15, 2019 So, I've been working on how my Character would play out in DST but I'm a bit stumped on how to actually code it in. So, if anyone knows, Would you be so kind to reply and answer these: How can I make the prototyping sanity gain smaller? How do I animate with Spriter? Is there a way I can make an event happen around my character? (Ex: My character is a set distance from something and one of his mechanics comes into play) Link to comment Share on other sites More sharing options...
CarlZalph Posted December 15, 2019 Share Posted December 15, 2019 Check out the builder component function UnlockRecipe- this is what gives the sanity to the player, so you'll want to do some hooking with it. Spriter insofar as I know is like Flash. I wish you luck with its use. The most common way for the third thing is to create a periodic timer on the player in the server's master postinit callback. You'd then poll for entities that you want with TheSim:FindEntities and turn on the feature if it is not turned on already. Likewise if that fails then turn off the feature if it is not already. 1 Link to comment Share on other sites More sharing options...
Mad Jack Posted February 17, 2020 Author Share Posted February 17, 2020 Ok, uh... so I am stumped right now because now I can't even playtest Wilhelm because of a bug in my speech file? I don't even know where I'm going wrong. because the last time i checked, it looked fine to me. I seriously need help. Link to comment Share on other sites More sharing options...
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