[Experimental Update] - 385455


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  • Developer

Hey Grifters!

Just to totally bury you in new stuff to try out today, here's a new experimental build! The biggest thing here is that grafts are now upgradable (and they get new art!).

  • Grafts gain XP when they get used, and upgrade!
  • Only the right speaker should speak the whispered_rumours dialog.
  • Adorable erchin supports stacking, but changed to only every 3rd turn.
  • Making the straight-up fight option against nadan's goons 'self defense'
  • Add CanOwnPet precondition to pet_return to fix being able to acquire a pet even after installing Calamity Jar
  • Fix feedback_loop, weak_point not decaying.
  • Force scorched earth to retarget for each expended card.
  • Add {EXPEND} keyword to Bleed for consistency.
  • Remove redundant definition of Sick card.  Sick now costs 1 to expend, and no longer autoplays, to differentiate it from Baffled.
  • Add Unplayable keyword to Baffled.
  • Disable Autoplay generated keyword for battle cards.
  • Fix quest result crash where admiralty_friend is killed in battle in handler_spree_neutralize_guard
  • Adding long-press and double-click functionality to the Clickable class. Making the scroll panels draggable. Making card tooltips show a massive card if on small screens. Making the new game screen handle small devices and touch input
  • Paying off the bouncer should complete the optional objective in the fsshcakes quest
  • Dev stuff:
    •    Added support for a Lua debugger
    •    Added automatic testing routines to find bugs
    •    Hooked up coverage testing mechanism for individual quests
    •    (this stuff isn't too interesting for you, but should theoretically lead to fewer bugs!)

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It seems as though we *just* exceeded the maximum size allowed by the zip file reader that we use to mount files at runtime. I've rolled back experimental to pre-rook while we come up with a short-term fix.


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Heeeeey Grifters: 

Just posted an update that makes experimental work again, and starts to implement fixes from today's feedback:


  • Fixed the zip file loader for large files.
  • Add Prepared keyword to temporal wire+
  • Add Prepared keyword to temporal wire
  • Use ApplyPersuasion for coins, so that they go through damage modifiers.
  • Added a nil-check to oppo_bog_shaman.lua and event_bog_flower_part2.lua so the game wont crash if you don't have the horrible_rash anymore (for whatever reason)
  • event_bog_flower_part2.lua can no longer spawn while oppo_bog_shaman is also active
  • Supress random events when oppos are active
  • Added condition priorities to EVASION and DEFEND so Evasion always gets triggered first
  • Changed DISEASE_RIDDEN to trigger ON_HIT instead of on damage applied (for consistency with other similar conditions)
  • Textual fixes (typos, wrong speakers, etc)
  • Added an event priority to bluff so it always costs 0 if you have Heads on the coin
  • Flag Feral Autodog wounding attacks as a debuff.
  • clarify dead draw card text
  • Clearer card text on coin_heads/coin_snails.
  • ON_HIT now gets called on all targets, instead of only once per hit_index This fixes a bug where ON_HIT effects weren't being triggered because the event would only be called on one target instead of all of them.
  • No longer counting the graft upgrades in the compendium, so that the unlocked numbers are correct.
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