Developer Kevin Posted December 12, 2019 Developer Share Posted December 12, 2019 Hey Grifters! Just to totally bury you in new stuff to try out today, here's a new experimental build! The biggest thing here is that grafts are now upgradable (and they get new art!). Grafts gain XP when they get used, and upgrade! Only the right speaker should speak the whispered_rumours dialog. Adorable erchin supports stacking, but changed to only every 3rd turn. Making the straight-up fight option against nadan's goons 'self defense' Add CanOwnPet precondition to pet_return to fix being able to acquire a pet even after installing Calamity Jar Fix feedback_loop, weak_point not decaying. Force scorched earth to retarget for each expended card. Add {EXPEND} keyword to Bleed for consistency. Remove redundant definition of Sick card. Sick now costs 1 to expend, and no longer autoplays, to differentiate it from Baffled. Add Unplayable keyword to Baffled. Disable Autoplay generated keyword for battle cards. Fix quest result crash where admiralty_friend is killed in battle in handler_spree_neutralize_guard Adding long-press and double-click functionality to the Clickable class. Making the scroll panels draggable. Making card tooltips show a massive card if on small screens. Making the new game screen handle small devices and touch input Paying off the bouncer should complete the optional objective in the fsshcakes quest Dev stuff: Added support for a Lua debugger Added automatic testing routines to find bugs Hooked up coverage testing mechanism for individual quests (this stuff isn't too interesting for you, but should theoretically lead to fewer bugs!) View full update 3 2 Link to comment Share on other sites More sharing options...
s5unaMe Posted December 12, 2019 Share Posted December 12, 2019 Thanks for a quick fix but still struggling. So, its already 11 PM. Have to go to sleep. Maybe tomorrow. (: 1 Link to comment Share on other sites More sharing options...
Therlun Posted December 12, 2019 Share Posted December 12, 2019 (edited) For me this currently crashes on start due to error with "vo/admiralityhighclassfemale01.lua" I have sent an F8 report. Edited December 12, 2019 by Therlun 2 Link to comment Share on other sites More sharing options...
pacovf Posted December 12, 2019 Share Posted December 12, 2019 Same here! 2 Link to comment Share on other sites More sharing options...
Developer Kevin Posted December 12, 2019 Author Developer Share Posted December 12, 2019 Ack! It seems as though we *just* exceeded the maximum size allowed by the zip file reader that we use to mount files at runtime. I've rolled back experimental to pre-rook while we come up with a short-term fix. 2 2 Link to comment Share on other sites More sharing options...
s5unaMe Posted December 12, 2019 Share Posted December 12, 2019 Ha, tricked you! Still here. Still selling fake doors trying to get in. Still struggling. But it's ok. Take your time. Link to comment Share on other sites More sharing options...
Developer Kevin Posted December 13, 2019 Author Developer Share Posted December 13, 2019 Heeeeey Grifters: Just posted an update that makes experimental work again, and starts to implement fixes from today's feedback: EXPERIMENTAL 385633 Fixed the zip file loader for large files. Add Prepared keyword to temporal wire+ Add Prepared keyword to temporal wire Use ApplyPersuasion for coins, so that they go through damage modifiers. Added a nil-check to oppo_bog_shaman.lua and event_bog_flower_part2.lua so the game wont crash if you don't have the horrible_rash anymore (for whatever reason) event_bog_flower_part2.lua can no longer spawn while oppo_bog_shaman is also active Supress random events when oppos are active Added condition priorities to EVASION and DEFEND so Evasion always gets triggered first Changed DISEASE_RIDDEN to trigger ON_HIT instead of on damage applied (for consistency with other similar conditions) Textual fixes (typos, wrong speakers, etc) Added an event priority to bluff so it always costs 0 if you have Heads on the coin Flag Feral Autodog wounding attacks as a debuff. clarify dead draw card text Clearer card text on coin_heads/coin_snails. ON_HIT now gets called on all targets, instead of only once per hit_index This fixes a bug where ON_HIT effects weren't being triggered because the event would only be called on one target instead of all of them. No longer counting the graft upgrades in the compendium, so that the unlocked numbers are correct. 3 1 Link to comment Share on other sites More sharing options...
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