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This idea came from a comment on a youtube video and it was pretty cool. The idea of a gramophone (like maxwell's one in the end of adventure mode of DS, or with another design) was to make the gameplay a little bit different because some songs of the soundtrack are awesome (as summer jobs) and would be cool to be able to play it anytime in the game just using a gramophone. Also this idea could be used in many ways as:

Sanity boost: hearing a song gives a good sanity aura depending on the song. Or give a really bad insanity aura if that maxwell's famous gramophone song is playing.

Attracting animals or other beings: this could draw their attention and attract them.

Or other ideas people might have. This one could be a helpful tool or just another detail for the base.

I'm not that good having ideas of crafting and attributes, so i made this as a ignition spark, but it's with you guys to evolve this idea. What do you think?

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On ‎2019‎-‎11‎-‎29 at 7:50 PM, elan22 said:

This idea came from a comment on a youtube video and it was pretty cool. The idea of a gramophone (like maxwell's one in the end of adventure mode of DS, or with another design) was to make the gameplay a little bit different because some songs of the soundtrack are awesome (as summer jobs) and would be cool to be able to play it anytime in the game just using a gramophone. Also this idea could be used in many ways as:

Sanity boost: hearing a song gives a good sanity aura depending on the song. Or give a really bad insanity aura if that maxwell's famous gramophone song is playing.

Attracting animals or other beings: this could draw their attention and attract them.

Or other ideas people might have. This one could be a helpful tool or just another detail for the base.

I'm not that good having ideas of crafting and attributes, so i made this as a ignition spark, but it's with you guys to evolve this idea. What do you think?

Wagstaff's exclusive item?

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