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Oxygen Not Included

Found 3 results

  1. Hello everyone. I've started playing this game relatively recently, a month or so ago, and as a long time fan of Don't Starve I'm also in love with this survival take from Klei as well. But immediately the one thing that irked me endlessly was how I couldn't reliably prevent gas from moving between rooms. And don't say waterlocks, I don't want waterlocks. Main reason being because there is no such thing as a waterlock. It's counter-intuitive, and breaks the realism that I so much enjoy in this game. So the simplest solution I could think of is a super strong pump that can empty up to 4 tiles of air to a complete vacuum within seconds. Having this, I could easily make an automated airlock that would serve the purpose, however as it stands now, the current pumps can't possibly create a vacuum state in an acceptable amount of time. However, having this super-strong pump would impact the game balance, as it would require either high power to discourage use in other situations making gas transfer too easy, or some other flaw. This is why I believe having a dedicated airlock building that does this super-pump function only to the enclosed space of said building. I have attached an image of this. The total power consumption could be 480 Watts, consuming only while the building is operating of course. I've included doors as part of the building, but they can also be separate , and the building would only be the 3x2 blue area instead. The way it would work is simple, If the building was entered from the left/right door, then upon closing the door with the duplicant(s) inside, the building would suck out all of the gasses to a vacuum (for say 3 seconds) and send it through the output pipe to the left/right side. From here, you may send these gasses back to their respected areas, or wherever you like. This process would repeat whenever there is gas on the inside of the room, even when no duplicants are inside to prevent the gas from one duplicant exiting entering the room from another duplicant entering from another side. Some automation options should also be available as a bonus, such as to not activate the airlock at all if it contains only oxygen.
  2. Bug Submission Please choose a category [Gameplay] Platform Steam Version Number - Issue title Pigs stuck/hunting for Meat which is on water Steps to reproduce - Describe your issue http://puu.sh/1Ag7b These 4 Pigs cost me 4 Meat and now they are stuck. That Meat landed there when i killed an Turkey
  3. Hi folks What about a building who reveals a moderate portion of the map (like a small island from the building point)? With a big research prerequisite and a "hard" craft.