Tayburro Posted March 7, 2013 Share Posted March 7, 2013 Im just wondering if it's possible to add in your own characters and perks and if so is there a specific in-dept tutorial on how to do so? Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/ Share on other sites More sharing options...
jason_p Posted March 7, 2013 Share Posted March 7, 2013 I think it is possible but it will take some time Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-104697 Share on other sites More sharing options...
Stroomschok Posted March 8, 2013 Share Posted March 8, 2013 We'll have to wait for Klei to release a better TEX converter and some documentation on the python script that goes with the animations (I think). Other then that, it's definitely possible, though the modding community still needs more getting acquainted with the code (and the code is still changing a lot with each updated).Though the scope of adding new characters would probably be a bit beyond a mere tutorial. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-104882 Share on other sites More sharing options...
WrathOf Posted March 8, 2013 Share Posted March 8, 2013 As far as I can tell, that is just not possible...yet. Soon guys/gals.....soon™ Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-104891 Share on other sites More sharing options...
Alvhem Posted March 8, 2013 Share Posted March 8, 2013 Shouldn't it be possible to just edit existing characters?Like coding in new perks for them. And new stats and such. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-104918 Share on other sites More sharing options...
WrathOf Posted March 8, 2013 Share Posted March 8, 2013 Sure, sure, editing existing characters is doable now...but not if it involves changes to the existing graphics or new animations for new actions/states, etc. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-104926 Share on other sites More sharing options...
Tayburro Posted March 9, 2013 Author Share Posted March 9, 2013 Yes i have edited characters using a lua editor but i'm interested in adding more and i think this could create a whole new system of character suggestion so people can comment on the characters gameplay instead of just flipping a coin or something. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-105722 Share on other sites More sharing options...
RIPZOIDTRAPPER Posted March 22, 2013 Share Posted March 22, 2013 I am trying to modify Wolfgang (AKA Strong man) And make his health a little lower, but it's not working out. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-119841 Share on other sites More sharing options...
WrathOf Posted March 22, 2013 Share Posted March 22, 2013 His settings for health etc are in the wolfgang.lua file under prefab folder....they are just using the wilson settings times a factor. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-119856 Share on other sites More sharing options...
Mark_Twain Posted March 23, 2013 Share Posted March 23, 2013 Shouldn't it be possible to just edit existing characters?Like coding in new perks for them. And new stats and such.It's possible, its not even that hard. (if you want to do something as simple as changing health/hunger...) Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120299 Share on other sites More sharing options...
Muffinsforever Posted March 23, 2013 Share Posted March 23, 2013 (edited) I was wondering about this as well. Is there anyway to just copy and paste all character data but give them new graphics for all the corresponding animations? I know the converter for these things isn't very good at the moment, but I'm talking hypothetically, looking to the future.Of course this wouldn't be super update friendly (probably at all), but it would be somewhat as simple as drag and dropping files each time and pasting in code for the new character profiles. Edited March 23, 2013 by Muffinsforever Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120316 Share on other sites More sharing options...
Heavenfall Posted March 23, 2013 Share Posted March 23, 2013 I was wondering about this as well. Is there anyway to just copy and paste all character data but give them new graphics for all the corresponding animations?True we cannot edit animations, but there is nothing stopping us from adding new graphics. Just use the TEXTool to convert to workable format, then TextureConverter.exe to format into .tex. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120317 Share on other sites More sharing options...
Muffinsforever Posted March 23, 2013 Share Posted March 23, 2013 True we cannot edit animations, but there is nothing stopping us from adding new graphics. Just use the TEXTool to convert to workable format, then TextureConverter.exe to format into .tex.Does the conversion work with animations? I've been going through the forums and looking at the tools and I am getting mixed signals on the current tools and their abilities. The other thing is how to add a character that the game can recognize, would that be in the constants.lua, where you can access the in-completed characters? Or somewhere else? Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120325 Share on other sites More sharing options...
Heavenfall Posted March 23, 2013 Share Posted March 23, 2013 I'm not 100% sure how animations interact with the textures, but the few re-colours I tried doing kept their cohesion in-game.As for how to implement them LUA-wise, well, that's probably going to take a lot of work as well. I haven't really looked at it. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120341 Share on other sites More sharing options...
WrathOf Posted March 23, 2013 Share Posted March 23, 2013 [MENTION=12700]Heavenfall[/MENTION]Just to clarify, re-colors of what? the image and inventory images? or have you started changing the animation zip files?-----So far, my attempts to copy an existing animation zip file, rename it, replace the tex files and load it into the game have failed. I noticed that the prefab name is embedded in the animation build.bin file and used a hex editor to change it and still could not get the game to load a "custom" animation file.Most of the graphics for the interactive prefabs come from the animation files so until we can make custom versions of them (and all new ones eventually) then all new characters seems a no go for now.For now, I have submitted my example mod as a test case for Bigfoot to take a look at when he gets a chance....but I do not expect much to get resolved on this front until after the game is released. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120634 Share on other sites More sharing options...
Heavenfall Posted March 23, 2013 Share Posted March 23, 2013 I mean opening up a build file, replacing the .tex inside. For example wilson.zip is a build file. Just a wilson with inversed colours. Nevermind the crappy details, that's a result of inversing the colour, not a problem with the conversion process. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120642 Share on other sites More sharing options...
WrathOf Posted March 23, 2013 Share Posted March 23, 2013 Ok...sure replacing the tex files in existing anim files is currently doable since you are not changing the names of anything.But that affects the prefab in question and does not provide a way to have *new* prefab anims based on the existing ones.Have you had success in overriding the anim files from a mod's anim folder? I have not so far. Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120657 Share on other sites More sharing options...
Heavenfall Posted March 23, 2013 Share Posted March 23, 2013 (edited) Green-haired wilsonEdit: No, I have no idea how to load /anim/ files from the mods folder. Edited March 23, 2013 by Heavenfall Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120659 Share on other sites More sharing options...
WrathOf Posted March 23, 2013 Share Posted March 23, 2013 Yeah, so to me...until we can override the anim files, it is not worth altering their tex files since we are back to the pre-mod loader days of replacing the game's files and making incompatible mods. :S Link to comment https://forums.kleientertainment.com/forums/topic/11368-community-made-characters/#findComment-120726 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now