Craigjw Posted October 30, 2019 Share Posted October 30, 2019 When positioning space scanners, we need 7 or something to get 100% coverage, normally these are placed horizontally across the map, is it feasible to create and empty column and place the scanners vertically instead, so that they have a horizontal footprint of 28 tiles (13*2 + 2) but a vertical footprint of 92-ish? Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/ Share on other sites More sharing options...
Angpaur Posted October 30, 2019 Share Posted October 30, 2019 You need 6 scanners and it is possible to place vertically to get 100% network quality. But since meteors can hit at an angle then such build will be problematic to protect from them. Still the lowest scanner will have to have its detection area not obstructed so you will not be able so save much on horizontal space at the top of the whole build. The detection area has a shape of a triangle so it can be narrow at the bottom but will be much wider at the top if total height of your build is 90 tiles. If I'm not wrong you will need it to have 180 tiles of not obstrucded space there. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1278710 Share on other sites More sharing options...
Craigjw Posted October 30, 2019 Author Share Posted October 30, 2019 Can anyone confirm if the scanning area is initially triangular, but tapers off to be a column 26 wide or is just a cone from the base. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1278713 Share on other sites More sharing options...
Chintam Posted October 30, 2019 Share Posted October 30, 2019 https://oxygennotincluded.gamepedia.com/Space_Scanner Wiki article shows the area that needs to be unobstructed. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1278714 Share on other sites More sharing options...
Craigjw Posted October 30, 2019 Author Share Posted October 30, 2019 I'm aware of the immediate obstruction zone shown in the wiki, which does imply at the top of the cone that I can stack my scanners vertically while keeping the horizontal footprint at 28 tiles. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1278717 Share on other sites More sharing options...
Angpaur Posted October 30, 2019 Share Posted October 30, 2019 Ok, I checked that in game and turns out that the "triangle" just needs to be 16 tiles high so total width can be only 29 tiles, not 180. So you can stack scanners and build walls out of bunker tiles so you will save on bunker doors. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1278718 Share on other sites More sharing options...
Craigjw Posted October 30, 2019 Author Share Posted October 30, 2019 Thanks, that's what I'm after. Why will meteors be a problem? That is what the scanners are for in the first instance, to detect the showers and close the bunker doors so that they aren't a problem. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1278719 Share on other sites More sharing options...
Angpaur Posted October 30, 2019 Share Posted October 30, 2019 At first I thought meteors striking at an angle can be a problem but since you can build bunker tiles wall on each side then will just need to put 8 bunker doors on top and meteors will not be a problem. However I don't see such a build as practical, because for me main point to use space scanners is to make protection for solar panels. So if you want to make a large array of them, like I do, then you still need a lots of bunker doors. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1278721 Share on other sites More sharing options...
Craigjw Posted October 30, 2019 Author Share Posted October 30, 2019 I'm not trying to cut down on bunker doors, I'm trying to maximize the space that I can build other stuff in the space vacuum without being confined by the large area the space scanners take up. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1278722 Share on other sites More sharing options...
Yank31 Posted October 31, 2019 Share Posted October 31, 2019 I didn't read everything in details, is the idea to make a long vertical column of scanners (instead of horizontal line) ? If yes I like that, please post a screenshot if it works Also doing the same with rockets is probably... well, an interesting idea as well. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1278998 Share on other sites More sharing options...
biopon Posted October 31, 2019 Share Posted October 31, 2019 2 hours ago, Yank31 said: doing the same with rockets Work in progress... will take a while, need fuel too. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1279028 Share on other sites More sharing options...
Craigjw Posted October 31, 2019 Author Share Posted October 31, 2019 It would be interesting to see what happens with multiple rockets taking off from the same launch tube. Do you not need a base below the thruster, such as a bunker door? Why is thruster not recognised by the autospell? Strange, it's much of an obscure word either. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1279076 Share on other sites More sharing options...
biopon Posted October 31, 2019 Share Posted October 31, 2019 You need a base to build the engine, but I was able to remove it after and the game hasn't complained. If you want to go lighter on the "exploits", I guess you could build them on mech doors and then open those when a rocket underneath wants to take off. I haven't tried launching them yet; I need to finish the silo, add cooling, etc. Also need to finish the fuel factory (trying to cram in infinite storage for lox/lh2 and keeping my fingers crossed that I don't screw it up twice in a row, khm. And then I'll need to make enough fuel to get all three to 100k+; my planets are absolute garbage on this map. But I would expect that they will launch and land just fine. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1279225 Share on other sites More sharing options...
Oni Noob Posted November 1, 2019 Share Posted November 1, 2019 On 10/31/2019 at 12:09 AM, biopon said: Work in progress... will take a while, need fuel too. Can this even fly? Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1279528 Share on other sites More sharing options...
biopon Posted November 1, 2019 Share Posted November 1, 2019 2 minutes ago, Oni Noob said: Can this even fly? These It's 3 rockets stacked. I am very much hoping yes. Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1279530 Share on other sites More sharing options...
Oni Noob Posted November 1, 2019 Share Posted November 1, 2019 34 minutes ago, biopon said: These It's 3 rockets stacked. I am very much hoping yes. Let me know how it goes... Good Luck Link to comment https://forums.kleientertainment.com/forums/topic/113173-space-scanner-layout/#findComment-1279540 Share on other sites More sharing options...
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