Tobruk Posted October 12, 2019 Share Posted October 12, 2019 It's probably common knowledge that duplicants that enter a command control capsule do not require food and that they're basically suspended as far as game mechanics are concerned. So, since I had a couple spare duplicants I didn't want anymore, but I'm not really into killing them, I decided to... freeze them. Kind of, if you like roleplaying. What I'm basically doing is abusing the above-mentioned mechanic to keep them having any negative impact on my colony. Advantages: IT'S FRICKING COOL! duplicants do not eat, breathe or have stress outbursts, nor do they leave the capsule duplicants can be safely reintroduced to the colony when you feel like it space efficient - no need for the engine to exist any longer than it is needed to plop down the capsule duplicants can exit and enter even without the engine in place Disadvantages: IT'S TOO FRICKING COOL! requires scaffolding (in my testing capsule did not generate errands to enter it if there was no scaffolding) requires perking the duplicants up into astronauts can be reverted upon reintroduction with skill scrubber (see bottom of the image) requires steel, but only 200kg per duplicant How to build it: Build engine Order the capsule to be built Once the duplicant starts the process of building the capsule, engine can be safely removed Add gantry if you do not plan to build any more engines to either side of it, otherwise build it later once side-capsules are also built For role-play purposes you may cool this built down. I'm planning on -170 C. Link to comment Share on other sites More sharing options...
Chthonicone Posted October 12, 2019 Share Posted October 12, 2019 So basically, you provided them private rooms where they can Netflix and chill while everyone else does work. Link to comment Share on other sites More sharing options...
Tobruk Posted October 12, 2019 Author Share Posted October 12, 2019 BIG IMPROVEMENT! The capsules can be replaced by sight seeing modules. It makes it so that duplicants do not have to be trained at all! Link to comment Share on other sites More sharing options...
Gurgel Posted October 12, 2019 Share Posted October 12, 2019 11 minutes ago, Tobruk said: BIG IMPROVEMENT! The capsules can be replaced by sight seeing modules. It makes it so that duplicants do not have to be trained at all! Indeed. I have tried this out a while ago, but I never needed any long-term dupe storage so far. Link to comment Share on other sites More sharing options...
BLACKBERREST3 Posted October 13, 2019 Share Posted October 13, 2019 Why not farm them Spoiler Link to comment Share on other sites More sharing options...
Craigjw Posted October 13, 2019 Share Posted October 13, 2019 It's a shame that we can't recycle dead duplicants into some tasty soilent greens to feed the rest of the colony! Link to comment Share on other sites More sharing options...
BLACKBERREST3 Posted October 13, 2019 Share Posted October 13, 2019 Your thread is much nicer than the one pic I have in the uni. Time for a switch. Link to comment Share on other sites More sharing options...
LZ96 Posted October 14, 2019 Share Posted October 14, 2019 From all these years seeing you on the forum, i didn't realized that you were this evil Link to comment Share on other sites More sharing options...
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