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Space destination mass mechanics


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 A typical 10kkm rocket world:

Current mass: 128000t

Maximum mass: 128000t

Minimum mass:127988t

Replenishment: 166.7 kg/cycle.

 

I assume that we aren't allowed to go below 127988t? That the mass available is really only 12t, and the other 127988t are only decoration? That would make sense for balance. If we run this 12t dry will the rockets return mostly empty? Will running the 12t dry prevent replenishment? That would be bad.

Hi,

all asteroids replenish their resources at a certain speed so they will never run empty. When you select a target on your rocket you can see on the selected command capsule how many resources are left. If there is less mass available on the asteroid than your cargo bay can hold you get what is available and the remaining storage keeps empty.

br

2 hours ago, 0xFADE said:

The command capsule lists how much mass the target body has available.  The information is so clean I wonder why they don’t just include that derived information in the other map screen. 

Because Klei seems to really like informational ambiguity (just look at DS), but unfortunately that design philosophy is just downright annoying in builder games like ONI.

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