Jump to content

Chlorine disinfection rates in conveyor rails slower


Recommended Posts

First post, so my apologies in advance for any stupid questions :). I've tweaking my mushroom farm design, and recently have been testing out the suggestion on sterilizing slime posted by Saturnus here:

I modified it a bit using two shutoffs - one for entrance into the chlorine room, one for exit, to ensure the slime stayed in the room a full cycle. The issue is that it's still coming out with germs - much reduced, but still there (like in with 300K, out with 300). Since I can't find a way to view the germ count on the slime while it's on the conveyor rail, I can't view the kill-off rate. But for comparison, I split the rail and had half diverted to chute that just dropped it onto the floor of the chlorine room. The slime sitting on the floor was fully disinfected in about half a cycle, compared to the stuff on the rails coming out germy. It's like being on the rails reduces the effectiveness of the chlorine. Has anyone else seen this? 

33 minutes ago, StarSquid said:

I’ve noticed that liquid in pipes takes dramatically longer to disinfect than liquid in reservoirs. I eventually had to make a pipe loop to get it to work. That might be related in some way.

That's because pipes do not allow any disinfection by chlorine, and the die off rate will be the same for any atmosphere, depending only on the mass of the the fluid, the fluid type and the temperature.

I haven't tried disinfection by rails because disinfection by bin is already very effective, isn't limited by space, and doesn't really need to be done very often. And using any rails is currently very computationally expensive.

4 hours ago, Cablemonkey said:

But for comparison, I split the rail and had half diverted to chute that just dropped it onto the floor of the chlorine room.

Was it just one packet per rail after split or more than one?

Disinfection rates might differ somewhat between 1 100kg packet and 5 20kg packets due to rounding errors.

Just now, Coolthulhu said:

Was it just one packet per rail after split or more than one?

Disinfection rates might differ somewhat between 1 100kg packet and 5 20kg packets due to rounding errors.

For testing I was pulling six bundles onto the rails per cycle, so 3 stayed on the rails (in 20kg packets), and 3 got dumped into a single 60kg packet. You would think the 3 packets would disinfect faster than the big pile...

19 minutes ago, nakomaru said:

I haven't tried disinfection by rails because disinfection by bin is already very effective, isn't limited by space, and doesn't really need to be done very often. And using any rails is currently very computationally expensive.

The thought was to eliminate the extra power needed for the extra sweeper and loader. So instead of:

dup -> loader -> chute in chlorine room -> wait -> sweeper -> loader -> receptacle in farm

it would just be:

dup -> loader -> wait on rail in chlorine room -> receptacle in farm

I know it's not really necessary to disinfect the slime, especially if you've pretty much eliminated any further handling by dups once it's in the first loader, it's just an extra safety precaution kind of thing.

Well, nothing to make you feel stupid like a pointless first post. I'm guessing there must have been some cross-contamination happening in my initial testing (maybe on the final chute at the end), as now it looks like it's all working as expected. Slime on the rails is being fully sanitized in less than a full cycle in the chlorine room. On a side note I found you can see the germ count present on items in rail packets if you turn on the germ overlay. Only then will it display the germ count of the items being carried on the rails, both hovering over the packet, and in the description of the conveyor rail. So the question becomes, do I sacrifice the unlimited storage of a pile in an enclosed chlorine room for the reduced power of keeping it on rails the whole time? Many thanks to whose who responded!

17 hours ago, nakomaru said:

I haven't tried disinfection by rails because disinfection by bin is already very effective, isn't limited by space, and doesn't really need to be done very often. And using any rails is currently very computationally expensive.

Was my idea that good that no one wanted to comment or give feedback on it in the other topic :p

21 hours ago, Cablemonkey said:

First post, so my apologies in advance for any stupid questions

There are no stupid questions here, only stupid answers.

2 hours ago, BLACKBERREST3 said:

Was my idea that good that no one wanted to comment or give feedback on it in the other topic :p

Well, it's good that there are lots of solutions. But i just meant a 1x2 or 1x1 chlorine room where you dump everything. Before long the map will be disinfected.

2 hours ago, BLACKBERREST3 said:

This is true, germs are underpowered. They need a revamp imo.

I feel like the germs themselves were fine pre-QOL MK III, but the immune system overhaul was a huge step up. I feel like food-poisoning should at least make duplicants vomit again, since it's even advertised in the trailer.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...