_Q_ Posted October 6, 2019 Share Posted October 6, 2019 So we still CAN'T deconstruct every object that is in ruins? Link to comment https://forums.kleientertainment.com/forums/topic/112451-ruins/ Share on other sites More sharing options...
BLACKBERREST3 Posted October 6, 2019 Share Posted October 6, 2019 with mods... Link to comment https://forums.kleientertainment.com/forums/topic/112451-ruins/#findComment-1268667 Share on other sites More sharing options...
PhailRaptor Posted October 6, 2019 Share Posted October 6, 2019 There's a mod that lets you. Base game, only a handful of the Ruins objects can be deconstructed. Link to comment https://forums.kleientertainment.com/forums/topic/112451-ruins/#findComment-1268680 Share on other sites More sharing options...
_Q_ Posted October 6, 2019 Author Share Posted October 6, 2019 I didn't play for a while, now the game seems slower than it was, there are some wrong descriptions left here and there, and still normal difficulty is far to easy. Played whole day yesterday and can't even get to mid game, the game is painfully slow even on max speed. Also ladders and ruins furniture can't be deconstructed for whatever reason, and they call it ready for the world. Seriously, deconstructing with mods, cause obviously the little amount of plastic and other resources that people could get by deconstructing ruins would ruin the whole balance of the game. Link to comment https://forums.kleientertainment.com/forums/topic/112451-ruins/#findComment-1268684 Share on other sites More sharing options...
Sasza22 Posted October 6, 2019 Share Posted October 6, 2019 They didn`t change the speed of the game. Might be the performance that went down, but it shouldn`t affect you before mid game. I`m not sure why the game feels slow for you. Maybe it`s the forest starts that feel slow. Link to comment https://forums.kleientertainment.com/forums/topic/112451-ruins/#findComment-1268701 Share on other sites More sharing options...
nakomaru Posted October 7, 2019 Share Posted October 7, 2019 Highly recommend the 10x speed mod (configurable) or using debug mode super speed. You can also delete the buildings outright with debug, and generally play the game you want to play with it enabled. Link to comment https://forums.kleientertainment.com/forums/topic/112451-ruins/#findComment-1268879 Share on other sites More sharing options...
BLACKBERREST3 Posted October 7, 2019 Share Posted October 7, 2019 If you're getting slow downs, there are a couple of posts in the uni on dealing with lag. There are also mods that help deal with lag as well like fast save. Link to comment https://forums.kleientertainment.com/forums/topic/112451-ruins/#findComment-1268938 Share on other sites More sharing options...
PhailRaptor Posted October 7, 2019 Share Posted October 7, 2019 19 hours ago, _Q_ said: Seriously, deconstructing with mods, cause obviously the little amount of plastic and other resources that people could get by deconstructing ruins would ruin the whole balance of the game. It isn't so much the amount you get from deconstructing these items that is the issue some players (and I'm sure some devs) have raised. Rather, deconstructing those objects "unlocks" that resource, adding it to the roll table for the Printer Pod's "Care Packages" that come up as alternatives to Dupes ever 3rd cycle. 17 hours ago, Sasza22 said: They didn`t change the speed of the game. 3 hours ago, nakomaru said: Highly recommend the 10x speed mod 17 minutes ago, BLACKBERREST3 said: If you're getting slow downs, Pretty sure @_Q_ was referring to the inevitable priority-related issues during that transitional stage where you haven't yet taken enough Dupes to specialize a Dupe for every given task. The point where you've got 8 to 10 Dupes and you have about 15 tasks at any given time you need to get done, but you'd need to be reconfiguring your entire priority tree every 1/4 of a cycle if you were going to advance any of your current construction projects (predominantly expanding your early game bare-bones systems for greater efficiency/throughput) in a timely manner. Link to comment https://forums.kleientertainment.com/forums/topic/112451-ruins/#findComment-1268947 Share on other sites More sharing options...
nakomaru Posted October 7, 2019 Share Posted October 7, 2019 He described the game as painfully slow even on max speed, something I sympathize with greatly, which is remidied by using 10x+. A great many aspects are limited by merely time rather that duplicant efficiency. And even that is effectively (wrt human experience) multiplied by speed. Link to comment https://forums.kleientertainment.com/forums/topic/112451-ruins/#findComment-1268964 Share on other sites More sharing options...
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