Hraklea Posted September 6, 2019 Share Posted September 6, 2019 Same for the bleed debuff. Link to comment Share on other sites More sharing options...
pacovf Posted September 6, 2019 Share Posted September 6, 2019 I am more curious about how you managed to get 69 power, by turn 5 no less! (Also, I have a feeling Oolo won’t be happy with you ) Link to comment Share on other sites More sharing options...
s5unaMe Posted September 6, 2019 Share Posted September 6, 2019 Draw a card for every card played this turn. 50 cards played Link to comment Share on other sites More sharing options...
Hraklea Posted September 6, 2019 Author Share Posted September 6, 2019 49 minutes ago, pacovf said: I am more curious about how you managed to get 69 power, by turn 5 no less. I was using two Boosted Rummage to cycle the deck and keep discard Barbstorm and Seeker. I was getting the power bonus from a Shadow Mastery. I could keep cycling it until the limit, but I guess power is probably capped at 99 as well. Link to comment Share on other sites More sharing options...
Hraklea Posted September 7, 2019 Author Share Posted September 7, 2019 I just got over 100 defense with Stone Roll. Was the 99 cap patched today? Is the 99 cap only valid to Seeker? Is it intended or a bug? Link to comment Share on other sites More sharing options...
Daxterr Posted September 7, 2019 Share Posted September 7, 2019 This game's balance is whack. Link to comment Share on other sites More sharing options...
s5unaMe Posted September 7, 2019 Share Posted September 7, 2019 51 minutes ago, Daxterr said: This game's balance is whack. But it's really cool if you could go broken sometimes, isn't it? Link to comment Share on other sites More sharing options...
Hraklea Posted September 8, 2019 Author Share Posted September 8, 2019 Damage can go above 99, but assuming power, combo points, and wound are all capped at 99, it should be impossible to go over 999 damage in a single card. I don't know if there's any practical way to create a loop that would allow a player to test such scenario. And the bug allowing Stone Roll to go above 99 defense has been fixed. Link to comment Share on other sites More sharing options...
s5unaMe Posted September 8, 2019 Share Posted September 8, 2019 6 hours ago, Hraklea said: Damage can go above 99, but assuming power, combo points, and wound are all capped at 99, it should be impossible to go over 999 damage in a single card. You ment OVER 9000! ? Link to comment Share on other sites More sharing options...
s5unaMe Posted September 8, 2019 Share Posted September 8, 2019 Is discarded\played cards counter also capped at 99? Link to comment Share on other sites More sharing options...
BadScra Posted September 12, 2019 Share Posted September 12, 2019 I have no idea what happened. But Sal had 4 'Thin skin' social banes, Sal have 99 wound debuff now. Edit: Oh no. look these on the Sal head. but still 99-98 wounds. huge of damage! Link to comment Share on other sites More sharing options...
s5unaMe Posted September 12, 2019 Share Posted September 12, 2019 37 minutes ago, BadScra said: I have no idea what happened. But Sal had 4 'Thin skin' social banes, Sal have 99 wound debuff now. Today I learned: wounds can't go above 99 on your Hero! Link to comment Share on other sites More sharing options...
BadScra Posted September 12, 2019 Share Posted September 12, 2019 7 minutes ago, s5unaMe said: Today I learned: wounds can't go above 99 on your Hero! Yeah. but check edit new screenshot. that's huge of damage. Link to comment Share on other sites More sharing options...
s5unaMe Posted September 12, 2019 Share Posted September 12, 2019 2 minutes ago, BadScra said: Yeah. but check edit new screenshot. that's huge of damage. But there is only 98 wounds. It's much less than 99. So everything is ok. Kidding. Link to comment Share on other sites More sharing options...
pacovf Posted September 12, 2019 Share Posted September 12, 2019 32 minutes ago, BadScra said: Yeah. but check edit new screenshot. that's huge of damage. It looks like the graft that doubles the effect of wounds also (mistakenly?) applies to your own wounds. Probably a bug. Link to comment Share on other sites More sharing options...
s5unaMe Posted September 15, 2019 Share Posted September 15, 2019 Here is also something interesting to learn e.g. how to get a tunnel syndrome Link to comment Share on other sites More sharing options...
BadScra Posted September 15, 2019 Share Posted September 15, 2019 6 hours ago, s5unaMe said: Here is also something interesting to learn e.g. how to get a tunnel syndrome Wow, very overkill. I think 'Persistent Exertion' card really need limit and fair. My rework idea: Expend after 3 uses. that's enough? Link to comment Share on other sites More sharing options...
s5unaMe Posted September 16, 2019 Share Posted September 16, 2019 9 hours ago, BadScra said: Wow, very overkill. I think 'Persistent Exertion' card really need limit and fair. My rework idea: Expend after 3 uses. that's enough? Not sure if this a case. E.g. Hraklea made infinit combo with 2 Rummagies and Barbstorm. And I don't think the infinit is a problem because it's not that easy to make it work. You need to get lucky on removing your basic cards and obtaining appropriate set of other cards asap. I restarted my run more than 50 time to gather all puzzle pieces. And it was boring Link to comment Share on other sites More sharing options...
BadScra Posted September 20, 2019 Share Posted September 20, 2019 On 16/09/2019 at 7:48 AM, s5unaMe said: Not sure if this a case. E.g. Hraklea made infinit combo with 2 Rummagies and Barbstorm. And I don't think the infinit is a problem because it's not that easy to make it work. You need to get lucky on removing your basic cards and obtaining appropriate set of other cards asap. I restarted my run more than 50 time to gather all puzzle pieces. And it was boring I understand. Lucky or unlucky run. I remember i got 6-7 same cards (picture card look Sal flip table), really funny. Link to comment Share on other sites More sharing options...
Smife Posted October 7, 2019 Share Posted October 7, 2019 I get that all that card variety is great and all, but the balance seems to be ignored atm Link to comment Share on other sites More sharing options...
pacovf Posted October 7, 2019 Share Posted October 7, 2019 Klei has been addressing balance issues as they find them, and they're pretty good at responding to concerns raised on the forum. Do you have specific things in mind you think should be changed? Link to comment Share on other sites More sharing options...
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