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cook with gourmet possible?


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i have spent some time rerolling a cook just to see if it was possible to get a cook with gourmet, but i havent got a single cook with gourmet.

was it removed? is it impossible to get a cook with gourmet? or am i just unlucky?

i just rolled a farmer with gourmet. is it impossible to get a cook with gourmet?

do you mean +7 to cooking with the gourmet trait as extra? I dont remember getting one so not sure.

 

In my opinion if you are rolling for cook at the start you are making a mistake, in the beginning you are best to go with 1 research guy and 2 builder/digger guys. Digging (and also building) speed is crucial and 2 digger/builders will make a huge difference.

46 minutes ago, MorsDux said:

do you mean +7 to cooking with the gourmet trait as extra? I dont remember getting one so not sure.

 

In my opinion if you are rolling for cook at the start you are making a mistake, in the beginning you are best to go with 1 research guy and 2 builder/digger guys. Digging (and also building) speed is crucial and 2 digger/builders will make a huge difference.

just a dupe with the cooking interrest and the gourmet trait

 

and i rerolled just to test if it was possible

2 hours ago, metallichydra said:

just a dupe with the cooking interrest and the gourmet trait

I looked in code and for some reason it is not possible. There are 8 forbidden trait - interest combinations:

CantResearch - Research
CantDig - Mining
CantCook - Cooking
CantBuild - Building
Hemophobia - MedicalAid
SlowLearner - Research
Uncultured - Art
Foodie (Gourmet) - Cooking

All seems understandable except that Gourmet - Cooking.
Maybe someone tough gourmet is not cooking but eating dupe. :)

But probably it is bug and they misplaced it and "Cooking" as requiredNonPositiveAptitudes should be used for "SimpleTastes" (No Taste) trait.

Spoiler

 

new DUPLICANTSTATS.TraitVal
{
    id = "SimpleTastes",
    statBonus = -DUPLICANTSTATS.SMALL_STATPOINT_BONUS,
    probability = DUPLICANTSTATS.PROBABILITY_MED,
    mutuallyExclusiveTraits = new List<string>
    {
        "Foodie"
    }
},
new DUPLICANTSTATS.TraitVal
{
    id = "Foodie",
    statBonus = -DUPLICANTSTATS.SMALL_STATPOINT_BONUS,
    probability = DUPLICANTSTATS.PROBABILITY_MED,
    mutuallyExclusiveTraits = new List<string>
    {
        "SimpleTastes",
        "CantCook"
    },
    requiredNonPositiveAptitudes = new List<HashedString>
    {
        "Cooking"
    }
},

 

 

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