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Clothing variety and ice biome critter


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I have a suggestion for a critter in the ice biome cause I noticed that there isn't any native critter to that biome so I thought of the idea of adding a giant yeti, which there is only one of the entire map and is unkillable (cannot lay eggs) , which in the beginning is aggressive towards the duplicants, but a level two rancher trait allows you to tame the yeti. It takes like 5 cycles for the yeti to become tame, and once it does, it acts somewhat like a duplicant but like a pet, which you can assign to a specific dupe, and it will help out the dupe with the tasks. What makes it different than a normal dupe is that it doesn't take oxygen, and cannot die. However, you can only feed it meat from other critters. If you don't feed it, it will start to get more and more aggressive towards the dupes and will work less. It poops out polluted dirt. I think this would be a good idea and something for people to work towards during mid game, and makes use of the ranching level 2 skill. Also, it will allow people to create doctors since many bases lack specialized doctors since not many incidents of low health occur once atmo suits are researched. Just a suggestion.

Also, I feel like since clothing has a lack of variety, there should be clothes that boost up skills by like a point or two, allowing people to create more specialized dupes and take advantage of the clothing mechanic in the game

4 hours ago, Sasza22 said:

How did i miss that? I was sure i read all the logs. Maybe they updated some of them.

i was hyped cause i was sure which new critter would be introduced... new reptile.. nope... pip and pokeshell.. lol so im sure i read that

On 24.07.2019 at 7:05 AM, N00bieMeap said:

changing glossy drecko to live in ice biome? or a new drecko? hmmm

Ideally there should be a drecko variant for each biome, eating the plants growing there. An icy drecko eating sleet wheat would be cool, it just needs to produce something useful (wolframite?). A rusty drecko for the rust biome (rust scales). A slimy drecko for the slime biome (not sure what this one could produce though).

6 hours ago, Sasza22 said:

Ideally there should be a drecko variant for each biome, eating the plants growing there. An icy drecko eating sleet wheat would be cool, it just needs to produce something useful (wolframite?). A rusty drecko for the rust biome (rust scales). A slimy drecko for the slime biome (not sure what this one could produce though).

Those are both very excellent ideas.

On 7/25/2019 at 7:26 PM, Sasza22 said:

Ideally there should be a drecko variant for each biome, eating the plants growing there. An icy drecko eating sleet wheat would be cool, it just needs to produce something useful (wolframite?). A rusty drecko for the rust biome (rust scales). A slimy drecko for the slime biome (not sure what this one could produce though).

That actually sounds really cool, but they would have to balance the mass output for wolframite since 50 percent would be quite a lot if there are many dreckos

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